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Message no. 1
From: Ken Dye <kdye@*****.STANFORD.EDU>
Subject: cyberware
Date: Fri, 24 Jun 1994 17:46:54 -0700
Is alpha and beta grade cyberware available for cranial decks?

MercenaryX
"The power can not be forgotten unless you use the force"
Message no. 2
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: cyberware
Date: Sat, 25 Jun 1994 11:52:25 +1000
MercenaryX writes:

> Is alpha and beta grade cyberware available for cranial decks?

No. The cyberware from Shadowtech is not yet available in alpha/beta
grades. It says somewhere in the front of Shadowtech. However, if your GM
allows it... Just look at Ivys game - Beta plus and Gamma grades for normal
'ware, so I'd imagine there would be alpha/beta for the Shadowtech 'ware.

Damion
Message no. 3
From: Ivy Ryan <ivyryan@***.EFN.ORG>
Subject: Re: cyberware
Date: Fri, 24 Jun 1994 19:33:20 -0700
Yes, as a matter of fact, my world is in 2055 right now, and the Shadowtech
book is dated from 2052. Progress, and technology, marches onward
On Sat, 25 Jun 1994, MILLIKEN DAMION A wrote:

> MercenaryX writes:
>
> > Is alpha and beta grade cyberware available for cranial decks?
>
> No. The cyberware from Shadowtech is not yet available in alpha/beta
> grades. It says somewhere in the front of Shadowtech. However, if your GM
> allows it... Just look at Ivys game - Beta plus and Gamma grades for normal
> 'ware, so I'd imagine there would be alpha/beta for the Shadowtech 'ware.

and doesn't stop for anyone. Everything from both the SSC and the ST
books are available to anyone with the money.

Alpha quality is almost the norm now, and the hot new clinics that are
rumored are the Gamma levels. Beta clinics aren't that hard to find
anymore (TN=8) but the Beta Plus ones are still hard (TN = 12) and the
Gamma one(s) are nearly impossible (TN = 15+)

Progress does it, every time.

They even have some more refined techniques for installing, or
constructing bioware if you go to the right countries. Cost is high,
right now, but by 2058 it'll be cheap.

Ivy
Message no. 4
From: Hamish Laws <h_laws@**********.UTAS.EDU.AU>
Subject: Cyberware
Date: Thu, 28 Jul 1994 15:47:17 +1000
What's the situation for upgrading Cyberware after initial
character development? If a character buys wired reflexes level 2 can it be
upgraded to level 3 or does it require a total rewiring and full price,
what about the essence cost?
If the system is damaged or destroyed what happens to essense?


*************************************************
There has to be an optimist around here somewhere
*************************************************

Hamish Laws
Message no. 5
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Cyberware
Date: Thu, 28 Jul 1994 09:31:33 -0400
>>>>> "Hamish" == Hamish Laws
<h_laws@**********.UTAS.EDU.AU> writes:

Hamish> What's the situation for upgrading Cyberware after initial
Hamish> character development? If a character buys wired reflexes level 2
Hamish> can it be upgraded to level 3 or does it require a total rewiring
Hamish> and full price, what about the essence cost?
Hamish> If the system is damaged or destroyed what happens to essense?

A lot of this gets answered in the Street Samurai Catalog. The best thing
to do is to buy the top-line hardware to start with; if you can't afford
it, wait. Upgrading requires removing the existing system and replacing
with the new hardware (at full cost). Cyberwear removal can sometimes cause
you to lose more Essence if the doc flubs it. You can, of course, try to
sell your old hardware at a loss; and you can buy used hardware, but you
get what you pay for.

You can /never/ get lost essence back. Removing cyberwear leaves a "hole"
that you can "fill" with new cyber if you want, paying any Essence
difference necessary.

--
Rat <ratinox@***.neu.edu> |"'Regis Philbin?' Some kind of plant?"
http://www.ccs.neu.edu/home/ratinox|--Kwai Chang Caine
PGP Public Key: Ask for one today! |
Message no. 6
From: Tim Skirvin <tskirvin@********.UNI.UIUC.EDU>
Subject: Re: Cyberware
Date: Thu, 28 Jul 1994 09:53:28 -0500
> character development? If a character buys wired reflexes level 2
> can it be upgraded to level 3 or does it require a total rewiring
> and full price, what about the essence cost?

