From: | jcotton1@*********.net (Joseph Cotton) |
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Subject: | Conversion question |
Date: | Wed, 20 Oct 2004 14:45:38 -0400 |
that some of you can at least give me some rules of thumb to go by.
I've been looking at some old canned adventures and thinking about
upgrading them to the current ruleset. Mostly it's pretty
straightforward, recalculating dice pools, updating gear, etc, etc.
The part where I'm foundering a bit is in changing the old system maps
into the new abstract systems. Since each section used to have it's
own color rating, what should I base the new system on? The CPU's
rating? An average of all the ratings? And now that utilities are TN
modifiers rather than acting like skills, does anyone have any
suggestions as to what factor I should use to bump up the numerical
ratings for the system?
Or is the whole thing going to have to be more of a "by guess and by
golly" approach, where I should just say, "hmmm, this should be a
cakewalk/challenge/suicide run, let's make it a <insert appropriate
rating here>"?
Any wisdom ya'll can impart would be welcome. :)
Joe Cotton