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Message no. 1
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Wed, 17 Jun 1998 20:59:54 +1200
Quoth Gurth (1133 16-06-98 NZT):

> Danyel N Woods said on 12:35/16 Jun 98,...
>
> > I just borrowed a copy of Cyberpirates off someone, and after
reading
> > it, it occurred to me that either the Stuart-class corvette has a
> > misprinted Hull attribute, or it's horrifically under-armed for a
> > thousand-ton ship. Hell, there are 250t missile boats *today* that
> > mount heavier loads than an autocannon and sixteen anti-tank(?)
> > missiles.
>
> The hull rating might be about right, after all the Japanese
> Akihito-class nuclear aircraft carrier (125,000 tons) has a Hull of
> 9. The table on page 163 of Cyberpirates gives Hull ratings based
> on displacement, and from that the Stuart masses between 1000
> and 5000 tons.

Precisely. I'm not arguing the system, just this ship's particular
rating. I'll quote some RL examples for comparison:
* Osa-II missile boat, Hull 2 (approx 250-300 tons))
Mounts two twin-30mm cannon, four SS-N-2 'Styx' anti-ship missiles.
* Nanuchka missile corvette, Hull 3 (approx 850 tons)
Mounts one 76mm light naval gun, six SS-N-9 'Siren' anti-ship
missiles, one twin-rail launcher with 22 SA-N-4 SAMs, one 30mm rotary
cannon.
* Argentine A-69 class 'light frigate'. Hull 4 (approx 1200 tons).
One 100mm light naval gun, one twin-40mm cannon, four Exocet
anti-ship missiles, and two tubes for anti-submarine torpedoes.

So while the _Stuart_ has a Hull rating that pegs it as being about the
A-69's size, its weapons are worse than those of the Osa or Nanuchka
classes, while the description puts it about the Nanuchka's size and
role, which I feel is a little wierd. I could invent a whole range of
small ships based on today's vessels and these designs off the top of my
head (at least sizes and weapon fits), but I won't post them unless
anyone asks. Takers?

> I'd still like to see the ship design rules, though, to see about
> designing a ship like that myself... I'm wondering if FASA could
> be persuaded to post them on their web site...

I hope they can be persuaded - I'd like to verify my own designs and
modifications against canon rules - but unless they're printed in some
future sourcebook, the chances of our getting our grubby little mitts on
those rules are probably somewhere between 'slim' and 'again with the
jokes, huh?'. I mean, if we get those rules, pretty soon there's going
to be major naval battles all over the place as shadowrunners/pirates
buy up shipyards and have 'my ship's tougher than yours' competitions.
Waitaminute - naval battles? Would that spoil something FASA has
planned? Hmmm...

> The armament seems a bit light, although Outlaw missiles aren't
> anti-tank, they're "multi-platform" missiles according to Rigger 2,
> being launched from aircraft, ships, and ground vehicles -- sort of
> like the American Harpoon or Standard missiles, I imagine
> (although those are only fired from two types of vehicle, I know).

Humph. 'Multi-platform' just means that anything big enough to carry
the launcher can shoot Outlaws. I assumed that the Outlaw was used for
clobbering ground targets like vehicles and bunkers, so I figured
'anti-tank' was a fair classification. I seriously doubt that any
naval commander worth his stripes would want a command that only packed
sixteen of those rinky-dink missiles. (What's the damage code on an
Outlaw-II anyway? I rather doubt it's anything big enough to do
anything but inconvenience anything larger than Ocean Commanders or
*maybe* another Hull 1-2 vessel.)

> > So, would someone please direct me to the on-line
> > Cyberpirates errata sheet, or tell me where I can find the
discussions
> > in the list archives?
>
> I don't think we had a discussion about that, and on-line errata
> sheets are hard to come by for SR books AFAIK (unless
> somebody's made them and hasn't mentioned it anywhere I
> could have read it).

No Cyberpirates errors discussion as yet? Well, there's no time like
the present, is there? :-) I've got the book to hand, the time to kill
(bar those pesky exams), and the expertise(?). Anybody with any
questions about CP, throw 'em out here!

For another of my pet hates: Active Sonar knocks 2 points off the Sonar
Signature ratings of all targets within range, including the parent
ship, which means that if the parent ship has a high signature to begin
with, the chances of its being detected are still fairly low - which, as
far as I know, is bull. My reading on the subject says that active
sonar ('Yankee search') _automatically_ grants _all_ passive sonar
listeners within range a detection on the sonar-source.

Suggested fix: if a sonar source uses Active Sonar, any passive sonar
system within _twice_ the active sonar's range and in the same thermal
zone _automatically_ detects the emitter source and classifies it as if
it had two successes on the Sonar Results Table. (ie. everyone knows
that there's a sub/surface ship/sonobuoy/helicopter out there that's
hunting big game and doesn't care who knows it.) A Sonar Test can be
made to get more details of the contact, but is always treated as if it
got a minimum of two successes (i.e. 1-2 successes count as 2, 3 or 4
act as normal.)

