From: | SCROSE <scrose@****.COM> |
---|---|
Subject: | Contacts and runs |
Date: | Sat, 28 Feb 1998 03:24:19 -0600 |
<Big snip>
> > Always having more than one plan is good. Contacts are useful but you
> > have to use them also consider that contacts are a two way street. You
> > must not kick the drek out your runners like I do. it's often weeks
> > between runs in my campaign even with magical healing and good biotech.
> > It takes time to replace gear, heal up etc...
>
> It depends. Fixers tend to keep track of the status of the runners
> they use. I usually roll a D6, and let it repersent the weeks
> since the last run. (Depending on special circumstances of course).
> Then when we first get together, we spend about an hours, discussing
> "downtime" events, that type of thing if we don't want to rp it.
> Contacts are just like any other NPC, they have lives, may resent
> runners calling at 3AM, may have a fight with their wife, etc.
> If you like the idea of runners finding their own jobs, check out
> cyberpirates for some good examples, rules, ideas, etc.
I agree with you on the bit about cyberpirates. The things we deal with
in the down time are kind of fun to RP things like aquiring new toys
etc. Making repairs and healing is somewhat of a bore but the passage of
time is must. I also like the idea of the D6 to repersent the weeks even
though it might not work all the time way I run things. But the idea is
solid and I think I'll start using it...