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Message no. 1
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Critter powers, et al.
Date: Thu, 9 Jul 1998 01:30:47 EDT
Ok, boys and girls, the formatting on this will be a bit weird, because my
post was too big for D.Ghost's mailer and DGhost's reply was too big for my
mailer... To cut it down, I cut out any irrelvant comments, including, at
great personal sacrifice, his accolades not accompanied by things that needed
answering.

And yes, K, I do realize that by saying less I wouldn't have this problem <g>
-----------------
---------
First a note: Nexx, something is screwing with the way I recieved your message
so I changed all the 's to spaces, cut 's (I know the 's are
supposed to be spaces but what's supposed to be?), and snipped the ='s and
what not to make this into a normal message (I think something about your mail
settings are getting messed up in transit...)

>>>>I'm not sure, but I think this is because I wrote it in Word, then just
cut and pasted it over to AOL... I like neat paragraphs, so I tend to use the
indent key... I'll try to remember to correct that.

On Wed, 8 Jul 1998 01:53:03 EDT Nexx Many-Scars <Nexx3@***.COM> writes:
---
>Playing Mage had already gotten me thinking in
>terms of subjective paradigms, so I played with some other ideas and
>reorganized magic to my liking.

Uh oh ... ;)

>>>Its not as bad as you tihnk... I slipped it into another post, and I don't
think anyone got it.
---

>Like I said, I like geasa. If someone wants to take a geas, they get the
>normal 25% reduction in cost. If they take 2 geasa, the power costs only
>50%. I keep a very careful eye on these, though, because some people will
>do anything for points. I make people justify geasa in terms of their
>history and personality, and use them ruthlessly. On the other hand, I'm
>willing to cut costs even further for really cool limitations.

For multiple geasa I use .75 to the [number of geas]th power. So, two
geas would be about 56.3% normal cost, 3 would be 42.2% (as opposed to
25%) and for would be 31.4% (as opposed to 0%) ... IMO, that's MUCH more
balanced :)

>>>If there is a low-math way of doing things, I do it.
---

>Now if I can only find a group.

Heh heh :) You can probably join in "my" group at the Univeristty of
Houston but you probably won't like it ... (I like to tinker with the
rules too much :) I'll ask the rest of the group if they mind some guy
from a mailing list to join in ... :)

>>>If I were going to be here more than a month or so more, I'd take you up on
that
--

>And powers with implied ranges
>are assumed to be equal to the adept's magic attribute in tens of meters,
>with ranges like a heavy pistol (anything above 60m is extreme range).

Okay, I'd suggest breaking the abilities into levels, replacing the
Essence with the level (for the cost of the ability, just dive the
current cost by six and round up to the nearest quarter of a point ...)

>>>I did this in a few cases, where the mechanics were either vague or not
suited to PC's, but in most cases I tried to keep them identical to the base
power. As for why I included the base fragment, it will become important
later
---

>Accident (.5/die)
<snip>
>One deterrent to the use of this power is that when the adept
>rolls all ones on his Accident test, he loses one die off this power
>until his next initiation, when all lost dice are automatically restored.

Hmmmm ... I would've have said that if the adept rolls all ones, he uses
the power on himself ... <eGMg> not sure which is worse ...

>>>Something I hadn't thought about. I'll keep it in mind.

>Adaptive Coloration (2)
> This power functions just as described in PAoNA. Common geasa include
>Domain and Talisman. Multiple purchases allow the adept to hide from
>multiple search methods (sonar, anti-personnel radar, or even hearing).

Hmmmm ... I kind of like this ... question: do normal vision and thermo
fall under one purchase?

>>>According to PAoNA, yes.
---

>Alienation…
> ...is for the rich, but I'm feeling poorer every day (sorry, TMBG joke).
>Due to the vagueness and potential for extreme abuse this power represents,
>I'm not going to work it into an adept ability.

Ok ... what about a self Alienation? might be nifty :)

>>>Just before Spring Break, there was a huge debate about this power. I
decided that this post (mostly worked on over Spring break), would not add to
the fury (which I wasn't sure of which side I was on, anyway)
---

>Blindness (4)
> Treat this power as the spell, Blindness, in Awakenings, with a force equal
>to the Adept's Magic rating.

Hmmmmm ... I don't know if I like this ... why not make it say, .75 per
level and then acts as blindness spell using level instead of force.
(btw, if you put this on the net or something, I'd reccomend spelling out
the effects rather than saying it does what this spell does ... I think
it'll be better recieved that way ...)

>>>Personally, I prefer the more static approach for adept abilities, because
I want these to be mostly out of the range of all but the most dedicated
characters... though I think I will include a step option.
---

>Concealment (4)
> This power functions exactly as mentioned in SR2, with the standard >
Essence-> Magic conversion. Many adepts limit this only themselves, >
allowing themselves to hide but screwing their friends over.

I don't get the part about screwing their friends over ... it'd be helping
them ... IMO, only affects themselves should be standard ... (which may be
pointless since wouldn't that make it Adaptive coloration or am I missing
something?)