Those in a _different_ thermal zone to the active source make a standard
Sonar Check with a modifier of +4 for every difference in thermal
conditions - this goes for any Active Sonar detection attempt through
thermoclines, too - but a -6 modifier for the searcher's use of Active
sonar. Any success by the listener means that they know someone is
using active sonar - _what_ is using it depends on the circumstances.

Just to sum up: Using active sonar:
Each thermocline between vessels +4
Vessel is using its active sonar -4 (all other vessels,
for detection by searcher)
Vessel is using active sonar -6 (active ship's Sonar
Sig for detection by other vessels)

Other sonar modifiers apply as usual.

An example would be nice, yes? Here it is:
A Vaneyev-class diesel sub (Sonar 4, Sonar Sig 6) has been knocking off
Malaysian freighters, and is currently below a thermocline. A UCASN New
Hampshire class attack submarine (Sonar 9, Sonar Sig 8) sent to hunt the
pirates is also under the thermocline, and decides to use Active Sonar
to either detect the Vaneyev or spook it into doing something stupid. A
single PING goes out from the nuke boat to 22.5 kilometres. The Vaneyev
is lucky enough to be 30 klicks away, but hears the PING and immediately
knows that there's another sub out for its blood. Thinking he'll be
clever, the Vaneyev's captain takes his boat up through the thermocline
and out of the New Hampshire's immediate vision.

Closing the range to some 20 kilometres, the New Hampshire again uses
its active sonar. This time, the Vaneyev is within range.
The New Hampshire rolls its 9 Sonar dice against the Vaneyev's Sonar Sig
of 6, (-4 for Active search, +4 for thermocline, +2 for range) with a
final TN of 8. They get two successes: they've detected another sub,
but can't be exactly sure of who it is.
The Vaneyev again hears the PING. Rolling its 4 Sonar dice against the
New Hampshire's Sonar Sig of 8 (-6 for Active search, +4 for
thermocline, +2 for range, final TN 8), they manage three successes!
The Vaneyev now knows that there's a nuclear attack sub out there -
their day just took a real nose-dive. What's worse is the fact that the
nuke boat knows they're there, too.
The pirate captain begins to wish he'd saved the Karma from that sonar
test...

Ah, what the hell, let's have a second example:
HMNZS Achilles, a modified Aohana-class frigate (Sonar 4, Sonar Sig 4),
is out hunting the same pirate pack. Sending her Stuart-class escort
(Sonar 3, Sonar Sig 4) out to play stalking horse, Achilles awaits her
chance.
This Vaneyev, having heard that there's a UCAS attack sub in the
neighbourhood, has decided that he's done enough for this month and is
making a high-speed run back to high base in Indonesian waters under the
thermocline.

The Stuart turns on its Active Sonar when the Vaneyev is 12.5 kilometres
away. Rolling 4 Sonar dice against the Stuart's Sonar Sig of 4 (TN 2
after all modifiers), the Vaneyev gets four successes. The sonarman has
sharp enough ears to classify that pulse from the south-east as coming
from HMNZS Hawk, a corvette that specialises in sub-hunting and has a
kill already.
Meanwhile, Hawk rolls her 3 Sonar Dice against the Vaneyev's Sonar Sig
of 6 (final TN of 10), and doesn't get a single success; they can't hear
a thing with a sonar set that poor. Oh, well; she's only there as a
decoy anyway...

Thinking he'll be smart, the Vaneyev's skipper sees which way Hawk is
going - east - and decides to head north. When he's sure he's out of
the corvette's earshot, he climbs above the layer to see what's
happening - and finds the way blocked by a line of Active sonobuoys laid
by Achilles' helicopter. Though there's scant chance they'll hear him
if he ducks back under the layer, he'd rather not risk meeting the
helicopter/aircraft that laid them, and turns west.

Where Achilles herself is waiting. She gets the first sniff of the sub
at 12.5 kilometres, and rolls 4 Sonar dice against the Vaneyev's Sonar
Sig of 6 (TN 9 due to cavitation, surface-ship, and range mods) and gets
one success. 'Waitaminute, that's not normal sea-noise...'
The Vaneyev rolls her Sonar against Achilles' Sonar Sig of 4 (TN 6 due
to range), but generates no successes of her own. The noise of the
water flowing over the hull is blanking out the hydrophones.

Achilles, suspecting she's got a customer, starts up her active sonar
when the Vaneyev reaches 10 kilometres out. The PING catches the
Vaneyev still above the thermal layer. Sonar 4 against TN (6 -2
(cavitation) -4 (Active search) +3 (surface ship) +2 (range)) 5, getting
two successes. 'There're aren't any friendly boats in this area, are
there?'
The Vaneyev can't help but hear the PING, and immediately knows she's
been nabbed by a warship, but the sonarman tries to classify the threat
as the captain begins evasive manoeuvres: Sonar 4 against TN (4 -6
(Active search) +2 (range)) 2 (minimum). They get four successes, and
they know just how badly they're screwed.
The captain panics and launches a pair of MADCAPs at Achilles, making
his identity moot: 'he fired on us, he's a threat. Kill him.' Two
ASROCs later, no more pirates.

