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Message no. 1
From: Dark Jester <tene@****.demon.co.uk>
Subject: Cyber Pirates?
Date: Sun, 11 Aug 1996 22:30:14 +0100
Can anyone give me any info on this book? (Apart from when its being
released)

The Dark Jester
Message no. 2
From: Bull <chaos@*****.COM>
Subject: Cyberpirates
Date: Fri, 28 Feb 1997 19:46:30 -0500
Hey, does anyone know when this is supposed to be out?

Mike?

I'm definately looking forward to it...

Bull
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List

=======================================================
= Bull, aka Chaos, aka Rak, aka Steven Ratkovich =
= chaos@*****.com =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

"I finally find a guy I like, and you got to go and kill him!"
-Kom, "Outlanders"
Message no. 3
From: Bull <chaos@*****.COM>
Subject: Re: Cyberpirates
Date: Fri, 28 Feb 1997 20:53:09 -0500
At 07:46 PM 2/28/97 -0500, Bull wrote these timeless words:
>Hey, does anyone know when this is supposed to be out?
>
Weird... This did go thru...

I got a reply saying that my mailer couldn't find the list addy and that
the mail couldn't be delivered...

Strange...

Bull-the-more-than-slightly-confused
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List

=======================================================
= Bull, aka Chaos, aka Rak, aka Steven Ratkovich =
= chaos@*****.com =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

"I finally find a guy I like, and you got to go and kill him!"
-Kom, "Outlanders"
Message no. 4
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Cyberpirates
Date: Sat, 1 Mar 1997 17:24:52 +1100
> Hey, does anyone know when this is supposed to be out?
>
> Mike?
>
> I'm definately looking forward to it...
>
> Bull

What is it? I ain't never heard of it.

Ray
Message no. 5
From: Bull <chaos@*****.COM>
Subject: Re: Cyberpirates
Date: Sat, 1 Mar 1997 05:52:37 -0500
At 05:24 PM 3/1/97 +1100, Ray & Tamara wrote these timeless words:
>> Hey, does anyone know when this is supposed to be out?
>>
>> Mike?
>>
>> I'm definately looking forward to it...
>>
>> Bull
>
>What is it? I ain't never heard of it.
>
It's the Carribean League sourcebook, detailing stuff in the carribean, I
suppose...

But with a name like Cyberpirates (Which I believe was a name that Mike
gave), I'm hoping it deals with pirates too...

I can't wait to buy a Parrot for Bull...:)

Bull
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List

=======================================================
= Bull, aka Chaos, aka Rak, aka Steven Ratkovich =
= chaos@*****.com =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

"I finally find a guy I like, and you got to go and kill him!"
-Kom, "Outlanders"
Message no. 6
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Cyberpirates
Date: Sat, 1 Mar 1997 16:47:51 -0500
> I can't wait to buy a Parrot for Bull...:)

Sqwark! Polly wanna uzi III! :-)

Ya know, I hope that the Cyberpirates book contains some more vodoun stuff,
and some detail on the Rastafarians.
Gibson made such a big deal of them in his novels I'd like to see an SR
treatment of them.

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com./users/bluewizard
"But I don't have any skin!"
Message no. 7
From: "James Meiers (Specter)" <james@***.UNM.EDU>
Subject: Re: Cyberpirates
Date: Sat, 1 Mar 1997 21:34:52 -0700
On Sat, 1 Mar 1997, Bull wrote:

> It's the Carribean League sourcebook, detailing stuff in the carribean, I
> suppose...
No it isn't. It's about Oceania at large, with some emphaisis on
Carib League (I wonder why). However, as the name suggests, it deals with
the new "Cyberpirates" of the 2050's and variosu types of ocean-faring
nomads, and pirates who make a living smuggling, stealing, or destorying
cargo, etc. like the pirates in Cal Free State.



James Meiers (Specter) *****http://www.arc.unm.edu/~james*****
"It's all good fun until someone loses an eye. Then it's just fun."-Unknown
Message no. 8
From: GRANITE <granite@**.NET>
Subject: Re: Cyberpirates
Date: Sun, 2 Mar 1997 00:33:21 -0700
> From: "Steven A. Tinner" <bluewizard@*****.COM>
> Ya know, I hope that the Cyberpirates book contains some more vodoun stuff,
> and some detail on the Rastafarians.

Personally I hope not...
-------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
Message no. 9
From: "Mike Mulvihill (FASA)" <FASAMike@***.COM>
Subject: Re: Cyberpirates
Date: Mon, 3 Mar 1997 15:53:04 -0500
In a message dated 2/28/97 09:51:18 PM, Bull wrote:

>Hey, does anyone know when this is supposed to be out?
>
>Mike?
>
>I'm definately looking forward to it...

October 1997.

Have Fun!
Play Games!
Simple is Best!

Mike Mulvihill
Shadowrun Line Developer
FASA
www.fasa.com
Message no. 10
From: NightLife <habenir@*****.UC.EDU>
Subject: Cyber Pirates
Date: Wed, 3 Dec 1997 23:26:58 -0500
Just picked up CyberPirartes today. I just glanced through it so far but it
looks good. New cyber, boats, the works.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

"I am telling you nothing - merely asking you to remember that death come in
many shades. Some are harsh and infinitely painful to look upon; others can be
as peaceful and beautiful as the setting sun. I am an artist, and many colors
lie on upon my palette. Let me paint him a rainbow, and give you the means to
decide where it ends."

