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Mailing List Logs for ShadowRN

Message no. 1
From: Ereskanti@***.com Ereskanti@***.com
Subject: Compatibilities (Re: Harrowing of Focus (sic))
Date: Wed, 18 Aug 1999 13:20:26 EDT
In a message dated 8/17/1999 5:07:59 PM US Eastern Standard Time,
mlfrankl@***.com writes:

> My comment on this issue is that I find that players who design their
> characters to be abrasive and hard to be around create an unlikely
situation
> in the game world.

Good remark here, and the rest of the post (yes, I snipped it) is similar to
our own opinions here. If someone wants a "Loner" character, then they can
find a way to play "loner" games on their own. We want to be a group. Sure,
there are always "highlights" on player characters. Occasionally, the group
even turns the tables and creates "highlights" upon certain NPC's by way of
their actions/reactions.

We did have a player a few years back who created a character that was setup
to be particularly abrasive should certain jokes get played (Mage/Decker
"Initiation Rites" for instance). When it was over, and the player tried to
consciously kill the other player-character(s) involved ... I told him flat
out. Create a new character, or get a serious mental rearrangement to the
current one, or get out of the game.

-K
Message no. 2
From: Mike & Linda Frankl mlfrankl@***.com
Subject: Compatibilities (Re: Harrowing of Focus (sic))
Date: Wed, 18 Aug 1999 22:28:49 -0400
K wrote:
> In a message dated 8/17/1999 5:07:59 PM US Eastern Standard Time,
> mlfrankl@***.com writes:
>
> > My comment on this issue is that I find that players who design their
> > characters to be abrasive and hard to be around create an unlikely
> situation
> > in the game world.
>
> Good remark here, and the rest of the post (yes, I snipped it) is
> similar to
> our own opinions here. If someone wants a "Loner" character,
> then they can
> find a way to play "loner" games on their own. We want to be a
> group. Sure,
> there are always "highlights" on player characters.
> Occasionally, the group
> even turns the tables and creates "highlights" upon certain NPC's
> by way of
> their actions/reactions.

Why thank you!

I'm glad to know that this viewpoint is held by others. Keeping a game
together really requires work from the players as well as the GM. In fact if
you want to keep your GM interested in running a game for a long period of
time, help them out. I love to have my players make suggestions as to what
they want out of the campaign and ideas of things that they would like to
try.

;)

Smilin' Jack

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