I think what it is is that the old stuff can be removed, and the new
stuff put in...and the old stuff just leaves an essence "hole", or something, to
put the new stuff in with.

In other words, you can put in the new stuff, for usually the same cost,
except that the surgeon may not do it right...

> If the system is damaged or destroyed what happens to
> essense?

Nothing. You'd better repair it.

(BTW, what damages the entire BODY? OUCH!)

-------------Tim Skirvin (tskirvin@********.uni.uiuc.edu-------------
"He's NOT a gibbering idiot - he's cured of gibbering, he's just an
idiot now." -- Jane, "Waiting for God"
Message no. 7
From: "C. Paul Douglas" <granite@*****.NET>
Subject: Re: Cyberware
Date: Thu, 28 Jul 1994 14:16:10 -0400
On Thu, 28 Jul 1994, Hamish Laws wrote:

> What's the situation for upgrading Cyberware after initial
> character development? If a character buys wired reflexes level 2 can it be
> upgraded to level 3 or does it require a total rewiring and full price,
> what about the essence cost?
> If the system is damaged or destroyed what happens to essense?
>
>
There are rules for this in the front of SHADOWTECH
-----------------------------GRANITE

> *************************************************
> There has to be an optimist around here somewhere
> *************************************************
>
> Hamish Laws
>
Message no. 8
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Cyberware
Date: Fri, 29 Jul 1994 14:56:44 -0400
On Thu, 28 Jul 1994, Hamish Laws wrote:

> What's the situation for upgrading Cyberware after initial
> character development? If a character buys wired reflexes level 2 can it be
> upgraded to level 3 or does it require a total rewiring and full price,
> what about the essence cost?
> If the system is damaged or destroyed what happens to essense?
>
>

For my campaign, upgrading involves paying the difference in both
essence and cost, plus the surgery cost it takes to put it in.

If the system is destroyed, the essence is still taken up. You rarely
get essence back for anything (clonal regrowth of limbs and stuff). If
you remove cyberware, you have an empty "slot" that other systems can be
put into. For a better explanation of this whole mess, see the cyberware
rules in the back of the Street Samurai's catalog. It will probably
explain it better than I can.

Marc
Message no. 9
From: Sight Unseen <toabo@****.UTEXAS.EDU>
Subject: Cyberware
Date: Wed, 13 Nov 1996 03:54:07 -0500
If you replace cyberware, can you fence the old stuff?

Enigma
Message no. 10
From: NightLife <habenir@******.SAN.UC.EDU>
Subject: Re: Cyberware
Date: Tue, 12 Nov 1996 01:12:13 -0500
At 03:54 AM 11/13/96 -0500, Sight Unseen wrote:
> If you replace cyberware, can you fence the old stuff?
>
>Enigma
>

You better believe it. Or in other words yes you can most street docs are
more than willing.


>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<

If you have to ask then it's probably classified.
Which means that I have to follow protocol.
But if you ask nicely I might forget that you asked.
Then again maybe not.

>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<
Message no. 11
From: Gurth <gurth@******.NL>
Subject: Re: Cyberware
Date: Wed, 13 Nov 1996 13:09:32 +0100
Sight Unseen said on 3:54/13 Nov 96...

> If you replace cyberware, can you fence the old stuff?

Why not? Sell it to the street doc so he gives you a lower price on your
new ware, for example.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
superficial urgency
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 12
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Cyberware
Date: Wed, 13 Nov 1996 14:47:34 -0500
On Wed, 13 Nov 1996, Sight Unseen wrote:

> If you replace cyberware, can you fence the old stuff?

Understand that my answer is not a book rule, merely a logical
guideline (i.e., "house rule"). That said...