Erik from the book Phantom.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<<
Message no. 11
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: CyberPirates...
Date: Fri, 5 Dec 1997 08:34:50 -0500
Well if I've got a copy, haven't had a chance to read much, but
so far, it looks excellent. Editing is quite good, there
are a whole bunch of new edges and flaws, relating to water.
Sea Legs, Water Sprite etc. There's also info on new magic from
the Carribean and West Africa. Whoever wrote the diving rules
either actually dives, or did his research. The rules look
decent (at first glance) and actually reflect reality. Kudos to
FASA. They've also included some more critters. All in all, at first
glance I give this at least an 8/10 and a must buy.
I'll try to finish the book (I have to have something to read during
my classes :)), and see if my opinion changes.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Time is the best teacher. Unfortunately it kills all of its students.
Message no. 12
From: Brett Borger <bxb121@***.EDU>
Subject: Re: CyberPirates...
Date: Fri, 5 Dec 1997 09:40:46 +0000
> FASA. They've also included some more critters. All in all, at first
> glance I give this at least an 8/10 and a must buy.
> I'll try to finish the book (I have to have something to read during
> my classes :)), and see if my opinion changes.
>
Hey! Giving ratings is my job! :)

-=SwiftOne=-
Reviewer for The Shadowrun Supplemental
Brett Borger
SwiftOne@***.edu
AAP Techie
Message no. 13
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: CyberPirates...
Date: Fri, 5 Dec 1997 09:49:52 -0500
On Fri, Dec 05, 1997 at 09:40:46AM +0000, Brett Borger wrote:
> > FASA. They've also included some more critters. All in all, at first
> > glance I give this at least an 8/10 and a must buy.
> > I'll try to finish the book (I have to have something to read during
> > my classes :)), and see if my opinion changes.
> >
> Hey! Giving ratings is my job! :)


It's not my fault you were slow this time around. :)
It's those synaptic accelerators, don't leave home without them.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Time is the best teacher. Unfortunately it kills all of its students.
Message no. 14
From: Brett Borger <bxb121@***.EDU>
Subject: Re: CyberPirates...
Date: Fri, 5 Dec 1997 17:59:23 EST
> > Hey! Giving ratings is my job! :)
>
>
> It's not my fault you were slow this time around. :)
> It's those synaptic accelerators, don't leave home without them.

ACtually, my local store hasn't gotten the book yet. I could give
you a rating on Blood Sport, but the next TSS isn't due out until
January sometime. Once I get my web site functioning again I'll
start posting timely reviews there.

Don't criticize _my_ 'ware! :)
-=SwiftOne=-
Message no. 15
From: AirWisp <AirWisp@***.COM>
Subject: Re: CyberPirates...
Date: Sat, 6 Dec 1997 02:44:53 EST
In a message dated 97-12-05 08:56:02 EST, you write:

> Well if I've got a copy, haven't had a chance to read much, but
> so far, it looks excellent. Editing is quite good, there
> are a whole bunch of new edges and flaws, relating to water.
> Sea Legs, Water Sprite etc. There's also info on new magic from
> the Carribean and West Africa. Whoever wrote the diving rules
> either actually dives, or did his research. The rules look
> decent (at first glance) and actually reflect reality. Kudos to
> FASA. They've also included some more critters. All in all, at first
> glance I give this at least an 8/10 and a must buy.
> I'll try to finish the book (I have to have something to read during
> my classes :)), and see if my opinion changes.
>

And for those of you that want to know a little more about the book, it is in
the same style as the previous books ... it sets the tone for the game and not
the rules (like R2) .. has lots of shadowtalk in it (yeah !) ... and otherwise
is a wonderful book ... get it .. definitely worth it ...

Mike
Message no. 16
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: CyberPirates...
Date: Mon, 8 Dec 1997 08:59:21 -0500
On Fri, Dec 05, 1997 at 05:59:23PM -0500, Brett Borger wrote:
> > > Hey! Giving ratings is my job! :)
> >
> >
> > It's not my fault you were slow this time around. :)
> > It's those synaptic accelerators, don't leave home without them.
>
> ACtually, my local store hasn't gotten the book yet. I could give
> you a rating on Blood Sport, but the next TSS isn't due out until
> January sometime. Once I get my web site functioning again I'll
> start posting timely reviews there.
>
Heh...got a couple of questions for the rest who have the book.

1) What is your take on Madagascar? (I won't say much else, so I
won't spoil it).

2) Ideas on the Orange Queen? Or the other two dragons who
spoke around the same time?

Later.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Time is the best teacher. Unfortunately it kills all of its students.
Message no. 17
From: Andy Gardner <A.Gardner@******.COM>
Subject: Cyberpirates
Date: Tue, 9 Dec 1997 20:52:10 +0000
Pardon what may be a redundent question, but is Cyberpirates out ?
The FASA homepage doesn't have it listed as out yet.
Fox on the Net
Message no. 18
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Cyberpirates
Date: Tue, 9 Dec 1997 16:51:57 -0500
On Tue, Dec 09, 1997 at 08:52:10PM +0000, Andy Gardner wrote:
> Pardon what may be a redundent question, but is Cyberpirates out ?
> The FASA homepage doesn't have it listed as out yet.
> Fox on the Net
Yep its out and is an excellent product. Also your reply to field
is overriding the lists.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Time is the best teacher. Unfortunately it kills all of its students.
Message no. 19
From: Bull <chaos@*****.COM>
Subject: Re: Cyberpirates
Date: Tue, 9 Dec 1997 23:26:59 -0500
At 08:52 PM 12/9/97 +0000, Andy Gardner wrote these timeless words:
>Pardon what may be a redundent question, but is Cyberpirates out ?
>The FASA homepage doesn't have it listed as out yet.
>Fox on the Net
>
I bought it Saturday, so I assume it's out :]

