From: | "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk> |
---|---|
Subject: | Re: Combat Spells + related |
Date: | Tue, 7 May 1996 16:29:45 GMT |
> A Halliwell said on 21:31/ 4 May 96...
>
> > The spells that do STUN damage are STUN arrow/bolt/cloud etc.
> > There is no STUN DART, because the drain would be non-existant.
> > (STUN arrow has an L1 drain in ShR I and something like F/2L in ShR II?)
>
> [(F/2)-1]L... Cast it at Force 6 and still take 2L drain :) It would be a
> very powerful spell, if you've got a decent magic pool...
Well until you meet a target with shielding + mountains at which
point in time your large dice pile results in next to no successes
and a probably light wound.
This was not the reason for my 'stun cannon' spell but is its best
use. Learn at force 7+ exclusive expendable, gives force 11.
Base D stun, zero net successes and the target falls down poor soul
needs 11's to resist ((F/2)-1)D drain! 7/2 = 3.5 rounds down to 3-1=2
game minimum, a bit of willpower plus centering and 8 2's are easy to
come by for drain, result is unconcious opposition. [I do note
however that Yamaha pulsar tasers work even better! 10S half impact,
smartgun = 2's to hit oops!!! plus the sine wave shock for anything
that by a miracle is not unconcious after, ok the spells have LOS
range but take a complex to cast!]
>
For munching spells the L damage damaging manipulation works best,
stun damage if you can get it for (F/2)M. If your GM is really kind
drop the elemental affects for L drain [not allowed by the book!] now
take at a nice high force, about 9 to 11 with fetish and exclusivity
works best, learn it by metaplanar questing to keep time down and you
get post force 12 spell 1/2 impact armour for 5M drain that needs a
fixed 4's to stage up and i don't care if the targets got shielding
as my target numbers not an attribute value! [needless to say i would
rather frown on anyone actually doing this! and it can be slowed
down using background count though the offending magician will
simply centre vs penalties to target numbers]
Mark