It depends on the cyberware. Some sorts can be salvaged, others
can't. Some are modules that can be extracted intact, others are
destroyed upon removal. For instance, the induction pad that is placed
in your palm when you get a smartlink installed can easily be removed and
reused. The extremely delicate neural interface circuitry that links the
gun to your brain, however, probably can't be. Even if it could, no two
brains are exactly alike, so it probably wouldn't "fit" anyone else.
Added to this is the fact that "removal" doesn't necessarily mean
ripping a big chunk of wires out of your head in one fell swoop, but
probably involves some pretty delicate surgery to cut up and remove the
wiring without damaging the brain. For a better idea of what I'm talking
about, read the description of cybernetic implantation (especially the
sections on how wires and circuits are made in the body) and you'll
understand my point. As another example, a cyberarm can be lopped off
and used again (on a person of similar size/build), but the neural
circuitry to control the arm is part of the brain, and thus can't be
"recovered" like the arm itself can.
This brings me to my next point: Alpha, beta, and delta cyberware
are described as "custom" cyberware. In all the descriptions of custom
cyberware, they make references to "specially cloned components" and
individual tweaking to make the system more Essence friendly. If this is
the case, it then stands to reason that what's cloned and custom for you
is not cloned and custom for someone else. Thus, in my campaign, I do
not allow the second-hand sale of custom cyberware.
I do make an allowance for any kind of cyberware to be of the
"second-hand" variety, but this isn't necessarily cyberware that's been
in someone else before. While for certain kinds of 'ware that's a
possibility, for others it's not. Hence, I allow what I call
"low-quality" cyber. Follows the second-hand cyberware rules, but didn't
necessarily come from somebody else's carcass. This can be just plain
shoddy workmanship, experimental cyber that doesn't work right, or
cyberware that was damaged before implantation. It works well and allows
players another option when cybering their characters up.

Just a few thoughts...

Marc
Message no. 13
From: Drekhead <drekhead@***.NET>
Subject: Cyberware
Date: Tue, 13 May 1997 16:59:22 +0000
Where are the rules for the different grades of cyberware?

Thanks.

--
#@&%*===========================================================*%&@#
# DREKHEAD - drekhead@***.net, drekhead@***.com - Tim Kerby #
#@&%*===========================================================*%&@#
#@&%*===========================================================*%&@#
# --- http://users.aol.com/drekhead/home.html --- #
#@&%*===========================================================*%&@#
If you want a picture of the future, imagine a boot
stomping on a human face...forever. -George Orwell
Message no. 14
From: Dane Jensen <djensen@*********.COM>
Subject: Re: Cyberware
Date: Tue, 13 May 1997 14:59:48 -0700
At 04:59 PM 5-13-97 +0000, you wrote:
>Where are the rules for the different grades of cyberware?
>
>Thanks.

Cybertechnology and the SSC, I think... the books are about a foot out of
arms reach right now =(

Psyber
Message no. 15
From: Caric <caric@********.COM>
Subject: Re: Cyberware
Date: Tue, 13 May 1997 15:13:27 -0700
| Where are the rules for the different grades of cyberware?

The original rules for Alpha and Beta grade are in the SSC. Delta grade is
in Cybertechnology, as well as a reharsh of alpha and beta gradde.

| Thanks.

Null persp chummer

-Caric


Word to the wise... Never anger a dragon, for you are crunchy, and would
be good with brie!!!

-Karl Teranssen av Drakkar
Message no. 16
From: Loki <daddyjim@**********.COM>
Subject: Re: Cyberware
Date: Tue, 13 May 1997 22:35:11 -0700
---Drekhead wrote:
>
> Where are the rules for the different grades of cyberware?
>
> Thanks.

Alpha and Beta grades are covered in the Street Sam Catalog. All three
Alpha, Beta and Delta grades can be found in Cybertechnology.

===
@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."
- A. C. Clarke

Poisoned Elves: www.primenet.com/~gamemstr/

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 17
From: Dale Talbert <LuvsAmanda@***.COM>
Subject: Re: Cyberware
Date: Wed, 14 May 1997 04:36:17 -0400
In a message dated 97-05-14 04:13:57 EDT, daddyjim@**********.COM (Loki)
writes:

<< > Where are the rules for the different grades of cyberware?
>
> Thanks.