Bull <grin>
--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
---- in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

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Message no. 20
From: "Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM>
Subject: Cyberpirates?
Date: Thu, 23 Apr 1998 08:32:00 -0700
Hey, a couple people have mentioned Cyberpirates, and I'm a little curious
about it. Just what does it have that's new? I haven't been playing SR
that much of late and have just been gearing up for a campaign that someone
is starting. So I haven't been tithing to FASA as much as I should.
Anyway, could someone just briefly explain to me, offlist or on, what sort
of goodies can be found in this much-mentioned tome?
Message no. 21
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Cyberpirates?
Date: Thu, 23 Apr 1998 11:48:11 -0400
Jeremy "Bolthy" Zimmerman wrote:
>Hey, a couple people have mentioned Cyberpirates, and I'm a little curious
>about it. Just what does it have that's new? I haven't been playing SR
>that much of late and have just been gearing up for a campaign that someone
>is starting. So I haven't been tithing to FASA as much as I should.
>Anyway, could someone just briefly explain to me, offlist or on, what sort
>of goodies can be found in this much-mentioned tome?

From FASA's website:
"This Shadowrun sourcebook covers the Caribbean League, the Philippines,
the Ivory Coast and the pirate haven of Madagascar, and introduces
special rules for water drones and vehicles as well as undersea
exploration."

The first part of the book contains setting info for the places listed
above - some of it is pretty damn interesting. If you ever get bored
of running in Seattle, try the Carib or Madagascar sometime...

In terms of rules, it adds Naval class weaponry, diving rules (getting
the bends etc), rules for underwater spirits and spells, a little
cyberware (peg legs, hook hands, artificial gills, etc), some
underwater equipment (diving suits, a couple of weapons).

I think that about covers it...

James Ojaste
Message no. 22
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Cyberpirates?
Date: Thu, 23 Apr 1998 12:07:05 -0500
>
> Jeremy "Bolthy" Zimmerman wrote:
> >Hey, a couple people have mentioned Cyberpirates, and I'm a little curious
> >about it. Just what does it have that's new? I haven't been playing SR
> >that much of late and have just been gearing up for a campaign that someone
> >is starting. So I haven't been tithing to FASA as much as I should.
> >Anyway, could someone just briefly explain to me, offlist or on, what sort
> >of goodies can be found in this much-mentioned tome?
>
> >From FASA's website:
> "This Shadowrun sourcebook covers the Caribbean League, the Philippines,
> the Ivory Coast and the pirate haven of Madagascar, and introduces
> special rules for water drones and vehicles as well as undersea
> exploration."
>
> The first part of the book contains setting info for the places listed
> above - some of it is pretty damn interesting. If you ever get bored
> of running in Seattle, try the Carib or Madagascar sometime...
>
> In terms of rules, it adds Naval class weaponry, diving rules (getting
> the bends etc), rules for underwater spirits and spells, a little
> cyberware (peg legs, hook hands, artificial gills, etc), some
> underwater equipment (diving suits, a couple of weapons).
>
Don't forget Target: Smugglers Haven, due out in the next few monthes.
Its spose to add a few more places (pirate related) like New Orleans,
and have Ship construction rules in it.
I rank Cyberpirates as one of FASA better sourcebooks.


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
"Uh-Oh Toto, it doesn't look like we're gods anymore."
Message no. 23
From: "Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM>
Subject: Re: Cyberpirates?
Date: Thu, 23 Apr 1998 09:08:28 -0700
----------
> From: Ojaste,James [NCR] <James.Ojaste@**.GC.CA>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberpirates?
> Date: Thursday, April 23, 1998 8:48 AM
>
> Jeremy "Bolthy" Zimmerman wrote:
> >Hey, a couple people have mentioned Cyberpirates, and I'm a little
curious
> >about it. Just what does it have that's new? I haven't been playing SR
> >that much of late and have just been gearing up for a campaign that
someone
> >is starting. So I haven't been tithing to FASA as much as I should.
> >Anyway, could someone just briefly explain to me, offlist or on, what
sort
> >of goodies can be found in this much-mentioned tome?
>
> >From FASA's website:
> "This Shadowrun sourcebook covers the Caribbean League, the Philippines,
> the Ivory Coast and the pirate haven of Madagascar, and introduces
> special rules for water drones and vehicles as well as undersea
> exploration."
>

Yeah, I knew that bit. Gotta love those unhelpful FASA blurbs.

> The first part of the book contains setting info for the places listed
> above - some of it is pretty damn interesting. If you ever get bored
> of running in Seattle, try the Carib or Madagascar sometime...
>

that was the thing that really had me curious. I've wanted to do something
with the Carib League for a while, but haven't had any background to draw
off of.

> In terms of rules, it adds Naval class weaponry, diving rules (getting
> the bends etc), rules for underwater spirits and spells,

Any particularly neat spirits?

> a little
> cyberware (peg legs, hook hands, artificial gills, etc), some

Eh, peg legs?
Message no. 24
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Cyberpirates?
Date: Thu, 23 Apr 1998 12:28:00 +0000
> > >From FASA's website:
> > "This Shadowrun sourcebook covers the Caribbean League, the Philippines,
> > the Ivory Coast and the pirate haven of Madagascar, and introduces
> > special rules for water drones and vehicles as well as undersea
> > exploration."
>
> Yeah, I knew that bit. Gotta love those unhelpful FASA blurbs.

