From: | MC23 <mc23@**********.COM> |
---|---|
Subject: | Re: Combining Cyber |
Date: | Thu, 21 Aug 1997 00:19:07 -0400 |
quoted for speed of answering, no offense meant.
>But you'd only get +1, not +2, would be my opinion: smart goggles
>without the goggles.
With this set-up I'd say +2.
>Actually, if you have a first edition SR book, look up the
>description of the Smartgun (GUn side, not cyber side)...it will say
>that it requires some form of input, and it lists a datajack as one
>of them. :) For the longest time my characters never took a
>smartgun link...why spend .5 essence when .2 will do?
>This vanished in SRII however...
Hmmm. I'll have to search for that if I ever get the time.
>I'm not sure about that. I'd require a display link, and possibly some sort
>of SPU or headware memory to run the ballistic software on, but I'd give
>the user of such a rig +2, simply because the datajack is a *two-way* data
>channel, unlike a goggle-rig. I know one of my biggest problems in hitting
>the target (with a rifle, anyway) was pulling the trigger without jerking
>the weapon. A two-way data-path gives you the ability to electrically fire
>the trigger, without messing around with muscle movement in the hand and
>arm.
That ballistic program would external for this. Not everything has
to be in a cyber solution. That's what started me thinking about using a
datajack to use different things.
> No, you'd get a +2 bonus since a datajack interfaces with and can override
>your normal sensory input. An overlay of a targeting dot is a simple matter.
> BTW, there's a datajack Smartlink system in NERPS:Shadowlore.
Kewl!
>I always thought a smartlink included an Expert system to help with the
>aligning and to project where the bullet would hit (remember the 'no stray
>rounds' benefit of smartlink, something has to be doing the work for that).
It still wouldn't have to be a cyber element to do this.
>Deliberately, I think. Personally, I liked he visual of a character plugging
>his gun into his head (a lot of the early SR and CP artwork feature this
>method of smartlink), but frankly, the palm induction system is a lot more
>concealable when in use, no time spent plugging your gun in, either. But the
>'plug-in' method has arguments in its favor, also, if you have a loooooong
>cord. :)
Heh, heh, heh.
>That might be possible, I'm not sure. It mostly depends on whether the
>system that processes where the aiming cross is to be projected, is in the
>gun or in the user's head. If it's in the gun, then this setup would do,
>IMHO, while if it's in the user then you need something more: you could
>say it costs .25 Essence, namely for the part of the smartlink that's in
>the user's head (see the "smartlink in cyberarm" thread) and then accepts
>input through the user's datajack -- plug a cable into the smartlinked
>gun, and the other end into the datajack, and you have a smartlink.
Gee, but my solution generally costs more Essence to do. I would say
that .25 Essence is covered (externally in part as well).
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