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Message no. 1
From: "Jason Carter, Nightstalker" <CARTER@***.EDU>
Subject: Combat Questions
Date: Mon, 6 Dec 1993 19:44:56 -0800
Nightwolf asked:

>>So I have 3 questions about SR Combat. I was surprised to see how combats are
>>deadly now in SR2 ( It was the first time saturday night for me to use the new
>>rules ).

Don't you just love it!

>>- How to use a narcojet? Before applying the effect of the toxin, how to
>> determine if the target is hitted. That is to say "what's the power of the
>> gun, not the toxin?".

We use Force 6 for the attack and subtract Impact Armor. Roll combat pool dice.
If a clean miss is achieved, no damage, otherwire Body test verus 6D Stun.
We've never used the Narcojet Rifle, but Dwayne Baker's idea of Force 8 for the
rifle sounds good to me.

>>- How do you use the protection provided by an opened car door, which
>> is armored, for someone who is behind it.

The attacker either takes a +4 Partial Cover mod to his target number or shoots
through the door giving the character behind it additional armor equal to the
vehicle's armor rating. Depending on the vehicle, you might actually want to
go ahead and shot through the door.

>> The problem in this case was that one of my players used the doors of his
>> car as a protection ( Toughness: 8 Armor: 5 ), and he was using a long
>> coat on which was applied this material used too give an object the ability
>> of a chamaleon ( Sorry I don't remember the name of the product), giving
>> him a protection of +6 for enemy perception tests.

If he's shooting and dodging, the coat will not keep the attackers from seeing
him. Yes, his body is hard to see, but the head, hand, and gun are really easy
to see.

>>- Do you count armor provided by a partial cover if the character if shooted
>> by a sniper?

If the attacker takes the partial cover mod he shots what he can see of the
character as opposed to what is behind the cover. The barrier of the cover
only comes into effect if the attacker doesn't bother to take the mod. This
is rarely done since you'll need a sniper rifle or Assault Cannon to hurt
someone this way (Yet another reason to carry a Panther with you).

===============================================================================
See Ya in Shadows, "Keep your friends close, but keep your enemies closer."
Jason J Carter -- Deep Throat, The X-Files
The Nightstalker Carter@***.EDU
Message no. 2
From: Role Playing Manager <moria@*****.EERIE.FR>
Subject: Re: Combat Questions
Date: Tue, 7 Dec 1993 09:32:55 GMT
>From Jason Carter, The NightStalker, replying to the NightWolf

> Don't you just love it!

Yes!!!! I DO !!! 8) *evil grin* I will never forget their surprise of
being hitted by Submachinegun.

> We use Force 6 for the attack and subtract Impact Armor. Roll combat pool dice.
> If a clean miss is achieved, no damage, otherwire Body test verus 6D Stun.
> We've never used the Narcojet Rifle, but Dwayne Baker's idea of Force 8 for the
> rifle sounds good to me.

I like that idea ( that was the one I was using 8) ). Nonetheles I would like to
know if the needle bullet is evaded if the target obtains more successes than
the gunner with his combat pool.

Thank you for the other rules...


Ben.

-=-=-

+-----------------------------+----------------------------------------------+
| Benjamin Legangneux | |
| | "How can you find your way in the shadows, |
| e-mail : moria@*****.fr | If you have no light ?" |
| legangne@*****.fr | |
| | Michael Styx - Tales of the Black Dove |
| IRC : NightWolf | |
+-----------------------------+----------------------------------------------+

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