Jee-zus, but that went on for a while. I didn't realise representing
the true drawbacks of active sonar would be so complicated (or
long-winded!)
Anybody want to punch holes in this? (Preferably not MADCAP-sized ones,
but if you gotta...)

(And I *know* the book system is simpler; this one is more realistic.
Use what you like.)

Danyel Woods - 9604801@********.ac.nz
'...They're banging away with their active sonars, but no-one's
listening.'
'What do you mean?'
'Well, they're doing close on thirty knots. At that speed, they
could run over my daughter's stereo and not hear it.'
Message no. 2
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Wed, 17 Jun 1998 10:42:08 -0400
Danyel N Woods wrote:
>> > I just borrowed a copy of Cyberpirates off someone, and after
>reading
>> > it, it occurred to me that either the Stuart-class corvette has a
>> > misprinted Hull attribute, or it's horrifically under-armed for a
>> > thousand-ton ship. Hell, there are 250t missile boats *today* that
>> > mount heavier loads than an autocannon and sixteen anti-tank(?)
>> > missiles.
[snip]
>Precisely. I'm not arguing the system, just this ship's particular
>rating. I'll quote some RL examples for comparison:
[snip]
>role, which I feel is a little wierd. I could invent a whole range of
>small ships based on today's vessels and these designs off the top of my
>head (at least sizes and weapon fits), but I won't post them unless
>anyone asks. Takers?

Woo hoo! Please! If I can't have ship construction rules, maybe we
can at least get someone who knows what they're talking about to build
us a fleet or three! :-)

>> I'd still like to see the ship design rules, though, to see about
>> designing a ship like that myself... I'm wondering if FASA could
>> be persuaded to post them on their web site...
>
>I hope they can be persuaded - I'd like to verify my own designs and
>modifications against canon rules - but unless they're printed in some
>future sourcebook, the chances of our getting our grubby little mitts on
>those rules are probably somewhere between 'slim' and 'again with the
>jokes, huh?'. I mean, if we get those rules, pretty soon there's going
>to be major naval battles all over the place as shadowrunners/pirates
>buy up shipyards and have 'my ship's tougher than yours' competitions.

I doubt it - ships are *expensive*. I could see a pirate group starting
out with one, or a GM "loaner" for a mission or two, but...

>Waitaminute - naval battles? Would that spoil something FASA has
>planned? Hmmm...

I doubt it... There's not much (if any) room in the current publishing
schedule for quite a while - I'd suspect time limitations more than
anything. I'd like to see them improve their net presence and just
post the stuff if they're not going to print it soon.

>> > So, would someone please direct me to the on-line
>> > Cyberpirates errata sheet, or tell me where I can find the
>discussions
>> > in the list archives?
>>
>> I don't think we had a discussion about that, and on-line errata
>> sheets are hard to come by for SR books AFAIK (unless
>> somebody's made them and hasn't mentioned it anywhere I
>> could have read it).
>
>No Cyberpirates errors discussion as yet? Well, there's no time like
>the present, is there? :-) I've got the book to hand, the time to kill
>(bar those pesky exams), and the expertise(?). Anybody with any
>questions about CP, throw 'em out here!

Well, we've discussed some stuff, but CP was much more watertight than
R2, so we just sort of skimmed over it and dove right into BitB. ;-)

>For another of my pet hates: Active Sonar knocks 2 points off the Sonar
>Signature ratings of all targets within range, including the parent
>ship, which means that if the parent ship has a high signature to begin
>with, the chances of its being detected are still fairly low - which, as
>far as I know, is bull. My reading on the subject says that active
>sonar ('Yankee search') _automatically_ grants _all_ passive sonar
>listeners within range a detection on the sonar-source.
[snip 52 Mp ;-)]

If I ever use sub fights, I'll look up these rules... :-)

James Ojaste
>
Message no. 3
From: Steven McCormick <stardust@***.NET>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Wed, 17 Jun 1998 13:00:19 -0500
At 08:59 PM 6/17/98 +1200, Danyel Woods wrote:
>An example would be nice, yes? Here it is:
>A Vaneyev-class diesel sub (Sonar 4, Sonar Sig 6) has been knocking off
>Malaysian freighters, and is currently below a thermocline. A UCASN New
>Hampshire class attack submarine (Sonar 9, Sonar Sig 8) sent to hunt the
>pirates is also under the thermocline, and decides to use Active Sonar
>to either detect the Vaneyev or spook it into doing something stupid. A
>single PING goes out from the nuke boat to 22.5 kilometres. The Vaneyev
>is lucky enough to be 30 klicks away, but hears the PING and immediately
>knows that there's another sub out for its blood. Thinking he'll be
>clever, the Vaneyev's captain takes his boat up through the thermocline
>and out of the New Hampshire's immediate vision.