Check out my Review in TSS. ( I for get which )

> that was the thing that really had me curious. I've wanted to do something
> with the Carib League for a while, but haven't had any background to draw
> off of.

This will give you background. It helps if you know a bit about the
culture of the area today, and are familiar with the Voundoun rules,
but isn't necessary.

> Any particularly neat spirits?

Ancestor Spirits in Afria. I don't remember any other NEW spirits,
but it has been a while since I looked.

> > a little
> > cyberware (peg legs, hook hands, artificial gills, etc), some
>
> Eh, peg legs?

Yeah, haven't you seen the peg-legged ninja on the cover of Blood in
the Boardroom (my players love to make fun of that picture. But
then, they make fun of all FASA art. Why can a troll NOT have even
remotely symetrical horns?) Frankly, the cyberware in the book was
pretty much uninteresting. It's a location book, with a few "theme"
ideas thrown in to make it more appealing (location books tend to do
the worst)

-=SwiftOne=-
Brett Borger
SwiftOne@***.edu
AAP Techie
Message no. 25
From: "Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM>
Subject: Re: Cyberpirates?
Date: Thu, 23 Apr 1998 09:35:51 -0700
----------
> From: Brett Borger <bxb121@***.EDU>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberpirates?
> Date: Thursday, April 23, 1998 5:28 AM
>
> > > >From FASA's website:
> > > "This Shadowrun sourcebook covers the Caribbean League, the
Philippines,
> > > the Ivory Coast and the pirate haven of Madagascar, and introduces
> > > special rules for water drones and vehicles as well as undersea
> > > exploration."
> >
> > Yeah, I knew that bit. Gotta love those unhelpful FASA blurbs.
>
> Check out my Review in TSS. ( I for get which )
>

Eh, TSS...?

> > that was the thing that really had me curious. I've wanted to do
something
> > with the Carib League for a while, but haven't had any background to
draw
> > off of.
>
> This will give you background. It helps if you know a bit about the
> culture of the area today, and are familiar with the Voundoun rules,
> but isn't necessary.
>

Got any good resources I can look at for current culture? I'm familiar
with the Voundoun rules, and I've read a bit about the subject outside of
the game, but know little about the culture.

> > Any particularly neat spirits?
>
> Ancestor Spirits in Afria. I don't remember any other NEW spirits,
> but it has been a while since I looked.
>

Ah... for some reason that whole underwater thing made me think they'd
contrived new domains... like maybe spirits associated with sunken ships or
something.
Message no. 26
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Cyberpirates?
Date: Thu, 23 Apr 1998 13:26:32 -0400
Jeremy "Bolthy" Zimmerman wrote:
>> > > "This Shadowrun sourcebook covers the Caribbean League, the
>Philippines,
[snip]
>> Check out my Review in TSS. ( I for get which )
>
>Eh, TSS...?

The Shadowrun Supplemental.
http://www.interware.it/users/adamj/tss/
>
>> > that was the thing that really had me curious. I've wanted to do
>something
>> > with the Carib League for a while, but haven't had any background to
>draw
>> > off of.
>>
>> This will give you background. It helps if you know a bit about the
>> culture of the area today, and are familiar with the Voundoun rules,
>> but isn't necessary.
>
>Got any good resources I can look at for current culture? I'm familiar
>with the Voundoun rules, and I've read a bit about the subject outside of
>the game, but know little about the culture.

Don't worry about it. Between awakenings and cp you're basically
covered.
>
>> > Any particularly neat spirits?
>>
>> Ancestor Spirits in Afria. I don't remember any other NEW spirits,
>> but it has been a while since I looked.
>
>Ah... for some reason that whole underwater thing made me think they'd
>contrived new domains... like maybe spirits associated with sunken ships or
>something.

Not that I can recall. I meant elementals specifically (little
things like fire elementals can't manifest underwater and water
elementals are totally invisible... :-).

James Ojaste
Message no. 27
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Cyberpirates?
Date: Thu, 23 Apr 1998 13:38:14 -0500
>
> ----------
> > From: Brett Borger <bxb121@***.EDU>
> > To: SHADOWRN@********.ITRIBE.NET
> > Subject: Re: Cyberpirates?
> > Date: Thursday, April 23, 1998 5:28 AM
> >
> > > > >From FASA's website:
> > > > "This Shadowrun sourcebook covers the Caribbean League, the
> Philippines,
> > > > the Ivory Coast and the pirate haven of Madagascar, and introduces
> > > > special rules for water drones and vehicles as well as undersea
> > > > exploration."
> > >
> > > Yeah, I knew that bit. Gotta love those unhelpful FASA blurbs.
> >
> > Check out my Review in TSS. ( I for get which )
> >
>
> Eh, TSS...?
>
Shadowrun Suplemental (Complied by Adam J, address is in his sig)


> > > Any particularly neat spirits?
> >
> > Ancestor Spirits in Afria. I don't remember any other NEW spirits,
> > but it has been a while since I looked.
> >
>
> Ah... for some reason that whole underwater thing made me think they'd
> contrived new domains... like maybe spirits associated with sunken ships or
> something.
>
Supposedly rules for underwater habitats will be expanded in Target:
Smugglers Haven. Until then, use your best guess. :)

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
"Uh-Oh Toto, it doesn't look like we're gods anymore."
Message no. 28
From: Adam J <fro@***.AB.CA>
Subject: Re: Cyberpirates?
Date: Thu, 23 Apr 1998 19:05:57 -0600
At 13:26 23/04/98 -0400, you wrote:

>>> Check out my Review in TSS. ( I for get which )

#6

>>Eh, TSS...?
>
>The Shadowrun Supplemental.
>http://www.interware.it/users/adamj/tss/

<plug>
The finest Shadowrun magazine on the planet.
</plug>

-Adam J
Had only I talked to Sandy before the Origins nominee's had been annonced.
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
Message no. 29
From: Viking Lord <da_viking@*******.COM>
Subject: Cyberpirates
Date: Mon, 7 Sep 1998 00:48:41 PDT
Does anyone out there have any idea of how much a cyberparrot would cost
me?
Also, what is the base equipment I need to control the guns on a boat or
ship cybernetically?



