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Mailing List Logs for ShadowRN

Message no. 1
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Condition Monitor Boxes -- 10 and always 10? [was: Shadowrun
Date: Tue, 1 Dec 1998 21:42:46 -0500
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At 01:25 AM 12/2/98 +0000, you wrote:
>Hm.. D. Buehrer suggested using vehicle rules for large creatures. In
>3rd edition, that means -1 damage level and halve the power level
>IIRC. This overcompensates, I think - even a fairly powerful hunting
>rifle in the hands of an expert would barely tickle an elephant, and
>that is unrealistic too. Reducing the damage level only sounds like a
>good compromise to me, and failrly realistic, considering relative
>size.

Here's another quick and dirty fix: Extra condition monitor boxes. I
know one of the things most new shadowrun players find "cool" about
the system is that you don't have to keep track of "hit points"...
everything has the same 10 boxes that can be filled with damage. This
works fine for metahuman vs. metahuman, but when critters are thrown
into the mix, the system tends to break down.

10 boxes isn't really absolute anymore anyway. At first it might have
been, but then second edition introduced the concept of damage
overflow, givng extra boxes to put damage in. Then there are the
effects of certain chemicals/pharmacuticals/bioweapons, that remove
boxes from the top of the condition monitor, and of course there's
cybermancy's effect on the damage overflow boxes. An across the board
"10 boxes" for everyone is just a simplified misconception.

If there's a critter out there that should be able to take twice as
much punishment as even the toughest metahuman, then why not give it
20 boxes instead of 10? The Wound Levels would have to be doubled
also: 2 boxes for the critter to be considered lightly wounded, 6
boxes for moderate and so on. Other houserules might need to be
developed, such as a rule for staging past deadly: A D+ category worth
15 boxes of damage, D++ worth 21, D+++ at 28, and so on.

Extra condition monitor boxes wouldn't have to be limited to critters,
either. They might just be a fix for some of the problems people have
with vehicle combat. It might also make a neat new physad power.

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
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