From: | K in the Shadows <Ereskanti@***.COM> |
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Subject: | Complimentary Skills (Re: Vehicle Laser) |
Date: | Fri, 11 Dec 1998 04:30:36 EST |
Gunnery skill. About half a minute after my previous posting (where I said
that we still would probably use Laser Weapons, due to their somewhat more
unique nature vs. Gunnery) some concepts and related questions suddenly came
to mind.
If using Gunnery to control a "Vehicle Mounted Weapon", and the character
possesses the "non mounted version" of the same skill, does the other skill
sudden become a Complimentary Skill?
Okay, case in point. Padre' has a Gunner Skill of 4 (I don't really recall,
this is just an example) and a Laser Weapons Skill of a 6. He is using the
Firelance that is on the Inspyre Helicopter (go to HHH vehicles pages yourself
for that one).
He rolls his Gunnery Skill, as per the rules as they are Canon. T# of a 4 in
this case, and he winds up with 2 successes. Now then, does he get to roll
Laser Weaponry (as he also possesses such) using the rules for Complimentary
Skills?
Adding on this little quirk of imagination, let's say the system is designed
with BattleTAC/Smartlink Integration, as so many military toys are. He gets
to reclaim his Combat Pool for the test. But now there are two, and he is
*REALLY* wanting to making things annoying for his target. Does he get to put
Combat Pool into -Both- skill test rolls, as they are working on the same end
goal?
I have looked in the SR3, and this does seem to be something that is not
addressed, or if it is, I cannot find it under skills or combat sections.
Me personally, I would actually say "Yes, he does", but then I like to give
the NPC's a chance as well.
And just imagine, IF this were true/possible, combining this with Sensory
Augmented attack rolls....???....
-K