Forwards My Loyal Vikings!
The Waterlogged Viking Lord


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Message no. 30
From: Death Imp <leprekhorn@*******.COM>
Subject: Re: Cyberpirates
Date: Mon, 7 Sep 1998 02:46:58 PDT
>
>Does anyone out there have any idea of how much a cyberparrot would
cost
>me?
>Also, what is the base equipment I need to control the guns on a boat
or
>ship cybernetically?
>
>

I coulda told ya that! (if you asked nicely :) )




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The Leprekhorn

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Message no. 31
From: Kaptiv Audienz <G8TWAY@***.COM>
Subject: Re: Cyberpirates
Date: Mon, 7 Sep 1998 13:35:08 EDT
In a message dated 9/7/1998 2:49:57 AM US Eastern Standard Time,
da_viking@*******.COM writes:

> Does anyone out there have any idea of how much a cyberparrot would cost
> me?

A box of cyber-crackers?

> Also, what is the base equipment I need to control the guns on a boat or
> ship cybernetically?

I am uncertain, as I do not believe the material costs for such are listed in
any text currently in print that I have either heard of or read and I must
admit, I having been nearly living in my GM's reading room for the last few
days now. I would have to say that one could utilize the Sentry gun systems
from the Field's of Fire text, and have a form of central fire control
network, similar to that found in the Corporate Securities text. I am
uncertain as to what changes one would have to make if Naval Classification
weaponry were to become involved, as the heavier weapons often found on naval
vessels are simply too large for a sentry turret.

Could it be possible to remove the electronics from a Sentry System and
integrate them into the larger turret sizes offered in Rigger 2 or
Cyberpirates using the electronics port and rigger adaptation modifications
within the Rigger 2?
Message no. 32
From: Mongoose <evamarie@**********.NET>
Subject: Re: Cyberpirates
Date: Mon, 7 Sep 1998 15:12:33 -0700
:Does anyone out there have any idea of how much a cyberparrot would cost
:me?

I'd go for a body 0 drone. A body 0 antrhoform (if possible) wold
make a cool "cybermonkey", especially if given robotic ablity. Expensive
toy, though.

:Also, what is the base equipment I need to control the guns on a boat or
:ship cybernetically?


Manuial gunner is possible, but you probaly want a smartlink at least,
and preferably a datajack, a VCR, and some sort of rigger deck. A cranial
deck would be a fun combo with the above drone.

Mongoose
Message no. 33
From: "D. Ghost" <dghost@****.COM>
Subject: Re: Cyberpirates
Date: Mon, 7 Sep 1998 19:00:38 -0500
On Mon, 7 Sep 1998 15:12:33 -0700 Mongoose <evamarie@**********.net>
writes:
>:Does anyone out there have any idea of how much a cyberparrot would
cost
>:me?

> I'd go for a body 0 drone. A body 0 antrhoform (if possible) wold
>make a cool "cybermonkey", especially if given robotic ablity.
Expensive
>toy, though.

Too small ... go with body 1 at least (size of a toaster and up)

>:Also, what is the base equipment I need to control the guns on a boat
or
>:ship cybernetically?

> Manuial gunner is possible, but you probaly want a smartlink at
least,
>and preferably a datajack, a VCR, and some sort of rigger deck. A
cranial
>deck would be a fun combo with the above drone.
>
>Mongoose

That reminds me ... I want those ship construction rules that're supposed
to be on their way to FASA's site ... I feel like a Mervyn's commercial
... "Open. Open. Open."

D. Ghost
(aka Pixel, Tantrum, RuPixel)
o/` Trideo killed the Video Star ... o/`

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Message no. 34
From: Viking Lord <da_viking@*******.COM>
Subject: Re: Cyberpirates
Date: Mon, 7 Sep 1998 23:43:12 PDT
>From: Kaptiv Audienz <G8TWAY@***.COM>

>> Does anyone out there have any idea of how much a cyberparrot would
cost
>> me?
>
>A box of cyber-crackers?
>

HE HE HE HE!!!

>uncertain as to what changes one would have to make if Naval
Classification
>weaponry were to become involved, as the heavier weapons often found on
naval
>vessels are simply too large for a sentry turret.

There is no way my GM is going to let me have heavy naval weapons (I
really wanted a battleship).
That's fine for automated weapons, but can a rigger control guns and
movement at once, or can anyone with a datajack link into guns to fire
them?


Forwards My Loyal Vikings!
The Waterlogged Viking Lord


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Message no. 35
From: Viking Lord <da_viking@*******.COM>
Subject: Re: Cyberpirates
Date: Mon, 7 Sep 1998 23:48:01 PDT
>> I'd go for a body 0 drone. A body 0 antrhoform (if possible) wold
>>make a cool "cybermonkey", especially if given robotic ablity.
>Expensive
>>toy, though.
>
>Too small ... go with body 1 at least (size of a toaster and up)
>
How heavy would that be, hopefully it can sit on my shoulder (oops I'm a
troll anyway).

