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Mailing List Logs for ShadowRN

Message no. 1
From: Joe Atkins <joe@****.internetwis.com>
Subject: Cybergeneration in Shadowrun
Date: Mon, 06 May 1996 22:59:59 -0500
Hi All

I was wondering if anyone had tried to play a Cybergeneration
type Shadowrunning game. Not the part with the Carbon Plague
but one where you were kids just doing stuff for kicks (Board-
Punks) or maybe fighting against the corps for something you
beleived in (EcoRaiders) or just being a bunch of pranksters
or bullies (BeaverBrats and MegaViolents). This seems to me
like it could be a lot of fun and could be the start of actually
turning into big time Shadowrunners. Maybe Character generation
could involve smaller numbers for attributes and skills but it
could be easier for them to gain attributes/skills for a couple
of years. Then when they are 22 or so they could be big time
Shadowrunners that have lots of experience and the players would
have a great feel for them. This seems like a good idea to me.
Please tell me what the rest of you think.

Thanks
Slyder
Message no. 2
From: Justin Thomas <Justin.C.Thomas-1@**.umn.edu>
Subject: Re: Cybergeneration in Shadowrun
Date: Mon, 06 May 1996 23:06:53 -0500
At 10:59 PM 5/6/96 -0500, you wrote:
>Hi All
>
>I was wondering if anyone had tried to play a Cybergeneration
>type Shadowrunning game. Not the part with the Carbon Plague
>but one where you were kids just doing stuff for kicks (Board-
>Punks) or maybe fighting against the corps for something you
>beleived in (EcoRaiders) or just being a bunch of pranksters
>or bullies (BeaverBrats and MegaViolents). This seems to me
>like it could be a lot of fun and could be the start of actually
>turning into big time Shadowrunners. Maybe Character generation
>could involve smaller numbers for attributes and skills but it
>could be easier for them to gain attributes/skills for a couple
>of years. Then when they are 22 or so they could be big time
>Shadowrunners that have lots of experience and the players would
>have a great feel for them. This seems like a good idea to me.
>Please tell me what the rest of you think.
>
>Thanks
>Slyder
>
>

sounds fun, but most people wont have the patience to wait a couple years
till their character hits the big league....
******************************
Justin Thomas
"Farr"
Email:
thom0767@****.tc.umn.edu
http://www.tc.umn.edu/nlhome/g192/thom0767/index.html
Message no. 3
From: William Monroe Ashe <wma6617@*******.tamu.edu>
Subject: Re: Cybergeneration in Shadowrun
Date: Mon, 6 May 1996 23:30:49 -0500 (CDT)
Dear Colleagues;
Actually I see a bit of a lfaw in this game. Although it would be
ball to play I'd always want to be a spell caster. If you allow for
faster skill advancement you could end up with conjurer adepts with 40
go-zillion conj. points by the time they're 22. It strikes me as a bit sided to the
magical at first.
But I could just be missing the point too!

oh well play times over back to finals
oh please somebody make this stop ... what go out and get a job?
maybe finals aren't so bad

Bill
Message no. 4
From: "D. Jaeck" <dit@******.wpe.com>
Subject: Re: Cybergeneration in Shadowrun
Date: Tue, 07 May 1996 17:46:41 -0400
Joe Atkins wrote:
>
> Hi All
>
> I was wondering if anyone had tried to play a Cybergeneration
> type Shadowrunning game. Not the part with the Carbon Plague
> but one where you were kids just doing stuff for kicks (Board-
> Punks) or maybe fighting against the corps for something you
> beleived in (EcoRaiders) or just being a bunch of pranksters
> or bullies (BeaverBrats and MegaViolents). This seems to me
> like it could be a lot of fun and could be the start of actually
> turning into big time Shadowrunners. Maybe Character generation
> could involve smaller numbers for attributes and skills but it
> could be easier for them to gain attributes/skills for a couple
> of years. Then when they are 22 or so they could be big time
> Shadowrunners that have lots of experience and the players would
> have a great feel for them. This seems like a good idea to me.
> Please tell me what the rest of you think.
>
> Thanks
> Slyder

I played in a game sort of like what your describing at a
convention once. All the PGCs were young gangers with low skills, small
guns and big attitudes. It was pretty fun but it was just a one shot
deal. I don't know how long that style of campaign could hold player
interest without a unique phenomenon tailored to the characters like the
Carbon Plague. Unless you take into account the Deep Resonance of the
Otaku. Actually, considering how Otaku don't fit in too well with
regular Shadowrunners, some of them mixed with a few street punks might
make for an interesting set of characters.