Alpha and Beta grades are covered in the Street Sam Catalog. All three
Alpha, Beta and Delta grades can be found in Cybertechnology.
>>

You can find second-hand cyber in both of these books too =)
-Dale
Message no. 18
From: Gurth <gurth@******.NL>
Subject: Re: Cyberware
Date: Wed, 14 May 1997 12:05:19 +0100
Drekhead said on 16:59/13 May 97...

> Where are the rules for the different grades of cyberware?

The Street Samurai Catalog pages 98 and 99, and Cybertechnology pages 42
and 44.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Everybody's tired of something.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 19
From: Dust <rogan@*******.BERGEN.ORG>
Subject: Cyberware
Date: Sat, 3 Jan 1998 17:48:53 -0800
>I think I got that right...

Okay, but... if the spell is a non-entity (just a formula lying around in
the mage's brain) how can it decide to cast itself? It isn't anything yet.
And saying that's it's always there, a pseudo-spell waiting to finish
casting itself, sounds odd to me... It sounds like the Contingency spell
out of AD&D, where you cast the spell but hold off ont he effect actually
happening (or, another example, 'hanging' spells, in Amber). If that's how
this is supposed to work, it's a spell with basically two parts, one that
Message no. 20
From: Damon Harper <nomad74@*******.COM>
Subject: Re: Cyberware
Date: Sat, 3 Jan 1998 20:30:15 PST
On Fri, 2 Jan 1998, Steven A. Tinner wrote:

> By now, I'm sure most of you know about the curse of Wendigoism that I have
> placed on our good friend Bull.

This is news to me!

> After months of research, Bull has finally embarked upon a cure.

Whoah?

> I'll spare the details, but it basically comes down to this.
> Bull wants to upload his brain to online storage - essentially place his
> mind inside a computer.

Don't wendigos have the power of regeneration? Didn't bull lose his
datajack as soon as he became a wendigo? Didn't his regenerative
properties reject any cyberware?

> Now being the fun-loving, good-natured GM that I am (Stop snickering!) I
> have generously allowed this action.

Heh, heh. That's pretty darn interesting. After seeing the multitudes of
posts on this one I am quite amused.

> Would it be easier/safer for Bull to simply place his meat brain on life
> support and the do a direct transfer?

Nah. His meat brain would still crave the essence-draining properties and
he'd die.

So did Bull eat anyone yet? I mean during those months of research he had
to eat didn't he. If he didn't he might be down to like one essence right
now?

Personally I'd never infect any of the PCs in my game. I'd bring them
perilously close becoming infected would totally throw the balance off in
my game.

Before SR Companion came out we had a shapeshifter using the old rules and
he was way too powerful.

Lates,

Dust
=========================================================================
Date: Sat, 3 Jan 1998 17:48:53 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dust <rogan@*******.BERGEN.ORG>
Subject: Cyberware
In-Reply-To: <69eb52e0.34aebe42@***.com>
MIME-Version: 1.0
Conten
Message no. 21
From: AirWisp <AirWisp@***.COM>
Subject: Re: Cyberware
Date: Sun, 4 Jan 1998 00:38:29 EST
The caster will still suffer the effects as if sustaining a spell normally,
the +2 modifier, and only has to suffer the drain when having first cast the
spell in the first place ...

Personally, I like the Magic Attribute (or Force of spell) times a number of
successes, as this would then keep the time of delay somewhat unknown to the
caster, although the player will now how long ...

The spell must also kick into effect within the time allotted, otherwise the
spell is delayed for naught ....

What do you think ...

> I think you get the gist.

I think I do ...

Mike

"When all else fails, Hellblast the computer !"
=========================================================================
Date: Sat, 3 Jan 1998 23:48:58 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: AirWisp <AirWisp@***.COM>
Organization: AOL (http://www.aol.com)
Subject: Landsquid and Little Green Mice ... (OT)
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

And thus Landsquid spoke ...

