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Message no. 1
From: Jaymz <justin@******.NET>
Subject: creating younger player characters
Date: Wed, 13 Aug 1997 16:36:45 -0500
Someone mentioned earlier today their theory about why people with the
"Talent" (I.e. Magician types) don't show their true colours until puberty
because their bodies are changing too rapidly for their powers to fully
form while still growing.

What if these younger types were given some sort of bioware enhancements
while still maturing, would that possibly reduce the "cost" associated with
each of these in Body Index, and Essence for mage types?

It could quite possibly half or quarter the cost, as their bodies are
already changing rapidly anyway, especially if it's "cultured".

What do you think?

Jaymz
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
Message no. 2
From: Fade <runefo@***.UIO.NO>
Subject: Re: creating younger player characters
Date: Thu, 14 Aug 1997 02:32:13 +0000
> Someone mentioned earlier today their theory about why people with the
> "Talent" (I.e. Magician types) don't show their true colours until puberty
> because their bodies are changing too rapidly for their powers to fully
> form while still growing.

Weeell, it's also a common belief in myth that magic does not
manifest until after puberty. Since myth is as important as
reality...

But okay, let's go with the assumption that physical change is the
reason..


> What if these younger types were given some sort of bioware enhancements
> while still maturing, would that possibly reduce the "cost" associated with
> each of these in Body Index, and Essence for mage types?

Conceivably, yes. Since they would not be mages and their astral
forms were still molding to their physical forms (under the
assumption of the theory) then it would adapt to the bioware either
partially or completely.

>It could quite possibly half or quarter the cost, as their
> bodie sare already changing rapidly anyway, especially if it's "cultured".

Mhm. Even negate it.

> What do you think?

The idea IRT runners:

Keep in mind bioware is, in SR, just a few years old.. anyone with
that setup would be too young to be a good shadowrunner, since
getting through puberty takes a while. (If the char is through at
all; if not, that would imply they wouldn't have any magical
powers at all and thus no magical skills.). Also.. WHY?. Why
would anyone put bioware into a kid? Especially stuff useful for
runners?



--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
Message no. 3
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: creating younger player characters
Date: Thu, 14 Aug 1997 01:48:18 +0100
In article <3.0.1.32.19970813163645.007e4100@***.iquest.net>, Jaymz
<justin@******.NET> rambled on endlessly about creating younger player
characters

>What if these younger types were given some sort of bioware enhancements
>while still maturing, would that possibly reduce the "cost" associated with
>each of these in Body Index, and Essence for mage types?
>
>It could quite possibly half or quarter the cost, as their bodies are
>already changing rapidly anyway, especially if it's "cultured".

Personally, I'd expect it to increase the cost because of the biological
change that the body is undergoing, with raging hormones and cell
development, even cultured bioware is unlikely to be 100 per cent
compatible by the time of implantation, also you have the problem with
the fact that whole body form is changing, with shoulders filling out,
puppy fat loss, height gains, etc etc....

Just my thoughts.

--
__ \ | \ __
| | _` | __| | / _ \ \ / _ \ __ \ _` | _ \ __|
| | ( | | < ___ \ \ / __/ | | ( | __/ |
____/ \__,_|_| _|\_\ _/ _\ \_/ \___|_| _|\__, |\___|_|
A Dark Shadow in a Dark World |___/
Web page at: http://www.shalako.demon.co.uk
Message no. 4
From: Jaymz <justin@******.NET>
Subject: Re: creating younger player characters
Date: Wed, 13 Aug 1997 21:44:45 -0500
At 02:32 AM 8/14/97 +0000, you wrote:
#> What if these younger types were given some sort of bioware enhancements
#> while still maturing, would that possibly reduce the "cost" associated
with
#> each of these in Body Index, and Essence for mage types?
#
#Conceivably, yes. Since they would not be mages and their astral
#forms were still molding to their physical forms (under the
#assumption of the theory) then it would adapt to the bioware either
#partially or completely.
#
# >It could quite possibly half or quarter the cost, as their
#> bodie sare already changing rapidly anyway, especially if it's "cultured".
#
#Mhm. Even negate it.
#
#> What do you think?
#
#The idea IRT runners:
#
#Keep in mind bioware is, in SR, just a few years old.. anyone with
#that setup would be too young to be a good shadowrunner, since
#getting through puberty takes a while. (If the char is through at
#all; if not, that would imply they wouldn't have any magical
#powers at all and thus no magical skills.). Also.. WHY?. Why
#would anyone put bioware into a kid? Especially stuff useful for
#runners?

Correct, it IS just a few years old, four I believe.
I could see some rich muck mucks wanting to put a Supra Thyroid into their
child if the family is know to b largish, due to a sluggish thyroid.
Or perhaps there may be a family that wants their child to do well in
Gymnastics and has enhanced articulation "installed".

I can think of several reason why an 11 or 12 year old would have some
bioware installed, and then realise they were magically adept.

Jaymz
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
Message no. 5
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: creating younger player characters
Date: Thu, 14 Aug 1997 18:56:20 +1000
> I can think of several reason why an 11 or 12 year old would have some
> bioware installed, and then realise they were magically adept.
>

That was one of the concepts behind a half-way character I once made;
He'd had cyber installed because he was demonstarting extraordinary
talents with the net, and then he developed into a phys ad, giving him
cause to hate the corp and his parents for bastardising his body.

You've got to wonder how many of these kids would _pyschologically_
integrate the cyber into their bodies.

Marty
Message no. 6
From: George Metz <W0lfstar@***.COM>
Subject: Re: creating younger player characters
Date: Thu, 14 Aug 1997 16:28:59 -0400
In a message dated 97-08-13 21:09:49 EDT, you write:

> Keep in mind bioware is, in SR, just a few years old.. anyone with
> that setup would be too young to be a good shadowrunner, since
> getting through puberty takes a while. (If the char is through at
> all; if not, that would imply they wouldn't have any magical
> powers at all and thus no magical skills.). Also.. WHY?. Why
> would anyone put bioware into a kid? Especially stuff useful for
> runners?