>>>Well, if my team and I get caught, and I without warning go invisible, I'm
free, but they're still Death Dog food...
---

>Confusion (6)
> The adept rolls Willpower + Initiation grade vs. his opponent's Willpower,
>while his opponent rolls Willpower vs. the adept's Magic attribute. If the
>adept generates more successes, his opponent is affected just as in SR2. If
>his target generates more successes, he will be unaware of the attack unless
>astrally active.

If the opponent is an initiate, does that help him resist at all?

>>>I would say spell shielding could help, and reflective shielding would be
fun with this power...
---


>Electrical Projection (4)
>If directed at a target, use the adept's Quickness as his attack skill,
>using standard firearms ranges. Damage is (Magic)M, with the target being
>disoriented (+2 to target numbers) for the adept's Magic rating in rounds.
>If the adept opts for an area affect (adepts must choose one or the other
>upon purchasing the power, but may take it twice to gain both effects), all
>targets within a number of meters equal to half his Magic are attacked
>whenever the power is turned on.

1) I suggest basing range on Magic or willpower rather than a type of gun
(were you thinking of tasers when you typed firearms?)

>>>As I noted above (and this is why I saved that seemingly unrelated piece),
TN's for ranges are determined next to Heavy Pistol ranges.... I considered
them fairly reasonable ranges for the powers. The Actual range of the power
is also noted in that fragment above.

2) Is the damage physical or stun? if it's physical I think it's a bit
unbalanced ...

>>Like the power itself, the damage is Physical

3) IMO area effct is BAD and if you want to use it, I'd suggest increased
cost ...

>>>Good point.
---

>Engulf (5)
> The adept uses the standard, non-spirit, rules for this power, again with
>the standard substitution. Common geasa include choosing a specific element
>or limiting the range to touch.

I would reccomend saying that a specific element MUST be chosen ...

>>>DAMN! How did I miss that even the normal power suggests that... however,
I would hate to be the Martial Artist who trys an Air Engulf (Ok, he sticks
his head in the air... how is this supposed to hurt him?)
---

>Enhanced Movement and Enhanced Reaction
> Adepts already have similar powers in Increased Reactions (from SR2),
>Attribute Boost (from the Grimoire... the quickness version will indirectly
>increase reaction) and Movement (from the earlier post), so I won't detail
>them here.

I don't remember the movement post ... how does it work? I

>>>Bonehead mistake. I originally did the powers from SRII and PAoNA as two
posts, and didn't edit this out for the second run.
---

>Fear (3)
> This power functions as stated in SR2, with the standard substitution.

Cost 3? hmmm... Are you using CFS for a basis for thes costs? :)

>>>Huh? CFS is not one of the books I own (since I had a group for it, I
tended to buy much more Palladium and AD&D)
---

>Guard (.25/die)

Hmmmm.... I don't know about preventing the rule of one ... I'm not sure
I quite follow you on something: When the char rolls all ones and rerolls
and then rolls all ones again, does he reroll or does he then suffer from
rule of one?

>>>Well, as I told K, preventing the rule of one was my way of demonstrating
the ability to defend against normal, everyday accidents that this power
normally provides. For the second part, he suffers from the Rule of One if
the second roll comes up all ones.
---

>Hardened Armor (1 per point of adept impact armor)

Another one I'm wary of ... I don't lnow if I want people running around
in hardened armor tha's -cumalative- with worn armor ...

>>>Perhaps if it were 1.5 or 2 per point of magic armor, that would be more
balanced?

>Hypnotic Song (.5/die)

Hmmm???? does this do actual damage or is the Stun Attack just for
keeping track of whether they are Hyponotized or not? And what about a
Hypnotic Dance version (like the Quicksilver Mongoose uses)?

>>>It does actual damage. If you take a look at the power from PAoNA, once
they've taken Deadly damage from this power, they just sorta stand there,
stupid and staring, unable to really do anything. As for Hypnotic Dance, why
not? Just change the skill from Sing to Dance, and make it so they have to be
seen, not heard for it to work.
---

>Illusion (3)

... I'm undecided about this one ...Are the Illusions still obvious?

>>>As with the entertainment spell, yes they are. The only reason the Incubus
seems to be able to hide them is they show what the victim wants to see (via
desire reflection)
---

>Immunity to Age (1 per doubling of life span)
> For each point spent, the adepts current maximum life span is doubled,
>and his aging is halted, including possible magical effects, until that
>period is over. Once the adept's life span exceeds 5000 years, he will
>live forever, even during low-magic cycles, barring misadventure (you can
>kill him, but not out-live him). Geasa can be used, and for the duration
>it is broken the adept ages normally. Condition, Domain, Sacrifice and
>Talisman have all been used to prolong adept's lives. While the power is
>functioning, the adept suffers no ill effect of age.