Actually, the diesel boat would probably have a higher sonar signature than
the nuke boat. A diesel boat, submerged and running on its batteries is
one of the quietest ships in the ocean, and even a nuke boat in a REALLY
dicey situation will shift from reactor power to batteries to reduce high
frequency signals emitted (mainly) by it's turbine generaters. The reason
that diesel boats aren't not widely used any more is because of their
limited range, speed and depth capability. They do make very good coastal
defense platforms, though. Also, a diesel boat's generally smaller size
makes it somewhat harder to pick up with active sonar.
Another point. Submarines almost never use their active sonar (stealth is
an extremely high priority) and usually the only reason they do is to get a
final range to target on an already good fire control solution, which means
that the target has already been detcted and tracked. So basically what
the target would hear is a ping, immediately followed by the dreaded
announcement from sonar of "TORPEDO IN THE WATER!!". Surface ships, on the
other hand, ping almost constantly when they are sub hunting, they don't
worry about stealth (a submarine always knows when there is a skimmer in
the area) and their passive sonar suites aren't quite as effective due to
surface noise and own ship noise (i.e. speed, cavitation, etc.).

BlueMule
There are two kinds of ships, submarines and targets. :)
Message no. 4
From: Gurth <gurth@******.NL>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Wed, 17 Jun 1998 20:36:14 +0100
Danyel N Woods said on 20:59/17 Jun 98,...

> Precisely. I'm not arguing the system, just this ship's particular
> rating. I'll quote some RL examples for comparison:
[snipped]
I'll take your word for it; I only have a passing knowledge of
naval vessels. AFVs are more my cup of tea.

> So while the _Stuart_ has a Hull rating that pegs it as being about the
> A-69's size, its weapons are worse than those of the Osa or Nanuchka
> classes

I noticed that, yes. Unfortunately, until we get the ship design
rules we won't know whether this is the limit of what can be put
onto a Hull 4 ship, or whether a more realistic armaments fit can
be installed...

> > I'd still like to see the ship design rules, though, to see about
> > designing a ship like that myself... I'm wondering if FASA could
> > be persuaded to post them on their web site...
>
> I hope they can be persuaded - I'd like to verify my own designs and
> modifications against canon rules - but unless they're printed in some
> future sourcebook, the chances of our getting our grubby little mitts on
> those rules are probably somewhere between 'slim' and 'again with the
> jokes, huh?'.

Well, the way I figure it, if FASA doesn't intend to put them into
an upcoming book (anyone have any info here? No? Why am I not
surprised?) they have nothing to lose by posting them on their
web site; in fact I'd call it customer service if they did... Nothing
much useful is on FASA's web site as it is...

> Humph. 'Multi-platform' just means that anything big enough to carry
> the launcher can shoot Outlaws.

Of course it does. However it also means (IMO) that the missile is
designed for that sort of thing. IRL you should be able to put a
launcher for AGM-65 Maverick missiles on a tracked chassis or a
ship; it's not done, though, because of a variety of reasons that in
part have to do with the weapon having been designed as an
aircraft-launched missile. The Outlaw missiles from R2 would be
designed for installing on lots of different launch vehicles from
the outset.

> I assumed that the Outlaw was used for
> clobbering ground targets like vehicles and bunkers, so I figured
> 'anti-tank' was a fair classification. I seriously doubt that any
> naval commander worth his stripes would want a command that only packed
> sixteen of those rinky-dink missiles. (What's the damage code on an
> Outlaw-II anyway? I rather doubt it's anything big enough to do
> anything but inconvenience anything larger than Ocean Commanders or
> *maybe* another Hull 1-2 vessel.)

Outlaw II is 20D, Outlaw-I and -IA are 14D. The difference is
mainly that Outlaw-II is a top-attack missile like the RL Bofors
BILL anti-tank missile, so I guess you're mroe or less right in
assuming it's primarily an AT weapon, not anti-ship.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
An intelligent computer would be one that doesn't work most of the time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 5
From: Sommers <sommers@*****.UMICH.EDU>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Wed, 17 Jun 1998 15:58:21 -0400
[Snip]

>> Humph. 'Multi-platform' just means that anything big enough to carry
>> the launcher can shoot Outlaws.
>
>Of course it does. However it also means (IMO) that the missile is
>designed for that sort of thing. IRL you should be able to put a
>launcher for AGM-65 Maverick missiles on a tracked chassis or a
>ship; it's not done, though, because of a variety of reasons that in
>part have to do with the weapon having been designed as an
>aircraft-launched missile. The Outlaw missiles from R2 would be
>designed for installing on lots of different launch vehicles from
>the outset.
>

[Snip]

Perfect example, if a little outdated, is the TOW. You go from man portable
(with a 2 man crew), to mounted on a jeep, APC or tank, up to the winglets
of a AH64 Huey Cobra. All of them are anti-tank, but the mounting is changed.

>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
[Snip sig]

Sommers
"Burn baby burn! Yeah, yeah yeah!!!"
Message no. 6
From: ArcLight <arclight@**************.COM>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Wed, 17 Jun 1998 23:10:21 +0200
Sommers wrote:

> [Perfect example, if a little outdated, is the TOW. You go from man portable
> (with a 2 man crew), to mounted on a jeep, APC or tank, up to the winglets
> of a AH64 Huey Cobra. All of them are anti-tank, but the mounting is changed.

