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Message no. 1
From: Dave The Shade <IZZYUX2@*******.BITNET>
Subject: (COPY) Old & New
Date: Wed, 11 Aug 1993 20:44:00 PDT
Here's the new Metamagic power/miniritual thing I keep talking about. Comments
welcome. Flames NOT.

-------------------------Text-of-forwarded-mail--------------------------------

Date: Wed, 11 Aug 93 20:41 PDT
To: tome@*****.bitnet
From: Dave "The Shade" <IZZYUX2>
Subject: Old & New

Robert, this is both a post with an adendum and a new submission.


Addendum: CometStrike should be catergorized as a Manipulation spell. Also,
the AnaTargeter should add two dice to the persons roll, not +2 to Force as I
had written previously.


New Submission: Metamagic Power - Gathering Magic
Designer: David Altman
E-Mail: izzyux2@***.oac.ucla.edu

Description:

Gathering Magic - A Higher Mystery

After long experimentation and research, scientists at U.C.L.A Occult Studies
have discovered a new derivitive skill. The skill was discovered to be a
related derivitive power of Centering, but one that was seemingly available to
only Structurally Astrally Sensitized mages of second rank (Read: Initiate
Level 1). This power allows the casting mage to attune to astral space a "draw"
astrally energy previous to casting a spell. The mage was able to influence, by
virtue of his Astral Magico-Gravity, waves of raw Astral Energy. While more
studies are needed, the news would be extremely exciting, even revolutionary to
the field. More updates as they come in.
Reprint from the Astral Peek Column, of Magickal Proceedings,
August 2054


The Power (Game Mechanics): Once a mage (Initiation Level 1) has decided to
cast a spell, and specified a Force Level, he may try to "Gather Magic" in
order to make it more potent. To do this he must relax and go into Astral
Space. For every Complex Action he spends in astral space (up to a maximum
equal to his Magic Attribute) he may try to "Gather MagiC". Every action he may
roll a number of dice equal to his Magic Attribute - this represents him using
his "sensitivity" to the threads and currents of Astral Energy- to Gather Magic
al Force. Target Number is the Declared Force of the spell. For every success
he gathers one point of magical force. At the end, he MUST cast the spell at
the declared force or loose the spell and the Gathered Magic. Benifits: For
every point the mage gathers his Drain Target number goes down 1, thus possibly
reducing a spell that would have caused physical damage to stun damage.


Example to follow

Say the mage has an Magic Attribute of 7. He decides to cast a Force 9 fireball
. Its combat time, and his crew is badly outnumbered. He declares all this
stuff and goes into astral space to Gather Magic. He spends only 2 complex acti
ons doing this (he's in a hurry) and gets 4 successes. Now he must cast the
spell, which he does, his Drain Target number is now 4. In addition, he resists
the spell as if he had cast it at Force 4 (Drain is stun, not physical).





There you go. What do you guys think?

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