Okay, to have Immortal Dwarves costs 6 points (assuming 100 year lifespan)

>>>average Dwarf in the late 4th age lived about 100 years

Immortal Elves? same as dwarves, since average lifespan for the
non-immortal variety is unkown ...

>>>Average Elf in the late 4th age could look forward to 300 years of life,
barring misadventure, bringing it down to 5 points for elves.
---

>Immunity to Fire (4)

What's the difference between this and Fire Resistance? and why is this
cheaper for what seems to be the same ability? aside from that, same
comments as Fire Resistance...

>>>Fire Resistance makes you completely immune to normal fires, while Immunity
to fire only gives you a resistance bonus.
---

>Immunity to Normal Weapons
> Any GM allowing a character to take this power should be sterilized to
>prevent his manifest stupidity from polluting the gene pool. Unless its
>an NPC <g>.

Hey, this'd just be impact and balistic armor...doesn't have to be
cheap... just has to be balistic armor actually. Then, just charge the adept 1
or 1.5 or even 2 per points of ballistic armor and he can get it with Mystic
Aromr to get a VERY expensive version of this ability (Costs 2-3 per point of
armor ...)

>>>::sounds of Nexx slamming his own head into a wall:: Ok, I'm better now.
I'll work up a version of Mystical Ballistic armor for the next piece.
---

For shapeshifters it varies: the BBB shapers have 8 Essence, the SRCo
Shifters have 6 Essence ...

>>>Not in my copy... In my copy, there is no mention of how much Essence they
have, so I assumed they had just as much as every other shaper

>Movement (1 per multiple)
> Rather than the standard power, an adept can opt to permanently increase
>his running multiple, at a cost of 1 per +1 to the running multiple.

YES! cool but Underpriced ...IMO, that is ...I'd suggest 2-3 per point of
increase ...

>>>Since both you and K seem to think so, I'll probably go with 2 points per
+1 to movement multiplier.
---

>Paralyzing Touch or Howl (see notes)
> This is very similar to the adept power of Nerve Strike, as new rules
>are not needed. The aural version, Paralyzing Howl, works just as
>described, but costs 4 points to acquire.

And how much does the touch version cost?

>>>Touch version already exists in Awakenings, under the name of Nerve Strike.
---

>Pestilence (4)
> While this power works normally, it is worthy to note that the Big D
>(or his foundation, if he's dead) offers a reward of $1,250,000 (UCAS)
>plus anti-viral treatments for the live capture of possessors of this
>power.

Hee hee :) I think they'd offer less than that ... :)

>>>I would have too, but I put it at about what Toxic Shamans and Blood Mages
were worth, then converted it to UCAS Dollars (rather than nuyen, just to be
different)
---

>Regeneration (5, 7 or 9)
> This power functions exactly as detailed in the official material. The
>first level is the lesser version described for Shapeshifters in their
>human form in the Shadowrun Companion.

Now you just need the ability to hide a 1 meter sword even while buck
naked ... ;) Also, in my copy of the SRCo, Shapers in human form don't
regenerate ... does your's differ?

>>>That should have read "for damage sustained in their human form",
not what
it says above.
---

>Search (.5/die)

Hmmmm ... I know with spirits, they actually run around looking for the
object they are searching for, do other critters with this power display
a general awareness of objects? If not I'd suggest changing this to
extra dice for perception test or lower target numbers ...

>>>It doesn't actually say they go running around looking for it... it just
mentions that they can find things within their terrain...
---

>Sonic Projection (1)
> This power functions exactly as stated in PAoNA. Note that the adept
>is immune to the effects of his own scream. If the adept attempts to
>shatter glass (or similar crystalline objects), he makes an attack test
>using either his Charisma or Body as the attack skill, with a damage code
>of (Magic)M.

Charisma???? I'd say Body or Willpower ... Perhaps Jett should pick up
this ability ... <Kurgan> She's a screamer </Kurgan>

>>>Well, I based it off the idea that a high Charisma sometimes includes a
good voice... and in the case of those without good Charismas, it would come
from having a healthy set of lungs (Yeah, we all want that troll to yell in
our ears)
---

>Venom (2.25)
> Identical to the Critter power (save for the standard substitution).
>Many adepts limit this to a certain attack, such as clawing strikes or
>bites (getting bitten by a poisonous troll can't be fun).

I'd reccomend saying that the delivery vector must be specified at purchase
...

>>>Limiting the delivery vector is the perogative of the adept, and
constitutes a Geas... otherwise, any attack they wish can be envenomed.
---

>Weather Control (4)
> More properly "Weather Summoning", this functions precisely as noted in
>PAoNA. This power is very common amongst the Storm Witches, many of >whom
are physical Magicians.

<grumble> I'd reccomend saying this can only generate mild effects and
can only generate greater results when used in conjuction with other
people with this ability ...

>>>All I can say in asnwer to this is read the power in PAoNA... its not as
powerful as it sounds.
---

>Magical Weaknesses

Hmmmmm ... I don't know ... you have to be VERY careful with this stuff ...