You mean: AH-64 apache or UH-1 Huey or AH-1 Cobra

And the TOW is not mounted on the first two, only on Cobra.
The AH-64 has Hellfires for AT role, the Hueys never had real ATGM, IIRC.


--
ArcLight
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
A sucking chest wound is nature's way of telling you to slow down.
Message no. 7
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Wed, 17 Jun 1998 17:33:19 -0500
On Wed, 17 Jun 1998 23:10:21 +0200 ArcLight <arclight@**************.COM>
writes:
>Sommers wrote:
>>[Perfect example, if a little outdated, is the TOW. You go from man
portable
>>(with a 2 man crew), to mounted on a jeep, APC or tank, up to the
winglets
>>of a AH64 Huey Cobra. All of them are anti-tank, but the mounting is
changed.

>You mean: AH-64 apache or UH-1 Huey or AH-1 Cobra
>
>And the TOW is not mounted on the first two, only on Cobra.
>The AH-64 has Hellfires for AT role, the Hueys never had real ATGM,
IIRC.
>
>
>--
>ArcLight
<SNIP Sig>

Yup Yup. UH-1 Huey (or rather UH-1 Iroquois) was an Assault Chopper (ie
dumps troops rather than attacks armor :). UH-1's were typically fitted
with XM16 system (4 M60 7.62 mm machine guns, + 2 XM157 or XM158 7 shot
launchers for 69.85 mm 'Mighty Mouse' rockets) ... there were of course
other fittings :)
(All of this, btw, is from the _World_Military_Power_ book ... That's one
cool book :)

Anybody want to guess on stats for the 'Mighty Mouse' rockets? (I just
like the name :)

The AH-64, and the AH-1 where Attack Choppers so they got the TOWs (or
Hellfires) ...

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"

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Message no. 8
From: Craig S Dohmen <dohmen@*****.COM>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Wed, 17 Jun 1998 20:03:17 -0400
> -----Original Message-----
> From: Shadowrun Discussion [mailto:SHADOWRN@********.ITRIBE.NET]On
> Behalf Of Steven McCormick
> Sent: Wednesday, June 17, 1998 2:00 PM
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
> worry about stealth (a submarine always knows when there is a skimmer in
> the area)

I wouldn't say *always*. Depending on the bottom topography, surface
conditions, and about a dozen other factors, there's always places where the
sub may not hear the surface ship, but the ship can hear the sub. And vice
versa, of course. At least, that what the model runs tell me at work :)
(Naval Surface Warfare Center, Carderock).

--Craig
Message no. 9
From: Steven McCormick <stardust@***.NET>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Wed, 17 Jun 1998 20:28:57 -0500
At 08:03 PM 6/17/98 -0400, Craig Dohmen wrote:
>> worry about stealth (a submarine always knows when there is a skimmer in
>> the area)
>
>I wouldn't say *always*. Depending on the bottom topography, surface
>conditions, and about a dozen other factors, there's always places where the
>sub may not hear the surface ship, but the ship can hear the sub. And vice
>versa, of course. At least, that what the model runs tell me at work :)
>(Naval Surface Warfare Center, Carderock).
>
>--Craig
>
>
You're right of course, we were always aware that environmental conditions
would affect our sonar this way, but we found these factors to be more
prevalent with other submarines and not with surface ships. I based the
*always* on the fact that in the hundreds of times our ship came to
periscope depth, we were never once surprised to find a ship out there that
we hadn't previously known was there and hadn't gotten at least a basic
fire control solution on (ASW helicopters are a different story... :)).
I'm sure this fact has a more to do with SOP for coming to periscope depth
than our being able to hear through a thermal layer though.

BlueMule
There are two kinds of ships, submarines and targets. :)
Message no. 10
From: Gurth <gurth@******.NL>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Thu, 18 Jun 1998 11:58:13 +0100
Sommers said on 15:58/17 Jun 98,...

> Perfect example, if a little outdated, is the TOW. You go from man portable
> (with a 2 man crew), to mounted on a jeep, APC or tank, up to the winglets
> of a AH64 Huey Cobra. All of them are anti-tank, but the mounting is changed.

AH64 HueyCobra? Are we confusing two helicopters here
perhaps? :) But yeah, it's a good example of the same missile
being used in different applications, although the role is the same
in every case. Whereas with the Outlaw missile, it appears like it's
intended for a small number of different roles, like anti-tank and
anti-ship.

BTW, AH-64s can't mount TOWs AFAIK.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
An intelligent computer would be one that doesn't work most of the time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 11
From: Gurth <gurth@******.NL>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Thu, 18 Jun 1998 11:58:13 +0100
Alfredo B Alves said on 17:33/17 Jun 98,...

> Yup Yup. UH-1 Huey (or rather UH-1 Iroquois) was an Assault Chopper (ie
> dumps troops rather than attacks armor :).

It's officially a utility helicopter, as you can see by the letter U in
the designation.

