From: | Dave Sherohman <esper@*****.IMA.UMN.EDU> |
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Subject: | Compilers for deckers |
Date: | Tue, 20 Jul 1993 20:18:05 -0500 |
efficient code? (Don't you dare say "game balance"!) In my experience,
better compilers generate code which has been optimized more thoroughly, and
thus tends to be smaller.
Other than that, I like it. Minor addition, though: You can't get more
bonus dice from your compiler than you had from Computer skill in the first
place. (This seems to be pretty standard on use of Pools; I think it should
also apply here.)
Or I suppose you could approach this from a completely different language and
say that using a compiler divides base time by (Level/4)+1 while increasing
code size by 25-(level^2)%, but you use skill in the appropriate programming
language instead of Computer (I'd probably make programming languages a
specialization under Computer, though) - thus incorporating the possibility
of someone being an ace BASIC hacker (ha!) with only a cursory knowledge o
other languages... (The numbers above are just off the top of my head, of
course.)
esper@***.umn.edu