>>>Most definitely.

>Allergies (varies)
> Nuisance Mild Severe Extreme
>Common .5 1 1.5 2
>Uncommon .25 .5 1 1.5

Ok ... I'm not so sure about this ... but the benefit isn't that high ...
I'd still suggest bumping the benefits down a level (Nuisance/Uncommon
give 0 points, Nuisance/Common gives .25 points ...)

>>>I disagree, but I see where you're coming from.
---

>Vulnerabilities (varies)
>anything more than an inconvenience. A vulnerability to an uncommon
>substance will grant the adept an additional point, while a common material
>will give him two.

Okay, so what are the costs or did my mailer snip the rest of your post?

>>>No, you just didn't read it <g>. Look at the part I left behind.
---

Ok, who's next?

Nexx the Verbose
Message no. 2
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Critter powers, et al.
Date: Thu, 9 Jul 1998 03:44:12 -0500
On Thu, 9 Jul 1998 01:30:47 EDT Nexx Many-Scars <Nexx3@***.COM> writes:
>Ok, boys and girls, the formatting on this will be a bit weird, because
my
>post was too big for D.Ghost's mailer and DGhost's reply was too big for
my
>mailer... To cut it down, I cut out any irrelvant comments, including,
at
>great personal sacrifice, his accolades not accompanied by things that
needed
>answering.

And In my reply I snipped as much as possible (a lot of the snipped
material would have been gotten an "Oh, duh" response anyway :)

>And yes, K, I do realize that by saying less I wouldn't have this
>problem <g>
>-----------------
>---------
<SNIP Comment ammount screwy symbols>

>>>>>I'm not sure, but I think this is because I wrote it in Word, then
just
>cut and pasted it over to AOL... I like neat paragraphs, so I tend to
use the
>indent key... I'll try to remember to correct that.

I don't know what's mucking up the spaces and the word wrap but the ident
key doen't work to well with mail :) Btw is your mailer set to more than
80 character lines?

>On Wed, 8 Jul 1998 01:53:03 EDT Nexx Many-Scars <Nexx3@***.COM>
>writes:
>---
<SNIP>
>For multiple geasa I use .75 to the [number of geas]th power. So, two
>geas would be about 56.3% normal cost, 3 would be 42.2% (as opposed to
>25%) and for would be 31.4% (as opposed to 0%) ... IMO, that's MUCH more
>balanced :)

>>>>If there is a low-math way of doing things, I do it.

A lower math solution that generates similar results to the above system
would be to lower the cost by 20% instead of 25% so it'd go 1-4 geas
(with my version costs) [and your version costs]: 80% (75%) [75%], 60%
(56%) [50%], 40% (42%) [25%], 20% (31%) [0%] ... then round up to nearest
.25 points ... Is that better?

>>Now if I can only find a group.

>Heh heh :) You can probably join in "my" group at the Univeristty of
>Houston but you probably won't like it ... (I like to tinker with the
>rules too much :) I'll ask the rest of the group if they mind some guy
>from a mailing list to join in ... :)
>
>>>>If I were going to be here more than a month or so more, I'd take you
up on
>that

We're not running a campaign just runs once a week so it wouldn't be a
problem (still have to check with my group and 2 co-GMs though ...)


>>And powers with implied ranges
>>are assumed to be equal to the adept's magic attribute in tens of
meters,
>>with ranges like a heavy pistol (anything above 60m is extreme range).

>Okay, I'd suggest breaking the abilities into levels, replacing the
>Essence with the level (for the cost of the ability, just dive the
>current cost by six and round up to the nearest quarter of a point ...)

>>>>I did this in a few cases, where the mechanics were either vague or
not
>suited to PC's, but in most cases I tried to keep them identical to the
base
>power.

I think a per level purchase is generally better than fixed cost then
when someother attribute (ie Magic) goes up the power improves for free
... This way only the truely dedicated would get the amazing ranges ...
:)

>As for why I included the base fragment, it will become important
>later

Actually I caught it the second time reading it (when I was pasting it
into Pine) but after spending 15 minutes getting the message typed in
Wordpad then pasting into Pine, then 45 minutes of more fixing the format
(The lines didn't wrap just went off screen ...)

<SNIP>
>>Adaptive Coloration (2)
<SNIP>

You didn't answer the question about what color you change to hide from
radar, sound, etc ... but after reading the P/E, I realized this power is
misnamed ... This power bends light (or sound or Radar or microwave or
...) around the critter (or PhysAd), the critter doesn't actually change
color

<SNIP>
>>Electrical Projection (4)
>>If directed at a target, use the adept's Quickness as his attack skill,
>>using standard firearms ranges. Damage is (Magic)M, with the target
being
>>disoriented (+2 to target numbers) for the adept's Magic rating in
rounds.
>>If the adept opts for an area affect (adepts must choose one or the
other
>>upon purchasing the power, but may take it twice to gain both effects),
all
>>targets within a number of meters equal to half his Magic are attacked
>>whenever the power is turned on.