> UH-1's were typically fitted
> with XM16 system (4 M60 7.62 mm machine guns, + 2 XM157 or XM158 7 shot
> launchers for 69.85 mm 'Mighty Mouse' rockets) ... there were of course
> other fittings :)

That is the "snake" configuration of Vietnam War Hueys. An
alternative were two, 24-round containers with 70 mm rockets
(the "hog" model), or simply an M60 machinegun in each door
(AKA "slick", for troop transport). Snakes and Hogs also tended to
carry door gunners for suppressive fire.

> Anybody want to guess on stats for the 'Mighty Mouse' rockets? (I just
> like the name :)

They're just 70 mm FFARs (Folding Fin Aerial Rockets), the later
versions are often called "Hydra 70" after the manufacturer. The
Mighty Mouse (I don't know the correct designation) was
developed for air-to-air use, and had a 2.7 kg warhead. Assuming
that's rating 4 explosive in SR terms it would cause 6D damage
provided it doesn't have a fragmentation warhead.

Later models have warheads weighing up to 7.7 kg (most likely
including fragments), so you could put the stats for that at, say,
15D, -1 per meter.

> The AH-64, and the AH-1 where Attack Choppers so they got the TOWs (or
> Hellfires) ...

Hellfire only for the AH-64, TOW for most of the AH-1's versions
except the G and W models.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
An intelligent computer would be one that doesn't work most of the time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 12
From: Sommers <sommers@*****.UMICH.EDU>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Thu, 18 Jun 1998 08:48:43 -0400
At 11:58 AM 6/18/98 +0100, you wrote:
>Sommers said on 15:58/17 Jun 98,...
>
>> Perfect example, if a little outdated, is the TOW. You go from man portable
>> (with a 2 man crew), to mounted on a jeep, APC or tank, up to the winglets
>> of a AH64 Huey Cobra. All of them are anti-tank, but the mounting is
changed.
>
>AH64 HueyCobra? Are we confusing two helicopters here
>perhaps? :) But yeah, it's a good example of the same missile
>being used in different applications, although the role is the same
>in every case. Whereas with the Outlaw missile, it appears like it's
>intended for a small number of different roles, like anti-tank and
>anti-ship.

Yup, after many different responses while I was home dutifully slacking
off, I realize I made a mistake. I typed it at work and was trying to
ignore 2 people who wanted me to actually do some work. Yes, I was refering
to the UH1 Cobra, not its replacement the Apache. Cobras fire TOWs, Apaches
fire Hellfires. I wonder what the new attack/scout chopper the Comanche fires?


>BTW, AH-64s can't mount TOWs AFAIK.

I think that I have to agree with you. Then again, I'd rather fire a laser
guided missile then one that trails a wire to control the damn thing.

>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html

Sommers
"Is it on fire? NO? Then I'll be up in half an hour to fix it. On fire gets
me there in half that time."
Message no. 13
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Thu, 18 Jun 1998 07:53:35 -0500
On Thu, 18 Jun 1998 11:58:13 +0100 Gurth <gurth@******.NL> writes:
>Alfredo B Alves said on 17:33/17 Jun 98,...
>> Yup Yup. UH-1 Huey (or rather UH-1 Iroquois) was an Assault Chopper
(ie
>> dumps troops rather than attacks armor :).

>It's officially a utility helicopter, as you can see by the letter U in
>the designation.

Hmmmm... well, I was going by the _World_Military_Power_ (WMP) book, and
it was listed as an Assault Chopper ... Oh well :)

>> UH-1's were typically fitted
>> with XM16 system (4 M60 7.62 mm machine guns, + 2 XM157 or XM158 7
shot
>> launchers for 69.85 mm 'Mighty Mouse' rockets) ... there were of
course
>> other fittings :)

>That is the "snake" configuration of Vietnam War Hueys. An
>alternative were two, 24-round containers with 70 mm rockets
>(the "hog" model), or simply an M60 machinegun in each door
>(AKA "slick", for troop transport). Snakes and Hogs also tended to
>carry door gunners for suppressive fire.

Yup, I just listed the first configuration from WMP ... It listed some
alternative turret configs:
XM3 I think is the "hog" model
XM5 with a M75 40-mm grenade launcher
XM21 with a GAU-2 six-barreled 7.62mm Minigun
XM23 is the "slick" madel

>> Anybody want to guess on stats for the 'Mighty Mouse' rockets? (I
just
>> like the name :)

>They're just 70 mm FFARs (Folding Fin Aerial Rockets), the later
>versions are often called "Hydra 70" after the manufacturer. The
>Mighty Mouse (I don't know the correct designation) was
>developed for air-to-air use, and had a 2.7 kg warhead. Assuming
>that's rating 4 explosive in SR terms it would cause 6D damage
>provided it doesn't have a fragmentation warhead.

Actually, I hadn't thought about it too much but wouldn't be just a
generic rocket (Total weight for the Anti-vehicle rocket is just 3 kgs
...)? that would put them at 16D and that seems a bit much ... Hmmmm...
Well, just buy a rocket off the shelf, write o/~ Here I come to save the
day! o/~ on the side and call it a 'Mighty Mouse' missile :)

>Later models have warheads weighing up to 7.7 kg (most likely
>including fragments), so you could put the stats for that at, say,
>15D, -1 per meter.

