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Mailing List Logs for ShadowRN

Message no. 1
From: Hal Mangold <hmangold@*******.AC.RUNET.EDU>
Subject: Cyberpsychosis in Shadowrun II
Date: Wed, 2 Jun 1993 16:58:41 EDT
Okay, I can see some of you hefting your cybercarps already, but I
have a set of rules that I have worked up about this. They are untested,
but I think that they are sound in theory (famous last words). I'll try
and post them later tonight, or tomoorow afternoon. I now have a phone
again, and If I can get my terminally obsolete computer working, tonight.
I'm also going to post a variant character generation system for SRII.

p.s. sorry about the false alarm on the Tir Tairngire review last week ,
but others seem to have performed the task admirably.

Castagir


sig under construction
Message no. 2
From: Richard Pieri <ratinox@***.NORTHEASTERN.EDU>
Subject: Re: Cyberpsychosis in Shadowrun II
Date: Wed, 2 Jun 1993 17:45:58 EDT
>>>>> "hmangold" == hmangold
<hmangold@*******.ac.runet.edu> writes:

hmangold> Okay, I can see some of you hefting your cybercarps
hmangold> already, but I have a set of rules that I have worked up about
hmangold> this. They are untested, but I think that they are sound in
hmangold> theory (famous last words). I'll try and post them later tonight,
hmangold> or tomoorow afternoon.

The most important thing to remember about "cyberpsychosis" is that it's A
GAME BALANCE MECHANISM INVENTED BY R.TALSORIAN GAMES FOR THEIR GAME. Now
that the "cybercarp" is out of the way...

Who needs more rules? It's simple: if your Essence is above 0, you're
marginal to ok. If it's less than 0, you're dead. And if it's exactly 0,
you become an NPC for the GM to deal with :-).

--Rat PGP Public Key Block available upon request
||||| | | | | | | | | | | | | | | | | | | | | | | |||||
Northeastern's Stainless Steel Rat ratinox@***.neu.edu
...kcab nrut ,kcab nrut ,kcab nruT .ton si emit tub elbisrever si cisum ehT
hgiH nO eriF ,OLE--
Message no. 3
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: Cyberpsychosis in Shadowrun II
Date: Wed, 2 Jun 1993 17:55:11 -0500
As you all know, I handle this a little differently in my games.

As long as you are above zero essence (even .00000001), you have no problems.

Starting at 0, people start having little paranoias (sp?) and phobias and
stuff. Eventually, if cyber continues to be installed, they will go
completely nuts, but never actually die as a direct result of cyber.

I usually don't even tell the players they are going nuts (actually, I
keep their essences a secret from them). It usually starts with something
simple like "You feel as if that squatter is watching you" or "You see a
spider and it gives you the willies". Eventually, the player (a good role
player that is) catches what is going on and we all have a blast with it.

Actualy "Cyberpsychosis" is a stupid game balance rule that in and of
itself makes no sense.

[> Robert Hayden ____ <] Black Holes result from God
[> \ /__ <] dividing the universe by zero.
[> hayden@*******.mankato.msus.edu \/ / <]
[> aq650@****.INS.CWRU.Edu \/ <] # include std_disclaimer.h
--
(GEEK CODE 0.3): GSS d- p--/-p+ c++ l++ m+/* s-/++ g+ w++ t++ r++ x+
[finger my Krypton account for a copy of the Geek Code]

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.