<SNIP>

>2) Is the damage physical or stun? if it's physical I think it's a bit
>unbalanced ...

>>>Like the power itself, the damage is Physical

In that case the cost should be higher since Distance Strike + Killing
Hands (moderate) costs 4 to 5 points (depending on which ability you buy
first. I don't like this and I'll post my house rule seperately :) and
this does the same damage PLUS you get the Electricty Elemental Effect
for free ... I'd say using K's bit about Elemental effects and distance
strike/killing hands should cover this (and Flame Projection) well enough
...

<SNIP>
>>Engulf (5)
<SNIP>

>I would reccomend saying that a specific element MUST be chosen ...

>>>>DAMN! How did I miss that even the normal power suggests that...
however,
>I would hate to be the Martial Artist who trys an Air Engulf (Ok, he
sticks
>his head in the air... how is this supposed to hurt him?)

Probably Air Engulf means higher pressure or vaccuum (or worse: rapidily
going from one to the other ...)

<SNIP>
>>Fear (3)
>> This power functions as stated in SR2, with the standard substitution.

>Cost 3? hmmm... Are you using CFS for a basis for thes costs? :)

>>>>Huh? CFS is not one of the books I own (since I had a group for it,
I
>tended to buy much more Palladium and AD&D)

Okay... just a coincidence that a few of your powers had a cost of 3 and
the CFS mutant critter rules say adding a critter power cost 3 points of
essence :)

<SNIP>
>>Hypnotic Song (.5/die)
>
>Hmmm???? does this do actual damage or is the Stun Attack just for
>keeping track of whether they are Hyponotized or not? And what about a
>Hypnotic Dance version (like the Quicksilver Mongoose uses)?
>
>>>>It does actual damage. If you take a look at the power from PAoNA,
once
>they've taken Deadly damage from this power, they just sorta stand
there,
>stupid and staring, unable to really do anything. As for Hypnotic
Dance, why
>not? Just change the skill from Sing to Dance, and make it so they have
to be
>seen, not heard for it to work.

So I smack someone with Deadly stun damage from this ability and that
person goes into physical overflow??? I don't think so ... new house
rule: Hypnotic song doesn't do true damage (so essentially you keep track
of Physical Damage, Stun Damage, and Hypnotic Song damage seperately ...)

<SNIP>
>>Immunity to Age (1 per doubling of life span)
<SNIP>
>Okay, to have Immortal Dwarves costs 6 points (assuming 100 year
lifespan)

>>>>average Dwarf in the late 4th age lived about 100 years

>Immortal Elves? same as dwarves, since average lifespan for the
non-immortal
>variety is unkown ...

>>>>Average Elf in the late 4th age could look forward to 300 years of
life,
>barring misadventure, bringing it down to 5 points for elves.

Okay, Thanks the BBB didn't give definate numbers for those two ...

<SNIP>
>For shapeshifters it varies: the BBB shapers have 8 Essence, the SRCo
>Shifters have 6 Essence ...

>>>>Not in my copy... In my copy, there is no mention of how much Essence
they
>have, so I assumed they had just as much as every other shaper

Actually, I THOUGHT it said something in my book but I was mistaken ... I
must have just assumed that since it was PC, it fell under the "All
characters begin with an Essence of 6" (pg 45 BBB ... 31 BBlB for you old
timers ;)

>>Movement (1 per multiple)
>> Rather than the standard power, an adept can opt to permanently
increase
>>his running multiple, at a cost of 1 per +1 to the running multiple.

>YES! cool but Underpriced ...IMO, that is ...I'd suggest 2-3 per point
of
>increase ...

>>>>Since both you and K seem to think so, I'll probably go with 2 points
per
>+1 to movement multiplier.

Well, the thing was that there is an ability (From White Wolf #68
coourtesy of "The Newest Physical Adept Handybook v5.0") where you buy
the ability at levels 1-3 (costs being 1, 2.5, and 5) and you add the
level to your movement multiplier for [Magic Attribute] rounds, after
which you must rest for 2 times the number of rounds spent running ... so
your original cost are really out of wack with these costs ... I think I
posted a while back a suggestion of a permanent version of the above with
the cost being something like 2.5, 5, and 8 or so for levels 1-3 ...

<SNIP>
>>Search (.5/die)
>Hmmmm ... I know with spirits, they actually run around looking for the
>object they are searching for, do other critters with this power display
>a general awareness of objects? If not I'd suggest changing this to
>extra dice for perception test or lower target numbers ...

>>>>It doesn't actually say they go running around looking for it... it
just
>mentions that they can find things within their terrain...

See pages 65-66 of the Grimoire ... it doesn't out-and-out state that
they run about looking for the object, but it implies it strongly (IMO).

>>Sonic Projection (1)
>> This power functions exactly as stated in PAoNA. Note that the adept
>>is immune to the effects of his own scream. If the adept attempts to
>>shatter glass (or similar crystalline objects), he makes an attack test
>>using either his Charisma or Body as the attack skill, with a damage
code
>>of (Magic)M.