It would seem that the stats for the standard rockets conflict with the
stats you're coming up with (unless the 16D for the generic anti-vehicle
rocket is actually 8S against vehicles ... but that doesn't make sense
...) ... I'm not saying you're wrong or that the BBB is wrong (I don't
know enough to say either way), but rather I'm saying it should be
determined what the stats -SHOULD- be and correct as needed :)

>> The AH-64, and the AH-1 where Attack Choppers so they got the TOWs (or
>> Hellfires) ...

>Hellfire only for the AH-64, TOW for most of the AH-1's versions
>except the G and W models.
>
>--
>Gurth@******.nl -
<SNIP>

Actually, My WMP book list AH-1S Cobra with TOWs and AH-1T with TOWs or
Hellfires ... Also, I was under the impression that it wasn't a matter of
the AH-64s not being able to mount TOWs but rather that they didn't mount
TOWs (because it would be a major step down from the Hellfires and/or
because the fire & forget Hellfires were more suitable to the AH-64's
role) ... hmmm ... could it be because the AH-64's don't have shaft
mounted sights? (I doubt it, but you never know ...)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"

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Message no. 14
From: Gurth <gurth@******.NL>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Thu, 18 Jun 1998 22:25:57 +0100
Sommers said on 8:48/18 Jun 98,...

> Yup, after many different responses while I was home dutifully slacking
> off, I realize I made a mistake. I typed it at work and was trying to
> ignore 2 people who wanted me to actually do some work. Yes, I was refering
> to the UH1 Cobra, not its replacement the Apache. Cobras fire TOWs, Apaches
> fire Hellfires.

Not quite true... The USMC's AH-1W SuperCobra is the only
attack helicopter in the world wired for both missiles.

> I wonder what the new attack/scout chopper the Comanche
> fires?

Hellfires. Ten (?) of them are carried in the internal weapons bay.

> >BTW, AH-64s can't mount TOWs AFAIK.
>
> I think that I have to agree with you. Then again, I'd rather fire a laser
> guided missile then one that trails a wire to control the damn thing.

Depends... If you remember the laser detector thread we had last
week or so, the AGM-114's laer designator can be spotted, while
with a wire-guided missile there's nothing to give away the
missile's firing, except of course the backblast.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
An intelligent computer would be one that doesn't work most of the time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 15
From: Sommers <sommers@*****.UMICH.EDU>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Thu, 18 Jun 1998 16:53:22 -0400
At 10:25 PM 6/18/98 +0100, you wrote:

[Big Snip]
>Depends... If you remember the laser detector thread we had last
>week or so, the AGM-114's laer designator can be spotted, while
>with a wire-guided missile there's nothing to give away the
>missile's firing, except of course the backblast.

But with the TOW you have to keep that wire relatively clear and straight
until it hits, or its going to get tangled and lose the shot. That means
you can't move around alot. If you have a laser guided missile, you can
have some poor ground pounder paint the target and keep it on will you
shoot and scoot.

>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html

Sommers
"Who wants to be far away from where he fires."
Message no. 16
From: The Bookworm <Thomas.M.Price@*******.EDU>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Thu, 18 Jun 1998 16:18:30 -0500
On Thu, 18 Jun 1998, Sommers wrote:


> Cobras fire TOWs, Apaches
> fire Hellfires. I wonder what the new attack/scout chopper the Comanche fires?

Internaly it can mount a mix of Stingers, Hydra 70's, and Hellfires. I
think each station(3 per side) can take 2 stingers, or one hellfire, not
sure what size Hydra 70 rack it can handle. If you want to negate a lot
of the stealth features it can add winglets that mount the same hardpoints
as the AH-64 uses, though only one hardpoint per wing verse the Apache's
two.

> >BTW, AH-64s can't mount TOWs AFAIK.
> I think that I have to agree with you. Then again, I'd rather fire a laser
> guided missile then one that trails a wire to control the damn thing.

Or the newer version that are Fire and forget with internal microwave
radars. Did you know the UH-60 can mount 16 of the laser guided version of
the Hellfire if someone else guides them in for it.

Thomas Price
aka The Bookworm
thomas.m.price@*******.edu
tmprice@***********.com
Message no. 17
From: The Bookworm <Thomas.M.Price@*******.EDU>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Thu, 18 Jun 1998 16:25:35 -0500
On Thu, 18 Jun 1998, Alfredo B Alves wrote:

> On Thu, 18 Jun 1998 11:58:13 +0100 Gurth <gurth@******.NL> writes:
> >That is the "snake" configuration of Vietnam War Hueys. An
> >alternative were two, 24-round containers with 70 mm rockets
> >(the "hog" model),

Also Known As the Arial Rocket Artilery. A flight of those ripple fireing
all of their rockets into a target was an impresive sight. Seen some
great footage of it on the History Channel.

