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Message no. 1
From: James dillane <lakashim@*******.COM>
Subject: Cybermantic sample characters and rules
Date: Tue, 4 Aug 1998 20:32:50 PDT
Hey, the cybermantic rules and sample archetypes seem a little strange.
Take the perception penalty of +2 tn to perception tests for every point
of essence or part there of under zero. The cyber logician has a +8 tn
to perceive anything. Studying a battlefield and looking for hidden
troops, he sucks. Caught in a ambush and looking for a sniper, his blind
as a mole. The 6 million nuyen street samurai is even worse. +16 tn to
his perception tests. He might as well gouge his eyes out.

Speaking of the 6 million nuyen guy, how the hell can he have willpower
of 5. his essence is -7.6 and looses 1 point of willpower per half point
of essence, rounded up, under zero. Even with a plus 4 replacement he
should still have a negative willpower. The cyber logician, as it
stands, should have a willpower of 2 assuming a starting will of 6 less
8 points for -4 ess plus 4 for maximum will increase of +4. There are
things like exceptional traits merits, but the SR companion wasn't
printed at the time this book came out. It just seems a little fucked
up.

Any ideas?

"Sipping from the Spring of Immortality is only the Beginning..." Psalm
of Ananda


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Message no. 2
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Cybermantic sample characters and rules
Date: Wed, 5 Aug 1998 17:31:37 -0700
James dillane wrote:

> Hey, the cybermantic rules and sample archetypes seem a little strange.
> Take the perception penalty of +2 tn to perception tests for every point
> of essence or part there of under zero. The cyber logician has a +8 tn
> to perceive anything. Studying a battlefield and looking for hidden
> troops, he sucks. Caught in a ambush and looking for a sniper, his blind
> as a mole. The 6 million nuyen street samurai is even worse. +16 tn to
> his perception tests. He might as well gouge his eyes out.

'Swhy the Logician has the tectical computer. Really.

Actually, he can at least manage to reduce that penalty a little, eensy
bit -- both cyberzombies can make a Willpower test against three times
the Essence lost (or, a 12) to reduce that penalty by a for each
success. OK, 4 Will against a TN of 12, not likely...

The other (more likely) possibility is that he uses the Special Forces
Troopers as eyes and ears -- he assesses the data that they give him,
like Napoleon on a hill overlooking the battle.

The Six Million Samurai -- eh, there's more than just this wrong with
him. (Orthoskin and a Dermal Sheath, eh?) But, presumably, he just
focuses on his target, and is oblivious to the rest of the world.

> Speaking of the 6 million nuyen guy, how the hell can he have willpower
> of 5. his essence is -7.6 and looses 1 point of willpower per half point
> of essence, rounded up, under zero.

Seriously, the Six-Mill Sammy's sheet is messed up. Since all of his
Cyberware is beta-grade, it only costs, total, 6.3 Essence (iirc). So
he's only got a -0.7 Essence, and most of those figures slide into
place.

> The cyber logician, as it
> stands, should have a willpower of 2 assuming a starting will of 6 less
> 8 points for -4 ess plus 4 for maximum will increase of +4.

The cybermancy process (p. 82) restores up to four lost points of
Willpower, so there's no need for Edges. You might want to re-calculate
his actual Essence, too.


- Matt

------------------------------------
The truth will set you free - but first it's gonna piss you off.
- Kanya Vashon McGhee

GridSec: SRCard / Freedonian Research Assistant
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Message no. 3
From: Mongoose <evamarie@**********.NET>
Subject: Re: Cybermantic sample characters and rules
Date: Wed, 5 Aug 1998 13:33:09 -0700
-----Original Message-----
From: James dillane <lakashim@*******.COM>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Tuesday, August 04, 1998 8:32 PM
Subject: Cybermantic sample characters and rules


>Hey, the cybermantic rules and sample archetypes seem a little strange.
>Take the perception penalty of +2 tn to perception tests for every point
>of essence or part there of under zero. The cyber logician has a +8 tn
>to perceive anything. Studying a battlefield and looking for hidden
>troops, he sucks. Caught in a ambush and looking for a sniper, his blind
>as a mole. The 6 million nuyen street samurai is even worse. +16 tn to
>his perception tests. He might as well gouge his eyes out.
>

You have to assume others give him information- perhaps through battletac.

>Speaking of the 6 million nuyen guy, how the hell can he have willpower
>of 5. his essence is -7.6 and looses 1 point of willpower per half point
>of essence, rounded up, under zero. Even with a plus 4 replacement he
>should still have a negative willpower. The cyber logician, as it
>stands, should have a willpower of 2 assuming a starting will of 6 less
>8 points for -4 ess plus 4 for maximum will increase of +4. There are
>things like exceptional traits merits, but the SR companion wasn't
>printed at the time this book came out. It just seems a little fucked
>up.
>
>Any ideas?

Yes; compute the samurai's essence yourself. Its -.76- much more senasble.
Given such poor editing there, its fully possible thy fubared other stats
(like the cybezomies body- it should be higher, afaik).
Cybermancy is STUPID (to get done)- good betaware surgery reduces essence cost
to .48 norm, as much as any sane person needs. As you noticed, the penalties
just ain't worth it ; REACTION TEST PENALTY???!!!

Mongoose
Message no. 4
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Cybermantic sample characters and rules
Date: Wed, 5 Aug 1998 22:24:17 +0000
and thus did Matb speak on 5 Aug 98 at 17:31:

> The Six Million Samurai -- eh, there's more than just this wrong with
> him. (Orthoskin and a Dermal Sheath, eh?) But, presumably, he just
> focuses on his target, and is oblivious to the rest of the world.

The only thing he probably react to is the sound of bullets bouncing
of his armour. "Johnny, dinners ready!.... Dammit JOHNNY!!!!! Ah,
hell.." *BLAM*BLAM*ping*ping.
"Huh? Yes, mom?"

> Seriously, the Six-Mill Sammy's sheet is messed up. Since all of his
> Cyberware is beta-grade, it only costs, total, 6.3 Essence (iirc). So
> he's only got a -0.7 Essence, and most of those figures slide into
> place.

Story of FASA basically, they hardly get any of the character's
stats right. An essence of -7 would kill him anyway.



Karina & Martin Steffens
chimerae@***.ie

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