Why? There was a really good episode of Deep Space 9 on last season that
explains why. Yuppie corp family has a kid who's significantly below average.
Cerebral Booster, Enhanced Articulation, Synaptic Accelerator, Mnemonic
Enhancer, and at least Level 1 Muscle Augmentation, and your kid is suddenly
the smartest, fastest, strongest kid in school, the one who knows everything.
Tailored children. "We'll love you, just the way you are. If you're perfect."

Wolfstar
Message no. 7
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: creating younger player characters
Date: Thu, 14 Aug 1997 21:37:30 +0100
| Why? There was a really good episode of Deep Space 9 on last season that
|explains why. Yuppie corp family has a kid who's significantly below average.
|Cerebral Booster, Enhanced Articulation, Synaptic Accelerator, Mnemonic
|Enhancer, and at least Level 1 Muscle Augmentation, and your kid is suddenly
|the smartest, fastest, strongest kid in school, the one who knows everything.
|Tailored children. "We'll love you, just the way you are. If you're perfect."

Of course, what with it being StarTrek, all of that was totally illegal and
threatened the blokes carreer when it came to light...

(After all, StarTrak is the universe that had the eugenics wars, and Kahn)

And it was just genetic manipulation... I doubt any (or very much) surgery
was involved....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
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Message no. 8
From: NightLife <habenir@******.SAN.UC.EDU>
Subject: Re: creating younger player characters
Date: Thu, 14 Aug 1997 16:37:05 -0400
>What if these younger types were given some sort of bioware enhancements
>while still maturing, would that possibly reduce the "cost" associated with
>each of these in Body Index, and Essence for mage types?
>
>It could quite possibly half or quarter the cost, as their bodies are
>already changing rapidly anyway, especially if it's "cultured".
>
>What do you think?

Ummm no. Installing cyber while somebody is still growing is a bad idea.
Imagine say having your bones laced when you're 12 and then having a growth
spurt. Also remember any piece of bioware is mature tissue and won't take
well to the adolescent growth spurts. On the other hand it's just a attempt
to get more cyber/bioware into a mage with less detriment to his magical
attribute and essence.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Slowly, making the move to become the grumpy listmemeber.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<<
Message no. 9
From: Jaymz <justin@******.NET>
Subject: Re: creating younger player characters
Date: Thu, 14 Aug 1997 15:38:43 -0500
At 04:28 PM 8/14/97 -0400, you wrote:
#In a message dated 97-08-13 21:09:49 EDT, you write:
#
#> Keep in mind bioware is, in SR, just a few years old.. anyone with
#> that setup would be too young to be a good shadowrunner, since
#> getting through puberty takes a while. (If the char is through at
#> all; if not, that would imply they wouldn't have any magical
#> powers at all and thus no magical skills.). Also.. WHY?. Why
#> would anyone put bioware into a kid? Especially stuff useful for
#> runners?
#
# Why? There was a really good episode of Deep Space 9 on last season that
#explains why. Yuppie corp family has a kid who's significantly below average.
#Cerebral Booster, Enhanced Articulation, Synaptic Accelerator, Mnemonic
#Enhancer, and at least Level 1 Muscle Augmentation, and your kid is suddenly
#the smartest, fastest, strongest kid in school, the one who knows everything.
#Tailored children. "We'll love you, just the way you are. If you're perfect."
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
I thought I could get away from Alanis on this newsgroup

I do agree with your point though
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
Message no. 10
From: George Metz <W0lfstar@***.COM>
Subject: Re: creating younger player characters
Date: Thu, 14 Aug 1997 18:38:18 -0400
In a message dated 97-08-14 16:38:44 EDT, you write:

> |the smartest, fastest, strongest kid in school, the one who knows
everything.
> |Tailored children. "We'll love you, just the way you are. If you're
perfect."
>
> Of course, what with it being StarTrek, all of that was totally illegal
and
> threatened the blokes carreer when it came to light...

Right, but the reasoning is still there. That's what I'm pointing to, is the
reasoning to DO it, not the reasoning to NOT do it.

> And it was just genetic manipulation... I doubt any (or very much) surgery
> was involved....

Right, all they did was re-code his genetic sequence. It wouldn't take much
surgery in the 24th century. But Shadowrun is the 21st century, and the
parents who have both the means and the "need" may very well do it.

Wolfstar
Message no. 11
From: George Metz <W0lfstar@***.COM>
Subject: Re: creating younger player characters
Date: Thu, 14 Aug 1997 18:42:28 -0400
In a message dated 97-08-14 16:43:55 EDT, you write:

> #Tailored children. "We'll love you, just the way you are. If you're
perfect."
>












^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> I thought I could get away from Alanis on this newsgroup.

Normally you can. But the line fits so well that I really couldn't pass it
up. And it explains the viewpoint perfectly.

> I do agree with your point though

Thank you.

Wolfstar
Message no. 12
From: "Scott Boss (Information Technology Services)"
Subject: Re: creating younger player characters
Date: Thu, 14 Aug 1997 19:04:39 -0400
I personally think that characters need to be at 17-18ish or older. I
am starting a campaign where all the characters are (starting) between
17-20. I have hacked up how the characters are made to compensate for
this. I am not sure how it will work. I will let ya'll know later.

DoG


--
Scott Boss Network Operations
Manager of Enterprise Services Information Technology Services
Kennesaw State University
email: sboss@*******.kennesaw.edu 1000 Chastain Road
Kennesaw, Georgia 30144

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