From: | "M. Sean Martinez" <ElBandit@***.COM> |
---|---|
Subject: | Covering/Suppression Fire (House Rule) |
Date: | Wed, 9 Sep 1998 23:13:57 EDT |
A while back someone mentioned that the rules for covering fire were too weak.
Looking at them, I had to agree so I came up with this mutation of the SR3/FoF
rules.
I am intreasted in knowing what you guys (and gals) think. Is this too hard to
read? Is it too powerful? etc.
Covering/Suppression Fire
When a character is making a ranged attack with a firearm, he or she has the
option to provide covering or suppression fire. This means simply that the
character is directing his or her fire into an area to force his or her
opponents to keep their heads down for fear of being shot.
Each round fired can effectively cover a 1-meter area for a limited time in
the combat turn. Multiple rounds may be targeted into an area to increase the
chances of a hit. All areas covered by covering fire must be directly adject
to each other.
Covering/suppression fire lasts until the next Combat Phase of the character
making the attack. If the character has no more combat phases in that Combat
Turn, the covering or suppression fire will last until the end of the next
initiative pass.
If during that time, any target crosses or exposes themselves to the fire
zone they might be hit. A Ranged Attack test is resolved against the potential
target using a number of dice equal to the number of rounds fired, plus any
dice allocated from the attacking character's firearm related skill that he or
she wishes to add. However, the character just gets his or her base skill
rating to allocate among any number of targets that may present themselves.
Combat pool may be added up to the number of skill dice add. The Target Number
equals a base of 4 modified only by cover and any damage modifier the attacker
must add. Every 2 successes generated results in 1 round striking the target,
up to a maximum of the number of rounds fired into the area.
Damage is resolved normally using the number of successes generated from the
initial ranged attack test to determine the overall number of successes for
damage purposes. However the attacker can not use the successes to stage
damage up. Any character hit and suffers a wound during suppression fire loses
their actions for that Combat Phase.
As an option, the Game Master may require character's to pass a Willpower
Test to move or attempt to act in an area covered by suppression fire. The
Base Target Number should be equal to the number of rounds being fired into
the area and modified by any damage modifier that the character has.
-Bandit