From: | Steadfast <laughingman@*******.DE> |
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Subject: | Cyberlimbs and healing |
Date: | Sun, 1 Nov 1998 13:24:04 +0100 |
not mean the costs for repairing a Cyberlimb, but the simple fact that a
cyberlimb just needs to be repaired and not to be healed? I sure miss a
hit location system for SR as this would make things a whole lot easier
in a way. Did the bullet hit him in the chest or in that cyberarm? And
if so how would it confer to healing damage through a Wizzboy/girl?
Wouldn't it be a "repair" spell then for the chromed ones?
And no, I do not think that damaged cyberlimbs would not generate lesser
TN modifiers on the condition monitor as the use of a damaged cyberlimb
simply is not easy if you could for example not lift the barrel of the
gun as your upper actuator (or whatever) is not functioning.
On the same note, how would you take into account the fact that
cyberware is build to be full sensory but that the user (or the
interface for that matter) can simply set the paincontrolles to off to
be notg distracted?
--
---> Steadfast...Selfproclaimed Protector of Gerber BABY's
Surfin' through the 'trix is
not like dustin crops boy!
Uh, 089 of 200 it states in Gerber BABY...
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