> Hell if I know- I'm looking to get one of those green mice developed in
> Japan!

Make sure you don't get a large dose of gamma rays while getting those mice
...
=========================================================================
Date: Sat, 3 Jan 1998 23:53:49 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion
Message no. 22
From: AirWisp <AirWisp@***.COM>
Subject: Re: Cyberware
Date: Sun, 4 Jan 1998 00:45:22 EST
And Justin said ....

> Well, you said it first. ;) I do think you are trying to design your way
> around something - but that's your right. I just don't agree. Yes, the
> two types of spells are different, and therefore follow some different
> laws. However, if you read my above example, you will see why I don't
> agree. Also, keep in mind that manipulation spells exist primarily on the
> physical plane. Therefore, IMO, they would be the LEAST likely type of
> spell to have any illusion-type effect on the astral (since less of the
> spell is on the astral).
>
> Justin :)

A question of you ... a mage casts a Control Actions onto another person ...
another mage then perceives the individual being controlled by the Control
Actions spell ... what do they
Message no. 23
From: Gurth <gurth@******.NL>
Subject: Re: Cyberware
Date: Sun, 4 Jan 1998 13:42:45 +0100
At 03-Jan-98 wrote Brian Moore:


>Oops, I just re-read the Karma rules... Seems you can't add more dice
>than you already have to roll, excluding dice from pools. For example,
>if you have 6 dice for spell force and 5 more dice from magic pool, you
>can only add 6 dice from your KP.

>Of course that's how I read it. Other people might might interpret it
>differently, or have discussed the subject with Tom Dowd. As such, it
>might be legal in Ivy's game.

no you are right, only up to skill/attrib level.


--

Barbie
---------------------------------------------------------------
Did you know what a rhinoceros is?
All that is left from the unicorn.

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Sun, 4 Jan 1998 11:38:24 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Halley's Comet
In-Reply-To: <34AE7FC5.1FDF@*****.net> from "Wyrmy" at Jan 3, 98 12:13:25
pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Wyrmy hastily scribble thusly...
|
|> Which sig, he???
|>
|> Thwap thwap thwap thwap thwap thwap thwap thwap thwap
|>
|It should be in this sig.Why not a big thwap.Or a bunch of little zots.
|

Nope. Still no .sig I'm afraid.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
|
Message no. 24
From: s c rose <scrose@****.COM>
Subject: Re: Cyberware
Date: Sun, 4 Jan 1998 06:44:45 -0600
On Sun, 4 Jan 1998 01:04:00 EST AirWisp wondered

> There is something I have noticed about Centering is that it is used mostly to
> get rid of target number modifiers (and for successes also) ... why not apply
> the same to the modifiers that are associated with drain ... as the base drain
> for all spells is (Force / 2), any modifier after that can then be centered
> away ... making some of the higher drain spell somewhat more survivable for
> the casting mage ...
>
> Mike
>
> "When all else fails, Hellblast will do just finely."

Do I detect a slight bias here ? :)

If you start allowing lowering of base drain codes (even just down to
+0) then you will increase the lethality of the game and start
throwing out the balance between the different types.
If you are going to start making it easier for mages to kill areas of
people (to use the above example) then why not let Sams load IPE
grenades into their hold-out pistol ?
The effect will be roughly the same for them.

Fox on the Net
ICQ UIN - 5239612
=========================================================================
Dat
Message no. 25
From: Fade <runefo@***.UIO.NO>
Subject: Re: Cyberware
Date: Mon, 5 Jan 1998 10:41:26 +0000
Tobias Berghoff a.k.a Zixx a.k.a. Charon, your friendly werepanther physad.

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=========================================================================
Date: Mon, 5 Jan 1998 04:23:29 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Zixx <t_berghoff@*********.NETSURF.DE>
Organization: Virtual Poetry
Subject: Re: Halley's Comet
In-Reply-To: <34AFF6D3.55E@*****.net>

On 4 Jan 98 at 14:53, Wyrmy wrote:

> > What did this mean, realy? :)
> > You don`t the char, so how can you judge? :)
>
> You would turn me into a flaming pile of ashes,And I figured the char
> was like the listmenber.Completely thwap-happy :=<>

Nah...She's more the type, who run around naked in garages while other
folks cut thier arms and drive needles into the wounds. Besides, she likes
bondage...