>>:Also, what is the base equipment I need to control the guns on a boat
>or
>>:ship cybernetically?

>>and preferably a datajack, a VCR, and some sort of rigger deck. A
>cranial
>>deck would be a fun combo with the above drone.
>>Mongoose

I'm the captian, not the rigger, I don't have enough essence for a VCR
anyway.



Forwards My Loyal Vikings!
The Waterlogged Viking Lord


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Message no. 36
From: Mongoose <evamarie@**********.NET>
Subject: Re: Cyberpirates
Date: Tue, 8 Sep 1998 02:56:14 -0700
:>>:Also, what is the base equipment I need to control the guns on a boat
:>or
:>>:ship cybernetically?
:
:>>and preferably a datajack, a VCR, and some sort of rigger deck. A
:>cranial
:>>deck would be a fun combo with the above drone.
:>>Mongoose
:
:I'm the captian, not the rigger, I don't have enough essence for a VCR
:anyway.


In that case all you need is a voice modulator (amplification)! (or
maybe a hard to jam radio). You'll have a gunner if you have helmsman.
You could maybe use a target designator; there is an implant lazer
designator in Cybertechnolgy, but the range seem low for naval duty.

Mongoose
Message no. 37
From: Dom T-J <phobic@**.NET.AU>
Subject: Re: Cyberpirates
Date: Tue, 8 Sep 1998 18:36:39 +1000
>That's fine for automated weapons, but can a rigger control guns and
>movement at once, or can anyone with a datajack link into guns to fire
>them?

I'd dare say that on military equipment such as a battleship, yes, a
datajack would be sufficient to give the guns a command to fire. You
wouldn't get any rigging bonuses tho.
Phobic
"He who fears nothing save fear itself. And trolls with clubs."
Message no. 38
From: Bob Tockley <zzdeden@****.ASGARD.NET.AU>
Subject: Re: Cyberpirates
Date: Tue, 8 Sep 1998 19:41:14 +1000
>That's fine for automated weapons, but can a rigger control guns and
>movement at once, or can anyone with a datajack link into guns to fire
>them?

Technically, firing weapons and controlling weapons are mutually exclusive
as both require Complex Actions. As to whether anyone with a datajack link
can utilize automated weapons for combat, I'd probably say so - assuming
the vehicle itself was equipped with the required Datajack Port.
Characters without rigger control gear, however, would receive no
reaction/initiative bonuses or rigger abilities.
- ARKHAM
"A mind is a terrible thing to waste somebody with..."
Message no. 39
From: Viking Lord <da_viking@*******.COM>
Subject: Re: Cyberpirates
Date: Tue, 8 Sep 1998 03:19:59 PDT
>From: Bob Tockley <zzdeden@****.ASGARD.NET.AU>

>Technically, firing weapons and controlling weapons are mutually
exclusive
>as both require Complex Actions. As to whether anyone with a datajack
link
>can utilize automated weapons for combat, I'd probably say so -
assuming
>the vehicle itself was equipped with the required Datajack Port.
>Characters without rigger control gear, however, would receive no
>reaction/initiative bonuses or rigger abilities.
>- ARKHAM
> "A mind is a terrible thing to waste somebody with..."

So a rigger to control the boat and someone to fire the guns.
A commlink 4 with crypto circuit a cyberparrot to kepp me company and
when I'm too close to fire the guns I'll swing across the gap and board
'em.
Would anyone here be slightly amazed by a troll swinging onto their
boat?



Forwards My Loyal Vikings!
The Waterlogged Viking Lord


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Message no. 40
From: Death Imp <leprekhorn@*******.COM>
Subject: Re: Cyberpirates
Date: Tue, 8 Sep 1998 22:41:12 PDT
>
>:>>:Also, what is the base equipment I need to control the guns on a
boat
>:>or
>:>>:ship cybernetically?
>:
>:>>and preferably a datajack, a VCR, and some sort of rigger deck. A
>:>cranial
>:>>deck would be a fun combo with the above drone.
>:>>Mongoose
>:
>:I'm the captian, not the rigger, I don't have enough essence for a VCR
>:anyway.
>
>
> In that case all you need is a voice modulator (amplification)!
(or
>maybe a hard to jam radio). You'll have a gunner if you have helmsman.
>You could maybe use a target designator; there is an implant lazer
>designator in Cybertechnolgy, but the range seem low for naval duty.
>
>Mongoose
>

Ultrasound might work better and have longer range.




Whoohooahahahha,
The Leprekhorn

What would you do with a brain if you had one?
- Dorothy, The Wizard of OZ
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Message no. 41
From: Death Imp <leprekhorn@*******.COM>
Subject: Re: Cyberpirates
Date: Tue, 8 Sep 1998 22:43:54 PDT
>Would anyone here be slightly amazed by a troll swinging onto their
>boat?

>Forwards My Loyal Vikings!
> The Waterlogged Viking Lord

Hell, I know I would!!




Whoohooahahahha,
The Leprekhorn

What would you do with a brain if you had one?
- Dorothy, The Wizard of OZ
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Message no. 42
From: Roger roger@*******.freeserve.co.uk
Subject: Cyberpirates
Date: Sat, 24 Jul 1999 13:41:41 +0100
Hi guys,

Ive recently picked up a copy of "Cyberpirates" and I was wondering if
anybody on the list has run a game using the source information contained in
it.

