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Message no. 1
From: lrdslvrhnd@*****.com (Kevin McB)
Subject: Contacts (Was Re: Players)
Date: Sun, 23 Oct 2005 04:58:16 -0400
On 10/23/05, Bull <bullcon@*****.com> wrote:
>
> >
> > Normally I would, but at the time we were running something of a "Shared
> world" game at a local college gaming club. There were 3 or 4 of us GMing,
> and due to work schedules and such, not everyone could always make game,
> so
> we kind of had this open, rotating game going for a while. Any of the
> characters were allowed to play in any of the games.
> Problem was, not all the GMs agreed on what was and wasn't allowed... So
> we
> occasionaly ran into wierd problems like this.
> Still, was kind of fun. Kinda gave us a representation of a Shadow
> Community. Several Fixers, a pool of runners, everyone knew everyone else,
> but no real "set" teams, and not every runner was available whenever a
> fixer
> (aka us GMs) had a run for em :)
> Bull
>

Heh, yeah, that's rather fun... when I was in college, we had a similar type
of thing. Eventually we just decided that all of our characters all knew
each other, even the ones that hadn't officially met lol - even got to where
most of them lived in the same building (security can be fun to set up when
a group more or less owns an entire apartment building and thus doesn't have
to worry about wageslave neighbors complaining about Sentries in the
stairwell, or the occassional firefight in the hallway... *g*)

A few of us had some characters that only one of the GMs would allow, or one
wouldn't allow, etc... like my Michael Knight ripoff which one of them
simply refused to let me play unless he could kill him off, just on general
principles lol But for the most part, they had the same rules; if one GM
allowed something, the others would too. The only sticking points were 'net
stuff, like my chaos shaman with a stealth suit and the mana sword ("Armor?
WHAT armor? He was wearing armor? Didn't bother me none... by the way, I
happen to have this suit of security armor if you'd like to buy it.
Perfectly good, all in one piece, just have to hose out the insides a bit
more..."), but even those could get hashed out.

The only problem was, there'd be times when one character would be
absolutely PERFECT for a run... but he'd be in the midst of another run
started the night before by another GM, that hadn't been finished yet, so
couldn't be used lol

Friend-of-a-friend rules from the SRC were pretty much tailor made for that
lol - "Wow, I can't belive none of us know any talismongers. Hey, let's call
Wildcat up, he's bound to know one..." "Sure, here's Joe's number. Do me a
favor and let him know I have that stuff he wanted me to get him and will
bring it by tomo- Drek! Gotta go, they just sent an elemental after me!" *g*

Kevin
Message no. 2
From: gurth@******.nl (Gurth)
Subject: Contacts (Was Re: Players)
Date: Sun, 23 Oct 2005 11:11:48 +0200
According to Kevin McB, on 23-10-05 10:58 the word on the street was...

> Heh, yeah, that's rather fun... when I was in college, we had a similar type
> of thing. Eventually we just decided that all of our characters all knew
> each other, even the ones that hadn't officially met lol

When you think about how many shadowrunners there can realistically be
in a city like Seattle, this is not all that strange. Shadowrunners or
their teams do not work in isolation -- they get into contact with the
others sooner or later, and as often as not in a social setting (bars,
clubs, etc.). After a while you _will_ know pretty much everyone else in
the scene, if not by sight then at least by reputation.

> even got to where
> most of them lived in the same building (security can be fun to set up when
> a group more or less owns an entire apartment building and thus doesn't have
> to worry about wageslave neighbors complaining about Sentries in the
> stairwell, or the occassional firefight in the hallway... *g*)

My group once tried something like that: they bought a warehouse at the
docks and set out building apartments into it and fortifying the place.
Too bad it got shot up in a Mafia raid after the players (players, not
characters) got into far too strong an argument with each other :)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
I'll let you be in my dream if I can be in yours
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
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Incubated into the First Church of the Sqooshy Ball, 21-05-1998

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