:)

Tobias Berghoff a.k.a Zixx a.k.a. Charon, your friendly werepanther physad.

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t+(++) 5+ X++ R* tv b++ DI(+) D++ G>++
e>+++++(*) h
Message no. 26
From: William Gallas <wgallas@*****.FR>
Subject: Re: Cyberware
Date: Mon, 5 Jan 1998 12:16:51 +0100
<SNIP Matrix as Mind storage facility.

>So, you could just turn Bull loose on the Matrix itself. I guess the only
>problem would be getting him back.

That would be a problem.
Just out of curiosity, have you read Orson Scott Card's "Ender's Game"
series?
The final book - "Children of the Mind" covers exactly just such an
ocurance.
An AI is discovered in the Net by the world government, and they conspire to
turn off EVERY network in the world simultaneously to destroy her.
Some VERY interesting ideas about the mind, and AI's and how to store a soul
...
Check out the series, I reccomend it!

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Physically Adept/Mentally Challenged"
=========================================================================
Date: Mon, 5 Jan 1998 02:56:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Who made Who?
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

I'm just curious.
I know we've beaten to death who the various posters in the SR sourcebooks
are, but does anyone know who originally created these characters?

I mean, I know Talon is Steve Kenson's, and Josie Cruise is Jon Szeto's, but
how about such venerable poste
Message no. 27
From: Barbie <barbie@**********.COM>
Subject: Re: Cyberware
Date: Mon, 5 Jan 1998 13:23:44 +0100
Good points, but I'd like to expand on'em a bit.

First off, if the context is cybermancy and not just heavy duty
cyber, Ares is not one of the three megacorps able to manufacture
cyberzombies. (One is Aztechnology, one is Fuchi (two facilities)
and the third, possibly Shiawase.).

It is true that a corp is far more likely to sponsor a loyal employee
with the 'good stuff' of cyber than a shadowrunner. But a lot of
shadorunners has, one time or another, been a loyal employee of the
kind that gets the 'good stuff'.
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Mon, 5 Jan 1998 10:41:26 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comme
Message no. 28
From: AirWisp <AirWisp@***.COM>
Subject: Re: Cyberware
Date: Mon, 5 Jan 1998 08:41:00 EST
At 05-Jan-98 wrote Wyrmy:

>> hihihi, Barriers wouldn`t help you ar all :):)
>>

>What Do you mean? I have every barrier from stop spirit,to stop
>shapeshifter, to stop water.

And since you have all those barriers quickend you will die in short time,
remeber that they do block all such think? not only the unfriendly ones.
Happy living so.

--

Barbie
---------------------------------------------------------------
Did you know what a rhinoceros is?
All that is left from the unicorn.

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
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Date: Mon, 5 Jan 1998 13:23:
Message no. 29
From: Damon Harper <nomad74@*******.COM>
Subject: Re: Cyberware
Date: Mon, 5 Jan 1998 12:13:22 PST
On 5 Jan 98, The Bookworm disseminated foul capitalist propaganda by
writing:

<snip>
> > It may have been in a piece of fiction, but I swear I remember someone
> > jacking in to drive, without a VCR.
>
> IIRC it was Sam Verner in the first of the secret of power trilogy.
> He had to take over a rigged helocopter or tiltrover for a short
> flight. I think he only had partial controll of the vehicle,
> probaly just talking to the autopilot. Dang it you all are going to
> make me go find the box i pack that away in arnt you:)

Yep, he sure did. But that's the point - he only told autopilot what
to d
Message no. 30
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Cyberware
Date: Mon, 5 Jan 1998 15:46:57 -0500
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Date: Mon, 5 Jan 1998 11:54:14 PST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Damon Harper <nomad74@*******.COM>
Subject: Re: Who made Who?
Content-Type: text/plain

>I'm just curious.
>I know we've beaten to death who the various posters in the SR
sourcebooks
>are, but does anyone know who originally created these characters?
>
>I mean, I know Talon is Steve Kenson's, and Josie Cruise is Jon
Szeto's, but
>how about such venerable posters as Wedge, Captain Chaos and
Hatchetman?
>
>IIRC - Hatchetman was ... Dowd's I think ...
>
>Anyone else familiar with these?