Also have any of you tried adding to it or locating other stuff off the web,
if so where ?

Regards,

Roger.
Message no. 43
From: Twist0059@***.com Twist0059@***.com
Subject: Cyberpirates
Date: Sat, 24 Jul 1999 11:33:04 EDT
In a message dated 7/24/99 8:42:57 AM Eastern Daylight Time,
roger@*******.freeserve.co.uk writes:

> Ive recently picked up a copy of "Cyberpirates" and I was wondering if
> anybody on the list has run a game using the source information contained
in
> it.


Everybody I know just uses Cyberpirates as a tri-place book with some nice
water rules. I've heard now and again of GMs running a pirate campaign, but
I've never seen much after that. The essence Shadowrun, it seems, will
always be shadowrunning. :-) Although, the Target Smugglers book was nice
for finally getting the damn Border Crossing Table and smuggling routes for
fun, as well as the mini-place books. Still, I don't know many groups which
run smuggling campaigns as more than a couple one-shots.




-Twist
Message no. 44
From: Gurth gurth@******.nl
Subject: Cyberpirates
Date: Sat, 24 Jul 1999 20:11:40 +0200
According to Twist0059@***.com, at 11:33 on 24 Jul 99, the word on
the street was...

> Everybody I know just uses Cyberpirates as a tri-place book with some nice
> water rules. I've heard now and again of GMs running a pirate campaign

*raises hand* I run a pirate campaign, using Cyberpirates.

> but I've never seen much after that. The essence Shadowrun, it seems,
> will always be shadowrunning. :-)

What we've so far found is that half the time, pirating = shadowrunning.
Although perhaps this also has to do with our group trying to find a
direction, and the GMs (we take turns) being used to the traditional "you
get hired to do a job" style of adventure rather than ones where the
players decide which way to go to make money.

--
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Cooking with the devil, frying down in hell.
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
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Message no. 45
From: Ereskanti@***.com Ereskanti@***.com
Subject: Cyberpirates
Date: Sat, 24 Jul 1999 23:14:17 EDT
In a message dated 7/24/1999 7:42:57 AM US Eastern Standard Time,
roger@*******.freeserve.co.uk writes:

> Ive recently picked up a copy of "Cyberpirates" and I was wondering if
> anybody on the list has run a game using the source information contained
in
> it.

Yes, and we found it very fun, if just a *BIT* beyond the standard levels of
Shadowruns' perceived "Power Scale". Admittedly, the biggest lesson we ever
got was Freeze Water at a target more than 500 meters down....

> Also have any of you tried adding to it or locating other stuff off the
web,
> if so where ?

Of course we've added to it, but I'm not really certain by what you want to
look for?

-K
Message no. 46
From: Roger roger@*******.freeserve.co.uk
Subject: Cyberpirates
Date: Sun, 25 Jul 1999 12:51:28 +0100
> Of course we've added to it, but I'm not really certain by what
> you want to
> look for?


Sorry I should have made it a bit clearer. Do you know of any internet sites
that have good support information or resources that can be utilized for
Cyberpirates ?

Regards,

Roger.
Message no. 47
From: Rand Ratinac docwagon101@*****.com
Subject: Cyberpirates
Date: Mon, 29 Nov 1999 16:53:08 -0800 (PST)
Hoi, peeps.

I'm looking for someone to play a mage in my
Cyberpirate PBeM game. The other players would prefer
a hermetic, but that's not set in stone.

This is NOT a first-come, first-served thing. I am
looking for one player (just one) to replace a
long-term player of mine I've lost due to personal
problems. He was going to play the second of two mages
in the game. I've gone to some trouble to select a
group of the best players I've played with or GMed for
- so if you want in, you'll HAVE to impress me. If
you're not selected, but you're interested in lurking,
you're welcome to do so.

Anyway, the game is fairly low-powered. If you're
interested, let me know and I'll tell you the
restrictions on character generation.

The game hasn't started yet, but it will be starting
soon. Whoever gets the position will join the game
once they're ready as an "employee" of the crew.

As I said, you express interest, I give you the
restrictions - then you submit a character. An
interesting "concept" would be welcome, but the
biggest concern is background. I'll be looking for
someone who's a good writer and has a good
imagination.

So let me know if you'd like to play. Oh, and if you
need character references from players of mine, just
ask. On this list, Manx, Starrngr and Mike Coleman can
vouch for me. :)

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

S.S. f. P.S.C. & D.J.

.sig Sauer
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Message no. 48
From: Ereskanti@***.com Ereskanti@***.com
Subject: Cyberpirates
Date: Mon, 29 Nov 1999 22:39:25 EST
In a message dated 11/29/1999 7:53:46 PM US Eastern Standard Time,
docwagon101@*****.com writes:

> So let me know if you'd like to play. Oh, and if you
> need character references from players of mine, just
> ask. On this list, Manx, Starrngr and Mike Coleman can
> vouch for me. :)

And of course MY opinion doesn't count at all. ;-P

-K
"Bastard GM" (as dubbed by Doc' ;-)
[Hoosier Hacker House]
[http://members.aol.com/hhackerh/index.html]
ICQ#-51511837
Message no. 49
From: Rand Ratinac docwagon101@*****.com
Subject: Cyberpirates
Date: Mon, 29 Nov 1999 20:37:24 -0800 (PST)
> > So let me know if you'd like to play. Oh, and if
you need character references from players of mine,
just ask. On this list, Manx, Starrngr and Mike
Coleman can vouch for me. :)
>
> And of course MY opinion doesn't count at all. ;-P
> -K

No, you're a player reference. Those guys can
reference for me as a GM, although Starrngr is a
little iffy there as the game hasn't quite started
yet. :)


====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

S.S. f. P.S.C. & D.J.

