From: | Dave Mowbray dave_mowbray@*****.com |
---|---|
Subject: | Condition Monitoring (was Re: Ironic) |
Date: | Wed, 22 Mar 2000 09:30:40 -0500 |
>
> It couldn't have been that close, could it? I didn't have a
> condition monitor.
> All the information you gave me was "that hurt quite a bit"
> and "you fall
> unconscious" and "you hurt all over". Not as effective as "you
> lose 5 HP" or "you
> have 1 HP left". But anyway, thanks.
> <SNIP>
> --
> --Strago
Actually, you were very close to death... getting punched repeatedly in the
face with a mail gauntlet will do that to you (especially when you're a mage
in D&D).
That however raises a question: How does everyone feel about keeping the
players condition monitors secret and just telling them things like, "That
really hurt." or "You feel the bullet penetrate your sternum."?
My theory here is that you have no condition monitor IRL and players often
stay until they only have one box of damage left (or sometimes two). The
idea with giving players no condition monitor is twofold:
1) Make them even more paranoid about death (since the no longer know
exactly how close they are).
2)Force them to role-play rather than roll-play. After all a serious wound
is just that: serious. I find players sometimes saying things like, "I only
have a moderate wound" or "I'm at a serious right now... but I can still
take three more boxes of damage."
I do do this in AD&D campaigns, but have not yet implemented it for SR.
Does anyone else do this? or what do y'all think of this idea?
-Dave