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Mailing List Logs for ShadowRN

Message no. 1
From: Flint <Mathieu.Dhondt@***.AC.BE>
Subject: Credsticks and Drugs.
Date: Tue, 20 Dec 1994 15:14:07 +0100
Howdy,

Here's a new couple of questions. Thanks to everyone who answered my
previous ones.

1. Creds(ticks: how do they work? If my runners steal one, does that mean
they get access to the money automaticaly? Or should they fence the
credsticks?
2. Drugs: It seems a lot of Seattle citizens are drug addicts. What drugs
are these, what effect do they have on the people? Any gamerules related
to drugs? &c...

thanks

Flint.
Message no. 2
From: Martin Steffens <BDI05626@***.RHIJ.NL>
Subject: Re: Credsticks and Drugs.
Date: Tue, 20 Dec 1994 16:12:44 +0100
On Tue, 20 Dec Flint wrote:

> 1. Creds(ticks: how do they work? If my runners steal one, does that mean
> they get access to the money automaticaly? Or should they fence the
> credsticks?

Nope, only if its a certified credstick which is something like a
bearer bond. Otherwise the stick needs a code, fingerprint, retinal
scan or DNA scan depending on the complexibility of the stick. See
the NAGRL for a complete desciption how they work.

> 2. Drugs: It seems a lot of Seattle citizens are drug addicts. What
> drugs are these, what effect do they have on the people? Any
> gamerules related to drugs? &c...

On the top of my head I know BTL (better than life simsense), 2XS
(even more dangerous simsense) and the drugs of today. The effects
are listed in one of the NAGEE-files, I think its number 2.

Hopes this helps,

Fael Inis <aka Martin Steffens>
Message no. 3
From: THEY ONLY WIN IF WE LET THEM <MKNABUSCH@****.ALBION.EDU>
Subject: Re: Credsticks and Drugs.
Date: Tue, 20 Dec 1994 12:53:08 -0500
Credsticks. Always the fun things.

1). The work buy having a microchip that tells how much money
that particular stick is worth (kind of like a bank balance).
However, depending on how much money the stick is able to contain
determines how much security is on the stick (finger print, voice
match, retinal scan). If one is stolen it must be fenced quickly.
Sticks reported missing are worth drek. The bank simple declares
it void (I think each stick has a chipped serial number type idea,
if the number is void, it doesn't work in the slot) its just a pretty
piece of junk. However, there is the exception to the rule. Certified
Credsticks can have any amount of money and no id to get it. They are
pretty rare (except for corps) to find on the street. Normally runners
and corp types are the only ones that have 'em.
2) Drugs. Check out the Stech source book for some drugs. I think one
of my GM's has a five page home rules version he made. When I gm or play
I tend not to even think of 'em. *shudder* Alcoholic char.'s maybe, but
never druggies or chippies.

Michael
aka Harlequin
Message no. 4
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Credsticks and Drugs.
Date: Wed, 21 Dec 1994 12:53:14 +0930
>
> Howdy,
>
> Here's a new couple of questions. Thanks to everyone who answered my
> previous ones.
>
> 1. Creds(ticks: how do they work? If my runners steal one, does that mean
> they get access to the money automaticaly? Or should they fence the
> credsticks?

Check out Neo-Anarchists Guide to Real Life for a detailed look at
credsticks.

A quick summary: Certified credsticks = cash. No ID required, no nothing.
Personalised credsticks have a chip which acts as an access verification to
a computerised account, where records are stored. In addition to the
credstick itself, you usually need some sort of personal verification:
anything from thumbprint to voice/retinal scan, to genetic analysis. This
is usually based on the size of the transaction.
A couple of points: To get certified credsticks, you normally have to visit
a bank, or someplace similar (in one of the SR novels ("Know your own
truth"?), they pop out of a telecom). You then transfer cred from your
account (or credstick) to the certified credsticks which are issued to you.
Certified credsticks can hold varying amounts of cash, I think, and you can
withdraw cred from them. But what this means is that to get new credsticks,
or to put cred into them, you need a bank account, and therefore a SIN (or
are willing to pay someone to do it for you).
For personalised (and moderately secure) credsticks, you need an account,
and therefore a SIN.
Certified credsticks you may as well keep. Personalised credsticks: turn
the things in. Who knows, you may get a reward. (Within a few hours of a
credstick going missing, the access code will be chanaged. Unless you stiff
the guy, in which case assests will probably be frozen)

> 2. Drugs: It seems a lot of Seattle citizens are drug addicts. What drugs
> are these, what effect do they have on the people? Any gamerules related
> to drugs? &c...
>
Check out ShadowTech. There's also a list of drugs on the 'Net, at
acusd.edu, I think.


--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Message no. 5
From: Gurth <gurth@***.NL>
Subject: Re: Credsticks and Drugs.
Date: Wed, 21 Dec 1994 19:22:47 +0100
>Check out ShadowTech. There's also a list of drugs on the 'Net, at
>acusd.edu, I think.

it was cerebus.acusd.edu, the last time I looked.


Gurth@***.nl
Remember all your yesterdays / GC2.1: GS/AT/! -d+ H s:- !g P?(3) !au !a>?
In the deep blue / w+(+++)y v*(---) C+(++) U P? !L !3 E? N++ K-
Before the world came / W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@
And rested down on you / D+(++) B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y?

Further Reading

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.