>Charisma???? I'd say Body or Willpower ... Perhaps Jett should pick up
>this ability ... <Kurgan> She's a screamer </Kurgan>

>>>>Well, I based it off the idea that a high Charisma sometimes includes
a
>good voice... and in the case of those without good Charismas, it would
come
>from having a healthy set of lungs (Yeah, we all want that troll to yell
in
>our ears)

But this isn't a function of the lungs neccessarily, it's a function of
the adepts magic. IMO, Magic Attribute or Willpower or /maybe/ body
would be appropriate ...

>>Venom (2.25)
>> Identical to the Critter power (save for the standard substitution).
>>Many adepts limit this to a certain attack, such as clawing strikes or
>>bites (getting bitten by a poisonous troll can't be fun).

>I'd reccomend saying that the delivery vector must be specified at
purchase
>...

>>>>Limiting the delivery vector is the perogative of the adept, and
>constitutes a Geas... otherwise, any attack they wish can be envenomed.

Ok, I think I worded that wrong (hey, it was early in the morning and I
was VERY grouchy from Juno mucking up the reply [mid-word I couldn't type
in any more ...]) and we misunderstand each other. I meant that the
nature of the Venom must be specified (I guess it's really more for color
than anything else, but it would limit the power) ... ie How he produces
the poison (Secretes through skin, venom sacks, etc ...) with each having
advantages and disadvantages (Venom sacks would mean venomous bites &
spits but nothing else, whereas skin secretions could affect all unarmed
melee attacks)

>>Weather Control (4)
>> More properly "Weather Summoning", this functions precisely as noted
in
>>PAoNA. This power is very common amongst the Storm Witches, many of
>>>whom are physical Magicians.

><grumble> I'd reccomend saying this can only generate mild effects and
>can only generate greater results when used in conjuction with other
>people with this ability ...

>>>>All I can say in asnwer to this is read the power in PAoNA... its not
as
>powerful as it sounds.

I still stand by my statement :)

>>Magical Weaknesses

>Hmmmmm ... I don't know ... you have to be VERY careful with this stuff
...

<SNIP>
>---
>
>Ok, who's next?

Next??? I'm not done yet! ;)

>Nexx the Verbose

That title suits you ;)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"

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Message no. 3
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Critter powers, et al.
Date: Thu, 9 Jul 1998 15:22:15 EDT
In a message dated 98-07-09 12:47:13 EDT, you write:

> >>>>>I'm not sure, but I think this is because I wrote it in Word,
then
> just
> >cut and pasted it over to AOL... I like neat paragraphs, so I tend to
> use the
> >indent key... I'll try to remember to correct that.
>
> I don't know what's mucking up the spaces and the word wrap but the ident
> key doen't work to well with mail :) Btw is your mailer set to more than
> 80 character lines?

I have no idea. AOL doesn't give me the option of choosing, and doesn't
inform me of what its set to.


> >>>>If I were going to be here more than a month or so more, I'd take
you
> up on
> >that
>
> We're not running a campaign just runs once a week so it wouldn't be a
> problem (still have to check with my group and 2 co-GMs though ...)

The other problem is that since I totalled my Dad's truck, they don't let me
drive all that much <g> (BTW, Mazda's are a road hazard... how can anyone be
expected to see something that small?)

> <SNIP>
> >>Electrical Projection (4)

> >2) Is the damage physical or stun? if it's physical I think it's a bit
> >unbalanced ...
>
> >>>Like the power itself, the damage is Physical
>
> In that case the cost should be higher since Distance Strike + Killing
> Hands (moderate) costs 4 to 5 points (depending on which ability you buy
> first. I don't like this and I'll post my house rule seperately :)

Good point... I'll rework it into a level-based power... perhaps .5 per level?

> >>>>Average Elf in the late 4th age could look forward to 300 years of
> life,
> >barring misadventure, bringing it down to 5 points for elves.
>
> Okay, Thanks the BBB didn't give definate numbers for those two ...

Yes, well, that's one of the occasions that owning an ED book has come in
handy for this list.


> >>>>Well, I based it off the idea that a high Charisma sometimes
includes
> a
> >good voice... and in the case of those without good Charismas, it would
> come
> >from having a healthy set of lungs (Yeah, we all want that troll to yell
> in
> >our ears)
>
> But this isn't a function of the lungs neccessarily, it's a function of
> the adepts magic. IMO, Magic Attribute or Willpower or /maybe/ body
> would be appropriate ...

Good point.

> >>>>Limiting the delivery vector is the perogative of the adept, and
> >constitutes a Geas... otherwise, any attack they wish can be envenomed.
>
> I meant that the
> nature of the Venom must be specified (I guess it's really more for color
> than anything else, but it would limit the power) ... ie How he produces
> the poison (Secretes through skin, venom sacks, etc ...) with each having
> advantages and disadvantages (Venom sacks would mean venomous bites &
> spits but nothing else, whereas skin secretions could affect all unarmed
> melee attacks)

However, since the venom is naturally produced... remember, most physical
adept powers have no physical effect on the adept... though I didn't think
about spitting the venom...

