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Mailing List Logs for ShadowRN

Message no. 1
From: Neil Smith <NSMITH@***.AC.UK>
Subject: Cover
Date: Tue, 18 Oct 1994 11:05:01 GMT
The way I understand it, in a firefight, there are two ways that
cover can work: it prevents the enemy seeing you (represented by a +4
on to hit rolls) and it stops bullets actually getting to your tender
flesh (represented by barriers and ratings). When are these effects
used? If A is shooting at B, and B is in partial cover, A then has
three options:
1. Aim carefully at the exposed bit of B,
2. Sort of aim at the exposed bit of B, but with a chance that the
bullets will hit the wall (the normal way of doing things),
3. Figure out where the centre of B is and aim at that, hoping that
the bullets will go through the wall.

I would assume in 3. that there is no TN mod, just the barrier
rating. In 1, the barrier is immaterial, but does this count as a
called shot? What are the modifiers in 2., and is the barrier rating
included?

Neil.
Message no. 2
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: Cover
Date: Tue, 18 Oct 1994 20:50:59 +1000
Neil writes:

> 1. Aim carefully at the exposed bit of B,

I would rate this as a called shot, which means with the new SmartLink II,
you are by far better off calling a shot to a target who has partial cover.

> 2. Sort of aim at the exposed bit of B, but with a chance that the
> bullets will hit the wall (the normal way of doing things),

Well, the way I see the vanilla SR II rules is that you get the +4 target
number modifier, and if you miss then you get to apply your damage to the
cover instead of the target. If you hit, then you get to apply the damage to
your target, but you don't get a +1 wound catagory like for an aimed shot,
but neither does the target get the Barrier Rating of the cover in
additional armour.

> 3. Figure out where the centre of B is and aim at that, hoping that
> the bullets will go through the wall.

I would call this the same as 2. Even if you know your target is behind the
wall, or around the corner, you can't really tell all that well where they
are positioned. Even if you have a fairly accurate idea, the bullet will
probably not come out the other side of the cover heading in the same
direction as it went in; it would likely be diverted somewhat due to the
passage through the cover.

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

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N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+)('') !tv(--)@ b++ D+
B? e+ u@ h* f(+) !r n--(----) !y+
Message no. 3
From: Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE>
Subject: Re: Cover
Date: Tue, 18 Oct 1994 12:00:21 +0100
Neil writes:
> used? If A is shooting at B, and B is in partial cover, A then has
> three options:
> 1. Aim carefully at the exposed bit of B,
> 2. Sort of aim at the exposed bit of B, but with a chance that the
> bullets will hit the wall (the normal way of doing things),
> 3. Figure out where the centre of B is and aim at that, hoping that
> the bullets will go through the wall.
Here's my way of treating cover:
1. A called shot, no target modifier. If you want to hit a part clearly
visible, it doesnt't matter where the rest of his body is.
2. Normal shot, but cover modifier.
3. Blind fire modifier (+8) 'cause you can't be sure if your target is
really there. plus: barrier rating, 'cause the bullets must go through
the barrier.

And btw, 1. and 2. are not the same (both +4).
Example: goon is standing behinde the wall. His head is clearly visible
and parts of his/hers shoulders.
1. Called shot. Target: Head. Modifier +4. In case of a hit, only the
armor at target-location counts (helmet or whatever)
2. Normal shot. Modifier +4. In case of hit, normal armor counts.
(armor jackets etc.)
So, 1. would be better in this example. Maybe there are examples which
favoured 2., I don't know. I favoured the good old called shot to the
head.
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Stefan, Son of Yuboert Internet: struck@******.informatik.uni-bonn.de
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