> >Later models have warheads weighing up to 7.7 kg (most likely
> >including fragments), so you could put the stats for that at, say,
> >15D, -1 per meter.
> It would seem that the stats for the standard rockets conflict with the
> stats you're coming up with (unless the 16D for the generic anti-vehicle
> rocket is actually 8S against vehicles ... but that doesn't make sense
> ...) ... I'm not saying you're wrong or that the BBB is wrong (I don't
> know enough to say either way), but rather I'm saying it should be
> determined what the stats -SHOULD- be and correct as needed :)

Well rember that the Hydra 70 is from the late 1960's. The SR rockets are
from the 2050's and have benifited from 80+ years of weapons development.
Im sure they have come up with better motors and HE not to mention
composite construction to lighten the structure.

Thomas Price
aka The Bookworm
thomas.m.price@*******.edu
tmprice@***********.com
Message no. 18
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Cyberpirates errata and Active Sonar [LONG!!!]
Date: Fri, 19 Jun 1998 15:42:30 +1200
Quoth Stephen McCormick (0600 18-06-98 NZT):

>At 08:59 PM 6/17/98 +1200, Danyel Woods wrote:
>>An example would be nice, yes? Here it is:
>>A Vaneyev-class diesel sub (Sonar 4, Sonar Sig 6) has been knocking
off
>>Malaysian freighters, and is currently below a thermocline. A UCASN
New
>>Hampshire class attack submarine (Sonar 9, Sonar Sig 8) sent to hunt
the
>>pirates is also under the thermocline, and decides to use Active Sonar
>>to either detect the Vaneyev or spook it into doing something stupid.
A
>>single PING goes out from the nuke boat to 22.5 kilometres. The
Vaneyev
>>is lucky enough to be 30 klicks away, but hears the PING and
immediately
>>knows that there's another sub out for its blood. Thinking he'll be
>>clever, the Vaneyev's captain takes his boat up through the
thermocline
>>and out of the New Hampshire's immediate vision.
>
>Actually, the diesel boat would probably have a higher sonar signature
than
>the nuke boat. A diesel boat, submerged and running on its batteries
is
>one of the quietest ships in the ocean, and even a nuke boat in a
REALLY
>dicey situation will shift from reactor power to batteries to reduce
high
>frequency signals emitted (mainly) by it's turbine generaters. The
reason

Which I know, and was another point about the stats which threw me: a
diesel (SSK) is easier to detect than a nuke (SSN)? Whatever. I think
they compromised between the 'battery' and 'diesel engine' signatures.
(I think the Vaneyev is meant to be an analogue to the Kilo-class SSK,
and the New Hampshire to the Seawolf SSN.) Suggestion: all vessels with
combination X/electric engines get a +2 bonus to their Sonar Signatures
when running on batteries.

>that diesel boats aren't not widely used any more is because of their
>limited range, speed and depth capability. They do make very good
coastal
>defense platforms, though. Also, a diesel boat's generally smaller
size
>makes it somewhat harder to pick up with active sonar.
>Another point. Submarines almost never use their active sonar (stealth
is
>an extremely high priority) and usually the only reason they do is to
get a

Precisely why I'm trying to represent the penalties of active sonar
better. However, it does provide a good firing solution, so in some
circumstances it is useful.

>final range to target on an already good fire control solution, which
means
>that the target has already been detcted and tracked. So basically
what
>the target would hear is a ping, immediately followed by the dreaded
>announcement from sonar of "TORPEDO IN THE WATER!!".

Yep: a spread of ADCAPs or Spearfish is really gonna get your attention.
BTW, _Submarine_(Tom Clancy) is one of my main sources for this, and it
does include one example of using active sonar to find a target: hunting
an ultra-quiet diesel sub in lousy passive-sonar conditions (like at the
Straits of Gibraltar) - shallow water, high currents, multiple thermal
differences, mixed-up salinity. By using continuous pings, a
Trafalgar-class SSN blanks out the target Kilo's passive systems,
preventing it from getting a good lock on where the Trafalgar is while
the SSN knows almost to the metre where to put its torpedoes.
But in general practice (probably 99% of tactical situations), you're
right.

>Surface ships, on the
>other hand, ping almost constantly when they are sub hunting, they
don't
>worry about stealth (a submarine always knows when there is a skimmer
in
>the area) and their passive sonar suites aren't quite as effective due
to
>surface noise and own ship noise (i.e. speed, cavitation, etc.).

True (I think that's what the +3 'Surface ship' modifier represents).
But lots of skimmers do have pretty good passive suites, and
towed-arrays to get under the layer, so if they slow to about five
knots, the own-ship noise is near zero and they might get lucky.
That in mind, I think we need another couple based on speed. How's
this:
Searcher at steerageway (1/3 of cavitation speed)
-2 bonus to detect other vessels
+2 penalty for other ships to detect searcher
Searcher at high speed (cavitation speed or higher)
+2 penalty to detect other vessels
(cavitation is already covered by the book.)

This *is* getting complicated, but I think it covers most situations
(other than environmental conditions, which I won't get into because I
don't know all the details myself). And I thought all the modifiers in
a normal pistol fight were bad enough....

Danyel Woods - 9604801@********.ac.nz
'Conqueror one, Belgrano nil.'

Further Reading

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