From: | Ereskanti@***.com Ereskanti@***.com |
---|---|
Subject: | Compatibilities (Re: Harrowing of Focus (sic)) |
Date: | Wed, 18 Aug 1999 13:20:26 EDT |
mlfrankl@***.com writes:
> My comment on this issue is that I find that players who design their
> characters to be abrasive and hard to be around create an unlikely
situation
> in the game world.
Good remark here, and the rest of the post (yes, I snipped it) is similar to
our own opinions here. If someone wants a "Loner" character, then they can
find a way to play "loner" games on their own. We want to be a group. Sure,
there are always "highlights" on player characters. Occasionally, the group
even turns the tables and creates "highlights" upon certain NPC's by way of
their actions/reactions.
We did have a player a few years back who created a character that was setup
to be particularly abrasive should certain jokes get played (Mage/Decker
"Initiation Rites" for instance). When it was over, and the player tried to
consciously kill the other player-character(s) involved ... I told him flat
out. Create a new character, or get a serious mental rearrangement to the
current one, or get out of the game.
-K