.sig Sauer
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Message no. 50
From: Damian Robinson max_rob@***.com.au
Subject: Cyberpirates
Date: Tue, 30 Nov 1999 17:10:44 +1100
I Suppose I can get my SR fix this way.

I'm interested in playing...
and I don't think I need a ref for you as a GM...
after all, you put up with me as GM once.
Hell, so did Manx!
--
Cheers
Damian & Leigh-anne

Home Page:
http://www.geocities.com/Area51/Dreamworld/4808/

ICQ?
His #14030875
Hers #37896626

"Guns are no more responsible for killing people than spoons are
responsible for making Rosie O'Donnell and Oprah Winfrey fat."
-- Unknown
Message no. 51
From: Damian Robinson max_rob@***.com.au
Subject: Cyberpirates
Date: Tue, 30 Nov 1999 17:13:37 +1100
<Snip>
Do'h! sorry all, should have gone private mail...
--
Cheers
Damian & Leigh-anne

Home Page:
http://www.geocities.com/Area51/Dreamworld/4808/

ICQ?
His #14030875
Hers #37896626

"Guns are no more responsible for killing people than spoons are
responsible for making Rosie O'Donnell and Oprah Winfrey fat."
-- Unknown
Message no. 52
From: abortion_engine abortion_engine@*******.com
Subject: Cyberpirates
Date: Tue, 30 Nov 1999 08:10:03 -0500
> I'm looking for someone to play a mage in my
> Cyberpirate PBeM game. The other players would prefer
> a hermetic, but that's not set in stone.

Speaking of PBeM, could someone give me some more details on how this works?
I'd love to play--hell, I'd love to play this one--but I still don't
understand the concept. Doc, could you fill in some details?

> - so if you want in, you'll HAVE to impress me. If
> you're not selected, but you're interested in lurking,
> you're welcome to do so.

Perhaps I could lurk this game? To understand what's going on?

Maybe you should reply by personal e-mail, Doc. I'd really appreciate it.
Message no. 53
From: Ahrain Drigar ahrain_drigar@*******.com
Subject: Cyberpirates
Date: Wed, 01 Dec 1999 01:44:05 EST
>From: "abortion_engine" <abortion_engine@*******.com>
>Subject: Re: Cyberpirates
>Date: Tue, 30 Nov 1999 08:10:03 -0500
>
> > <snip Doc>

<SNIP A_E>
>

I, too, would like to know more, and would be interested. But, alas, with a
very small rep score, I will hope to settle for lurking the shadows.

Ahrain

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Message no. 54
From: James Dening james@************.force9.co.uk
Subject: Cyberpirates
Date: Tue, 21 Mar 2000 15:50:59 -0000
Salty said

>> Hmmm. .. I've still got a pirate character kicking arount, too. Cybered up
enough that he's effectively a merman. I'd love to play him some time. . . .anyone
want to run a PBeM Cyberpirates game? :)

Get thee to cyberpirates@*******.com and lurk in Doc's Cyberpirates PBEM!

"Oh ma god....'e eez serving ze white wine wiz ze steak. Kill 'im!!!"
Pierre 'Le Dandy' LePain, Mage and Bon Viveur...

J.
Message no. 55
From: NaCl(aq) jed7466@******.isc.rit.edu
Subject: Cyberpirates
Date: Tue, 21 Mar 2000 11:17:19 -0500
James Dening wrote:

> Salty said
>
> >> Hmmm. .. I've still got a pirate character kicking arount, too. Cybered up
> enough that he's effectively a merman. I'd love to play him some time. . . .anyone
> want to run a PBeM Cyberpirates game? :)
>
> Get thee to cyberpirates@*******.com and lurk in Doc's Cyberpirates PBEM!

I see someone knows a little chemistry. :) I'd love to lurk, but I'm almost a total
newbie at mailing lists. I tried to go to onelist.com and subscribe, but the URL
doesn't work. Help?

--
NaCl(aq)
-------------
Message no. 56
From: Rand Ratinac docwagon101@*****.com
Subject: Cyberpirates
Date: Tue, 21 Mar 2000 15:30:32 -0800 (PST)
> Salty said
>
> >> Hmmm. .. I've still got a pirate character
> kicking arount, too. Cybered up
> enough that he's effectively a merman. I'd love to
> play him some time. . . .anyone
> want to run a PBeM Cyberpirates game? :)
>
> Get thee to cyberpirates@*******.com and lurk in
> Doc's Cyberpirates PBEM!
>
> "Oh ma god....'e eez serving ze white wine wiz ze
> steak. Kill 'im!!!"
> Pierre 'Le Dandy' LePain, Mage and Bon Viveur...
>
> J.

Thanks for the ad, James. :)

Seriously, though, if anyone wishes to lurk in my
Cyberpirates game, you're welcome, although I can't
promise openings for players for a while.

I think the address to actually sign up is
cyberpirates-subscribe@*******.com, or something like
that. I haven't actually used it myself. :) Subject:
Subscribe, body should be left blank.

Oh, and James...shouldn't that be Bon Voyeur? :)

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'-booner)

S.S. f. P.S.C. & D.J.

.sig Sauer

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