From: | Nilo Nolasco <nilo@*******.com> |
---|---|
Subject: | Combat Spells |
Date: | Sat, 4 May 1996 13:13:19 -0600 (MDT) |
want to know if I interpreted the rules right. I have been GMing SR
for quite a few years and one of my player's tried to convince me
that "Mana" combat spells (such as Manabolt, Manadart, Manablast,
etc) caused PHYSICAL(!) damage. I told him no because there are OTHER
combat spells which do that (ie. Powerbolt, Powerdart, etc) and it would
obviously unbalance the game for "Mana" combat spells are FAR easier to
resist than their "Power" counterparts.
Okay, the way I interpreted these combat spells is that "Power"
spells WILL do physical damage while "Mana" spells CAN do physical damage
with enough succeses (ie. Manabolt starts at S stun damage and with say, 4
successes - it stages OVER to L physical). Both are considered PHYSICAL
spells (the category) which in my campiagn is only relevant in astral
combat. The "Stun" spells (such as Stunbolt and many others) JUST do stun
damage, hence even less drain compared to their "Mana" counterparts. Mana
(the category) type spells HAVE no effect in astral space (PLEASE correct
me if I'm wrong, I might be but that's my interpretation). So he's a
little miffed about it because his previous GM allowed it and I didn't.
Oh well, that's why I just LOVE being GM. Mind you I follow most of these
rules to the letter, except for a few tweaks here and there.
So what do other EXPERIENCED GMs have done concerning this
matter? Suggestions, hints, corrections are welcome.
CARNAGE