> >Ok, who's next?
>
> Next??? I'm not done yet! ;)

Yes, but I can talk to several people at once...

> >Nexx the Verbose
>
> That title suits you ;)

Thank you, RuPixel <g>

Nexx
Message no. 4
From: Jett <zmjett@*********.COM>
Subject: Re: Critter powers, et al.
Date: Thu, 9 Jul 1998 15:26:12 -0400
Alfredo B Alves wrote:

> >>Sonic Projection (1)
> >> This power functions exactly as stated in PAoNA. Note that the adept
> >>is immune to the effects of his own scream. If the adept attempts to
> >>shatter glass (or similar crystalline objects), he makes an attack test
> >>using either his Charisma or Body as the attack skill, with a damage
> code
> >>of (Magic)M.
>
> >Charisma???? I'd say Body or Willpower ... Perhaps Jett should pick up
> >this ability ... <Kurgan> She's a screamer </Kurgan>

LOL! Yes! I need that ability! Sonic scream would rock...attack would
probably be with body or willpower, though, I agree, since it's a
physically damaging attack.

--Jett (Now in SCREAM-O-VISION! "Scream." AAAAAAAHHHHHHHHH!)
Message no. 5
From: wafflemiester <evamarie@**********.NET>
Subject: Re: Critter powers, et al.
Date: Fri, 10 Jul 1998 17:19:34 -0500
>
> Re: Critter powers, et al. (Jett , Thu 14:26)
>
> Alfredo B Alves wrote:
>
> > >>Sonic Projection (1)
> > >> This power functions exactly as stated in PAoNA. Note that the adept
> > >>is immune to the effects of his own scream. If the adept attempts to
> > >>shatter glass (or similar crystalline objects), he makes an attack test
> > >>using either his Charisma or Body as the attack skill, with a damage
> > code
> > >>of (Magic)M.
> >
> > >Charisma???? I'd say Body or Willpower ... Perhaps Jett should pick up
> > >this ability ... <Kurgan> She's a screamer </Kurgan>
>
> LOL! Yes! I need that ability! Sonic scream would rock...attack would
> probably be with body or willpower, though, I agree, since it's a
> physically damaging attack.
>
> --Jett (Now in SCREAM-O-VISION! "Scream." AAAAAAAHHHHHHHHH!)

Most "bizaro" adept abilites are bassed of magic for thier power, the
same way critter powers use essnce.
Jett, as a shaman, could just develope a spell with similar effect.
I'll love to see how these things work under SR3- clearer rules should
make for better house-mods.

-Mongoose-
Message no. 6
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Critter powers, et al.
Date: Fri, 10 Jul 1998 17:47:55 -0500
>> >> >Sonic Projection (1)
>> >> > This power functions exactly as stated in PAoNA. Note that the
adept
>> >> >is immune to the effects of his own scream. If the adept attempts
to
>> >> >shatter glass (or similar crystalline objects), he makes an attack
test
>> >> >using either his Charisma or Body as the attack skill, with a
damage
>> >> >code of (Magic)M.

Hey Nexx, I just checked the power descript in P/E... where did the
shattering glass bit come from?

>> Alfredo B Alves wrote:
>> >>Charisma???? I'd say Body or Willpower ... Perhaps Jett should pick
up
>> >>this ability ... <Kurgan> She's a screamer </Kurgan>

>> Re: Critter powers, et al. (Jett , Thu 14:26)
>> LOL! Yes! I need that ability! Sonic scream would rock...attack would
>> probably be with body or willpower, though, I agree, since it's a
>> physically damaging attack.
>>
>> --Jett (Now in SCREAM-O-VISION! "Scream." AAAAAAAHHHHHHHHH!)

On Fri, 10 Jul 1998 17:19:34 -0500 wafflemiester
<evamarie@**********.net> writes:
> Most "bizaro" adept abilites are bassed of magic for thier
power, the
>same way critter powers use essnce.
> Jett, as a shaman, could just develope a spell with similar
effect.
> I'll love to see how these things work under SR3- clearer rules
should
>make for better house-mods.
>
>-Mongoose-

Spell Design? Did I hear someone mention spell design??? <eg>

Okay, I'll design a spell based on Nexx's PhysAd power (and a bit off of
Thunderclap as well) ...

Manipulation Spell
Base M Damage (M)
Area of Effect (S)
Bonus Game Effect (General Target number Modifier +2) (D)
Damaging Manipulation is Sustained (D+1)
Limited Range (D)
Physical Spell (+1/D)
Stun Damage (D)

"Jettmiester's Mighty Sonic Scream" ;)
The target of this spell is at +2 to all actions (modified / protected
against as per Sonic Projection power description in P/E). The target
must also resist (force)M Stun each turn the spell is sustained. For
inanimate objects, the damage is (force) L or higher for materials
particularly vulnerable to sonic attacks (ie glass).
Type: Physical Range: limited
Target: 4
Drain: (F/2)D Duration: Sustained

Ouch ... that drain hurts ...

