From: | Frank Pelletier <jeanpell@****.IVIC.QC.CA> |
---|---|
Subject: | Combat Pool (was Re: Dodging Bullets) |
Date: | Thu, 30 Oct 1997 10:39:58 +0000 |
(snipped the "dodge bullets" part)
> Of course, in an ambush where the PCs are surprised I don't allow them to
> dodge initially, and the same goes if there is a well hidden shooter/sniper
> in a general fire fight....if they aren't aware of the combatant I generally
> don't allow any kind of dodge.
>
> -Captain Zig
Well...what is Combat Pool anyways? IMHO, it represents the basic
combat stance and attitude of a character in a firefight. That's why
it can be applied to both dodging and aiming, depending on the
outlook of the character.
Now, does that mean that a character who puts all his CP in dodging
just stands there, looking in the bad guy's eyes, waiting for that
little hint of trigger squeeze? Hell no. There's no such thing as
"dodging a bullet" per say (a la Martial arts crap). Whoever, there
is evasive maneuvering. What the character does is dodge, weave, and
hide, hoping that he makes the gunner miss. Would that be easilly
replaced by a TN modifier? Yes, probably. But then, you would'nt
have that balancing effect between aiming and dodging.
Trinity
------------------------------------------------------
Frank Pelletier
Trinity@********.com, jeanpell@****.qc.ca
"Life is a blur"