From: | rothgefa@*******.com (Robert Fanning) |
---|---|
Subject: | Creating a good challenge for the PCs (Peter Mellett) |
Date: | Thu, 23 Feb 2006 11:56:03 +1000 |
>characters. Ideally I need them to be only just surviving 'boss' style
>encounters however they seem to be able to totally annihilate anything I
>send their way. Are there any general tips for challenging them more
>without killing everyone 10 minutes into a session?
>
>Cheers,
>Pete
I haven't gone over to SR4 yet, but in general I follow these rules.
Combat = Hose up!
Hose up = Armed Response!
Armed response = body bags!
Characters in my games don't get to walk down the street with even an
assault rifle in plain view, even in the rough parts of town (even the
gangers don't like it). Plenty of gutter trash would just love to take it
off them and play with their new toys.
Players who are not discrete (even just in table talk) are asking to be
treated as a "loose end" to tie up - the whole point of being hired is that
the corporations (and governments) want plausible deniability (or want to do
the job on the cheap, in which case "Dead men draw no back pay").
<@^@> put "Robert" (without quotes) in the subject line to bypass my junk
mail filter and do not use the keywords "bank, business, credit, debt,
insurance, loan, money".
http://www.livejournal.com/users/rothgefa