I always thought Hatchetman was Findley's, along with(natch)
Findler-man. it chapped me to no end when I saw someone used
Findler-man in a post-Findley book, I think it was one of Kenson's.


-Vagabond (nomad74@*******.com)
¹vag·a·bond \va-ge-bänd\ adj. 1: wandering, homeless
2: of, characteristic of, or leading the life of a vagrant
or tramp 3: leading an unsettled or irresponsible life

²vagabond n: one leading a vagabond life; esp : tramp


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Date: Mon, 5 Jan 1998 12:00:07 PST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Damon Harper <nomad74@*******.COM>
Subject: Re: Year of
Message no. 31
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Cyberware
Date: Mon, 5 Jan 1998 13:56:37 -0700
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Year of Earthdawn
In-Reply-To: <199801052001.NAA26639@******.carl.org> from "Damon Harper"
at
Jan 5, 98 12:00:07 pm
Content-Type: text

Damon Harper wrote:
/
/ >When in the world-history is Earthdawn set? Around 2000 B.C. ? Or when?
/ =
/ >My reason for asking is I have this crazy idea about sending my dear =
/ >shadowrunners on a little timetrip, starting at Stonehenge and ending
/ in =
/ >Barsaive...
/
/ IIRC, using the Mayan calander(which is "more accurate than most"
/ according to Dunkelzahn), about 5000 years ago- so about 3000 B.C. But
/ then remember you have a lot of time period to play with there- you've
/ got the Scourge, which lasted what? 400 years? and then the pre-Sc
Message no. 32
From: Damon Harper <nomad74@*******.COM>
Subject: Re: Cyberware
Date: Tue, 6 Jan 1998 01:32:53 PST
Right. You're eight hundred yards away from an infantry platoon, and
you've already killed their officer and signaller.

What are they going to do about you?

Think Falklands. There is no artillery support, and even mortar fire is
in short supply; every round had to be carried on the back of already-
overloaded soldiers.

Snipers become extreme
Message no. 33
From: Gurth <gurth@******.NL>
Subject: Re: Cyberware
Date: Tue, 6 Jan 1998 12:07:01 +0100
In article <01bd1a24$10200280$02d6f7c6@********.pcnetinc.com>, Hedley
<hedley@********.COM> waffled & burbled about Groom Lake / Area 51
>Does anyone know if FASA has covered the Groom Lake / Area 51 "mysteries" in
>any of it's SR sourcebooks? Has anyone addressed it in their campaigns?
>

Yes. It doesn't exist.

There is no Area51, what you see is a mirage. There was no UFO at
Roswell (Quark took it back) There are no aliens. It's all mass
illusion.

Would we lie to you?

The government can be trusted not to do this. The government is your
friend. Trust in the government. The government knows what is best for
you.


(sorry, I couldn't help it)

--
Dark Avenger -:- http://www.shalako.demon.co.uk/index.htm -
Unofficial Shadowtk Newbies Guide, Edgerunners Datastore &
Beginnings of the Underseas Sourcebook.
http://freespace.virgin.net/pete.sims/index.htm - Alternative UK Sourcebook
(U/C)
=========================================================================
Date: Tue, 6 Jan 1998 03:13:40 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: FeatherStrike
In-Reply-To: <yam7309.1621.137179496@****.amigaworld.com>
MIME-Version: 1.0

In article <yam7309.1621.137179496@****.amigaworld.com>, Barbie
<barbie@**********.COM> waffled & burbled about FeatherStrike
<snippus>
>Ok, what should this supose to be, he?
>
>This is the wrong mailing list for IC story telling go over

Further Reading

If you enjoyed reading about Cyberware, you may also be interested in:

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.