From: | shadowrn@*********.com (Damion Milliken) |
---|---|
Subject: | Cybereyes and Spell Casting |
Date: | Mon Mar 12 09:55:00 2001 |
> "Keith Duthie" <psycho@*********.co.nz> wrote:
>
> > Not quite. You need to get optical magnification if you're a mage (0.2
> > instead of 0.1 essense IIRC), and you can't target by heat signature. Not
> > that that stops a mage from dropping an elemental manipulation spell on
> > the target, but it screws up any plans you have for a manabolt.
>
> I don't suppose you can back those up? I don't disbelieve/distrust you, I
> just don't remember either statement from the rulebooks.
>
> Admittedly, darkness shouldn't be a huge issue for a full magician, since
> they can use Astral Perception (or did the light in astral space thing
> change between editions?).
I think that you almost answered your own question. IRC, in order to cast a
spell at something, the caster needs to be _able_ to see the target's aura.
In other words, the caster needs to be able to see the target using astral
perception. Note that the caster does _not_ need to actually use astral
perception to see the target, just be able to. This was because a part of
the spellcasting operation involved synchronising the spell with the aura,
as well as the physical component, of the target.
If my above recollection is correct, then these two conclusions can be made:
1) Spell casting at target's using thermographic vision through walls is not
possible at all, as the target's aura would not be visible through the wall.
2) Using astral perception to get around darkness and other vision modifiers
in spellcasting is not possible, as the spellcasting still needs to
synchronise to the target's physical portion.
Gurth writes:
> This is a very tricky question: does vision magnification in a cybereye
> have to be optical, or can it be electronic?
I was always of the belief that if you had a natural eye, then you could
_only_ install optical vision magnification. Conversely, if you had a
cybereye, then you could _only_ install electronic vision magnification.
> And this last bit is the core of the question, if you want to twist over
> minor rules :) Vision mag in a natural eye, sure -- you paid Essence, so
> it'll work. But vision mag in a cybereye hasn't cost you any Essence, which
> means that electronic mag might just prevent you from targeting spells...
OTOH, the 0.1 Essence cost of the electronic vision magnification does take
up 0.1 of the 0.5 available in the cybereye. This is almost the same
thing. It _is_ the same thing if you have 0.5 Essence worth of other mods
within your cybereye ... who can tell which of the 7 different modifications
falls within the "free" 0.5 Essence, and which do not?
--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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