From: | David Buehrer <dbuehrer@******.CARL.ORG> |
---|---|
Subject: | Re: Critical Hits |
Date: | Thu, 9 Apr 1998 13:55:42 -0600 |
critical hits would be to make a weighted table for each wound level
based on the total of 2d6 or 3d6 (or whatever you want the range to
be) (if you want to get into this, that is :)
With a light wound you'd place basic wounds (ow, it hurts) near the
center of the curve (6,7,8) and the more drastic wounds (ow, the
bullet has lodged against your spine, you're fine for now but...) at
the edge of the curve (2,12).
If you want to get really nitpicky make up a table for each wound
level based on how the wound was caused (bullet, sword, blunt,
electrical, explosion, falling, etc).
You could make the tables as general (2d6 range) or as detailed (Xd6)
as you want.
I'm not going to make the tables, I'll leave that for someone else :)
-David
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email: dbuehrer@******.carl.org
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