Gunnar Jaeck
dit@******.wpe.com
"Only the good die young. The truly great are immortal."
Message no. 5
From: TopCat <topcat@******.net>
Subject: Re: Cybergeneration in Shadowrun
Date: Tue, 7 May 1996 17:25:17 -0500
>[snipped the stuff about starting characters at LOW levels]

It's a great idea. You may want to check out the CharGen rules for the
SHadowrun MUSH, they're lower than standard SR and balanced well.

--------------------------------------------------------
* Bob Ooton -- <topcat@******.net> *
* Golden Tiger Association -- Submission Fighting Team *
--------------------------------------------------------
* All you need to start up an insane asylum is *
* an empty room and the right kind of people *
--------------------------------------------------------
Message no. 6
From: Dane Jensen <danejens@********.com>
Subject: Re: Cybergeneration in Shadowrun
Date: Tue, 07 May 1996 16:28:03 -0800
TopCat wrote
> It's a great idea. You may want to check out the CharGen rules for the
> SHadowrun MUSH, they're lower than standard SR and balanced well.

There's a MUSH? What's the address?
--
Dane Jensen
Student/Multimeida Producer (school work, games, etc)
PGP Key on request
Message no. 7
From: Matt "Egon" Hughes <hughesma@******.luther.edu>
Subject: Re: Cybergeneration in Shadowrun
Date: Tue, 7 May 96 18:45:07 CDT
>
> TopCat wrote
> > It's a great idea. You may want to check out the CharGen rules for the
> > SHadowrun MUSH, they're lower than standard SR and balanced well.
>
> There's a MUSH? What's the address?
> --
> Dane Jensen
> Student/Multimeida Producer (school work, games, etc)
> PGP Key on request
>
shadowrun.dnaco.net 4201

All of the CharGen rules are basically the same except for the fact that
Magical Characters must be approved (not being approved right now), Resources
start at 200K, 80K, 18K, 2K, 1K (A, B, C, D, E respectivly) and the other
stats are identical to book stats. It's to represent starting shadowrunners
rather then the experienced ones that you usually play in SR

Castaway
Dept.Head of Streets@*********.MUSH
Message no. 8
From: Jonas Gabrielson <m94jga@*******.tdb.uu.se>
Subject: Re: Cybergeneration in Shadowrun
Date: Thu, 9 May 1996 16:58:00 +0200 (MET DST)
On Tue, 7 May 1996, D. Jaeck wrote:

> Joe Atkins wrote:
> >
> > Hi All
> >
> > I was wondering if anyone had tried to play a Cybergeneration
> > type Shadowrunning game. Not the part with the Carbon Plague
> > but one where you were kids just doing stuff for kicks (Board-
> >
> > [etc. on low-power gaming snipped]
>
> I played in a game sort of like what your describing at a
> convention once. All the PGCs were young gangers with low skills, small
> guns and big attitudes. It was pretty fun but it was just a one shot
> deal. I don't know how long that style of campaign could hold player
> interest without a unique phenomenon tailored to the characters like the
> Carbon Plague. Unless you take into account the Deep Resonance of the
> Otaku. Actually, considering how Otaku don't fit in too well with
> regular Shadowrunners, some of them mixed with a few street punks might
> make for an interesting set of characters.

I like running low-power games, and although I haven't tried out
having the gamers start out as street-level punks I think I'd rather enjoy
it. Perhaps you're right about that sort of running being a brief
period (eventually you have to meve them up a notch on the ladder),
but that could easily be arranged by making a time lapse. You know,
running a short campaign in the teens, and then have the characters
go separate ways for a decade or so before gathering again to play
the major campaign (hopefully tied to the first "pre-campaign").
Anyway, thanks for the idea!

Another thing - I kinda like the idea behind Cybergeneration in
general (the Carbon Plague, partisan fighting and all) and have thought
more than one time about running a cross-over game. I was thinking along
the lines of the Plague being a creation of the Deep Resonance (perhaps
just a new version of the otaku). I know it's kinda out of line, but I'm a
major alternate role-playing fan (I just *loved* that time three of us
gamers played voices in the head of the fourth =) ), and all you
anything-but-plain-vanilla-SR-and-I'll-shove-my-Panther-up-your-@$$ people
will just have to bear with me ;)
So, all said and done, what do you think of the idea?

-Jonas Gabrielson, just finished with lurking for three weeks (phew!)

Further Reading

If you enjoyed reading about Cybergeneration in Shadowrun, you may also be interested in:

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.