From: | shadowrn@*********.com (Ice Heart) |
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Subject: | Cover modifiers and Spells (all of the above) |
Date: | Wed Jan 9 09:05:01 2002 |
myself. I have, however, read all of the SR1 and SR2 books. IMO cover
would only affect the targeting of manipulation spells, as they have to
actually travel to the target physically. If any target is exposed enough
that an assensing mage can see part of their aura, they are vulnerable to
combat spells. I assume that military grade armor, a la FoF, conceals aura
completely. As for the argument that this makes mages too powerful, I say
absolutely not. Mage Pcs need, on average, twice the karma to remain
competitive with other PC archtypes. Rigger, deckers, sammies, etc. all
improve their with time and money. Mages/shamans need karma to gain spells,
bond foci, aquire an ally, initiate, AND raise attributes/skills. Actually,
taking initiation into account, mages need more like three times as much
karma. Enchanting and metamagics add so much more need for karma. I have
never had a problem with game balance. A street sam with a decent
demolitions skill beats a mage any day for lethality. Rememer, any combat
spell that wipes out bad guys in one shot usually wipes the caster out too.
By the time a mage can throw fireballs with impunity, a street sam can throw
Panther assault rounds with equal impunity. Well...in our games anyway.
:)
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