| From: | shadowrn@*********.com (Damion Milliken) |
|---|---|
| Subject: | Costs of Cyberware (was: some good ideas) |
| Date: | Sat Feb 24 10:15:05 2001 |
> Am I understanding this correctly? If you remove from the equation the
> cost of the ware and the doctor's fees, all that's left is the hospital
> lifestyle costs? (or is it Serious wound outpatient services?) Assuming
> two successes at each stage (a bit generous, I know), it would take 15
> and half days to heal completely. Lifestyle requirements would be ten
> days at High, 5 at Middle, and 12 hours at Low. That comes to a total of
> 3,333 (333.33 * 10) + 833 (166.67 * 5) + 17 (33.33 * 0.5) = 4,183.
Something that I've often wondered about, and which was (I believe) hinted
at as far back as the 1st Edition Street Samurai Catalogue, is that some
cyberware just can't be removed easily, or at least certainly cannot be
removed and reimplanted into somebody else. Wired reflexes, for example,
places many fine conducting filaments alongside most of the users nervous
system. It presumably has some processors and other system control
components on chip, as well, I suppose. But I couldn't see it being
particularly easy to strip out all of that cyber, let alone find somebody
with the same body size and shape to install it into. This line of thought
applies even more to bone lacing.
Also, I have always personally considered (I believe that this is backed up
by Shadowtech), that many items of cyberware are not "implanted" by
conventional scapel surgery. Could you imagine implanting skillwires using
a scapel? You'd have to open up every nerve and muscle in the entire body.
Shadowtech explains that nanites and other micro-tech tailored proteins and
such are used for implantation - that they are doped with appropriate
elements, positioned using techniques such as magnetic fields, and then set
into place to form the actual cyber.
This makes me think that the 55,000 nuyen cost of wired reflexes is probably
not in the value of the stuff actually implanted into the recipient, but
more so in the cost of the nanotech and associated "surgery" to put the
stuff in. Thus, such items of cyberware are essentially irrecoverable, and
even if they can be removed, are certainly not implantable without 90% of
the difficulty and expense of originally implanting the stuff anyway.
What I'm saying here, is that I cannot really see a viable explanation for a
second hand cyberware market for anything that isn't pretty much self
contained and very generic. ie, things like cybereyes, cyberears, cyberarms
(probably), and cyberlegs (maybe). Most other items, or at least most other
bodyware (headware is debatable) are just too customised to the user to be
viably recycled.
Anyway, just my thoughts, and not entirely (or even much :-)) backed up by
the books.
--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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