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"

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Message no. 7
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Critter powers, et al.
Date: Fri, 10 Jul 1998 20:15:40 EDT
In a message dated 98-07-10 18:51:35 EDT, you write:

> >> >> >Sonic Projection (1)
> >> >> > This power functions exactly as stated in PAoNA. Note that
the
> adept
> >> >> >is immune to the effects of his own scream. If the adept
attempts
> to
> >> >> >shatter glass (or similar crystalline objects), he makes an
attack
> test
> >> >> >using either his Charisma or Body as the attack skill, with a
> damage
> >> >> >code of (Magic)M.
>
> Hey Nexx, I just checked the power descript in P/E... where did the
> shattering glass bit come from?

It came from K not reading the power then bitching at me about it. <g>

Nexx
"CCG- Crack Catching Gamers."
Message no. 8
From: Jett <zmjett@*********.COM>
Subject: Re: Critter powers, et al.
Date: Fri, 10 Jul 1998 20:37:37 -0400
Alfredo B Alves wrote:
<snip various and assorted stuff>

> Manipulation Spell
> Base M Damage (M)
> Area of Effect (S)
> Bonus Game Effect (General Target number Modifier +2) (D)
> Damaging Manipulation is Sustained (D+1)
> Limited Range (D)
> Physical Spell (+1/D)
> Stun Damage (D)
>
> "Jettmiester's Mighty Sonic Scream" ;)
> The target of this spell is at +2 to all actions (modified / protected
> against as per Sonic Projection power description in P/E). The target
> must also resist (force)M Stun each turn the spell is sustained. For
> inanimate objects, the damage is (force) L or higher for materials
> particularly vulnerable to sonic attacks (ie glass).
> Type: Physical Range: limited
> Target: 4
> Drain: (F/2)D Duration: Sustained
>
> Ouch ... that drain hurts ...

Still sounds VERY cool. In fact, I might just swipe this for Jett's
repetoire. Would a spell lock work on this?


--Jett

<*><*><*><*><*><*><*><*><*>



"I'll make this clear, that I'm just here for backup. And to offer the
occasional advice or insult."
--Jett, on being an NPC

"Crushed to death IS natural. Walls fall on people and kill them all the
time. I just make the walls a little more aggressive about it!"
--Cinder the pyrokinetic/psi, on natural causes of death


http://www.scifi-fantasy.com/~zmjett/shadow.htm
Message no. 9
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Critter powers, et al.
Date: Fri, 10 Jul 1998 21:38:49 EDT
In a message dated 7/10/98 7:16:25 PM US Eastern Standard Time, Nexx3@***.COM
writes:

> > Hey Nexx, I just checked the power descript in P/E... where did the
> > shattering glass bit come from?
>
> It came from K not reading the power then bitching at me about it. <g>
>
Hey now, it made you think and possibly prepare a bit more for the future
though, didn't it? It's stuff like this that I get caught with all the time,
so in response, some of my "critters" that have "friends pointing out ideas
to
'em" wind up using these powers in new and exciting ways.

-K (who remembers the fun of having a Barghest for a best friend in a
Teocalli)
Message no. 10
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Critter powers, et al.
Date: Fri, 10 Jul 1998 21:42:20 EDT
In a message dated 7/10/98 7:28:37 PM US Eastern Standard Time,
zmjett@*********.COM writes:

> > "Jettmiester's Mighty Sonic Scream" ;)
> Still sounds VERY cool. In fact, I might just swipe this for Jett's
> repetoire. Would a spell lock work on this?

Yeah, but only until August, then for some reason, the magical energies, hell,
the entire lock, are simply going to completely fade away :P

-K
Message no. 11
From: Machine-gun Kelly <MgkellyMP5@***.COM>
Subject: Re: Critter powers, et al.
Date: Fri, 10 Jul 1998 22:16:52 EDT
In a message dated 98-07-10 20:28:50 EDT, you write:

> Would a spell lock work on this?
>
>
> --Jett
>

It might, but not in 3rd Ed ;]
Better get a Reuseable Spell Focus for that. I'm sure Steve K has some
demonstrator models ;]

Mgkelly
Message no. 12
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Critter powers, et al.
Date: Sat, 11 Jul 1998 14:35:07 -0300
At 20:37 10/07/98 -0400, you wrote:
>Alfredo B Alves wrote:
>>
>> Ouch ... that drain hurts ...
>
>Still sounds VERY cool. In fact, I might just swipe this for Jett's
>repetoire. Would a spell lock work on this?
>
>

Argh... My ears hurt already... I guess it would work, but it would be
CRUEL. One more reason for Jett to do it, I guess.

Bira

Further Reading

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