From: | "Jamie Keane (Screaming In Digital)" <chemlab@*******.NET> |
---|---|
Subject: | comments re: Shadowrun Companion rule mods |
Date: | Thu, 13 Feb 1997 12:05:06 -0500 |
earlier. What was I thinking? :) )
Here are some thoughts and comments about some of the new rules in the
Shadowrun Companion, mostly centered around character creation. Pardon me
if some of these seem a tad obvious, but I think they need to be said
nonetheless.
* If you don't mind a little extra development time, definitely go with the
point-based system for character creation. It's much more flexible than
the priority-based system in the Big Black Book.
* If you're pressed for time, you can use the priority-based system, but
use this mod to make sure that the magicians created in either system are
on equal footing: let the Resources priority handle only nuyen, not force
points (I always thought that lumping force with nuyen was a little funny
anyway). Instead, give magicians a flat allocation of 30 force points,
like in the point-based system.
* Due to their supposed rarity in SR, don't let the characters start with
magic weapons. Standard foci, yes, but magic weapons just seem a bit too
exotic to start with (besides, they're so bloomin' expensive!).
* If you really want to keep the characters in need of nuyen (thus
interested in running the shadows), use the Contact Upkeep rules (pp.
62-63) and the SOTA rules (pp. 85-87). It's not a complete cure-all, but
it helps if the characters always end up with way too much nuyen (I've seen
campaigns ruined because of that far too many times to want to recall).
Anyway, that's a start.
Jamie