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Mailing List Logs for ShadowRN

Message no. 1
From: Jessica Grota <grota@*********.COM>
Subject: Re: Cyberware 2060
Date: Thu, 30 Apr 1998 23:29:43 -0400
Geoff Morochnick wrote:
>
> > Josh in his not-so-infinite wisdom states thusly:
> >
> > TYPE ESSENCE COST
> >
> > ALPHA (-20%) (this is at standard cost and Availiabilty)
> > BETA (-40%) ( Cost x7, as per SSG) (Availability = +5 )
> > *DELTA (-60%) ( Cost x12) (Availability = +9)
> > *GAMMA (-80%) ( Cost x20) (Availability = +13)
> > *EPSILON (-90%) ( Cost x100)(Availability = +20)
> > *SUPER EPSILON (-99%) ( Cost x200)(Availability = +35)
> >
> >
>
> <snip poster comment stuff>
>
> > What is you opinion?
>
> Not bad, though I'd alter the availability on Alpha-ware by at least +1, and
> mauyb ejack the price up a tad (x2.5?).
>

I would think that, as time went on and the "SOTA" models became older,
they'd be EASIER to get. IE, Alpha would be easier and a bit cheaper in
2060 than it would be in 2053.
Personally, I'm a cyber fiend myself, but the epsilon stuff is best left
nearly unattainable. As it is, I have problems finding GMs who will
accept Jett, due to the fact that most of her cyber is Delta (circa
2057/58). Still, it's an interesting concept.

--jett
Message no. 2
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Cyberware 2060
Date: Fri, 1 May 1998 01:09:19 EDT
In a message dated 4/30/98 11:56:29 PM US Eastern Standard Time,
grota@*********.COM writes:

> I would think that, as time went on and the "SOTA" models became older,
> they'd be EASIER to get. IE, Alpha would be easier and a bit cheaper in
> 2060 than it would be in 2053.
> Personally, I'm a cyber fiend myself, but the epsilon stuff is best left
> nearly unattainable. As it is, I have problems finding GMs who will
> accept Jett, due to the fact that most of her cyber is Delta (circa
> 2057/58). Still, it's an interesting concept.
>
> --jett
>
Delta being a "character blocker"??? Well, okay, I guess so in the
"average"
game that is out there. And IMO, the modifiers that Josh put into the Cost
and Availability should be more than enough to keep literally -EVERYONE- away
from it, including the Corps/Governments/Gods/Aliens that made it...

Would LOVE to see Jett sometime I think...somehow, I think I'd consider her
cool...

-K (PRIVATE EMAIL OF COURSE!!!)
Message no. 3
From: The Vagabond <nomad74@*******.COM>
Subject: Re: Cyberware 2060
Date: Fri, 1 May 1998 06:06:44 PDT
>In a message dated 4/30/98 11:56:29 PM US Eastern Standard Time,
>grota@*********.COM writes:
>
>> I would think that, as time went on and the "SOTA" models became
older,
>> they'd be EASIER to get. IE, Alpha would be easier and a bit cheaper
in
>> 2060 than it would be in 2053.
>> Personally, I'm a cyber fiend myself, but the epsilon stuff is best
left
>> nearly unattainable. As it is, I have problems finding GMs who will
>> accept Jett, due to the fact that most of her cyber is Delta (circa
>> 2057/58). Still, it's an interesting concept.
>>
>> --jett
>>
>Delta being a "character blocker"??? Well, okay, I guess so in the
"average"
>game that is out there.

You have to remember that Delta in the SR world is more rare than
gold. There are only half a dozen Delta Clinics in the world, and all
of them belong to a "superpower"- be it gov't or corp.
Deltaware itself isn't a character blocker, just the fact that you'd
have to sell your soul to a corp(and research) to attain it.
Some GMs like to hand it out like candy, but I believe that especially
in the case of Deltaware, absence does make the cardiopump grow fonder.

-Vagabond
"Under wandering stars I've grown"
________________________________________________________
<nomad74@*******.com> <ICQ 4297972>


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Message no. 4
From: Frank Pelletier <jeanpell@****.IVIC.QC.CA>
Subject: Re: Cyberware 2060
Date: Fri, 1 May 1998 13:46:48 +0000
Josh once wrote,

>
> TYPE ESSENCE COST
>
> ALPHA (-20%) (this is at standard cost and Availiabilty)
> BETA (-40%) ( Cost x7, as per SSG) (Availability = +5 )
> *DELTA (-60%) ( Cost x12) (Availability = +9)
> *GAMMA (-80%) ( Cost x20) (Availability = +13)
> *EPSILON (-90%) ( Cost x100)(Availability = +20)
> *SUPER EPSILON (-99%) ( Cost x200)(Availability = +35)

Huh...

You know... technology can only carry roleplaying so far, past a point
where it becomes nothing more than "My toy is better than your toy",
adding nothing to the roleplaying enjoyment.

I think this fits in there. I mean... 99% essence reduction? For a
truckload of money only someone with God's checkbook would buy? That's
the basis of Munchkindom right there.

Now, I'm a fan of the "Street-grime-scum" level of SR roleplaying... I
like my games darker, edgier and somewhat more "punkish" than
"cyberish".
So maybe I'm biaised.

Creating new gear is fun, I agree. But you gotta take it to a new level,
not just adding more munchkin categories to already existing cyber. (or,
in this case, cybergrades). How about a drug dispersal system (I'm
working on one)?... A nanite internal repair factory with MASSIVE
drawbacks? etc. etc. etc...

Trinity
------------------------------------------------------
Frank Pelletier
Trinity@********.com, jeanpell@****.qc.ca
This message was brought to you by Killah Priest - "Heavy Mental"

"Life is a blur"
Message no. 5
From: Czar Eggbert <czregbrt@*********.EDU>
Subject: Re: Cyberware 2060
Date: Fri, 1 May 1998 13:04:33 -0500
On Fri, 1 May 1998, Frank Pelletier wrote:
> Creating new gear is fun, I agree. But you gotta take it to a new level,
> not just adding more munchkin categories to already existing cyber. (or,
> in this case, cybergrades). How about a drug dispersal system (I'm
> working on one)?... A nanite internal repair factory with MASSIVE
> drawbacks? etc. etc. etc...

I think I remember reading that theat Birtish Princ guy from Streets of
Blood had a drug dispercial thingy in the back of his head... he used it
for enhancer drugs etc... now that is Better Living Trhough Chemistry


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Czar Eggbert
Ruler, Dark Side of the Moon.
homepage: http://travel.to/czareggbert.empire
mailto: czregbrt@*********.edu
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"I lived my life in a ship in a bottle in a world in a glass jar..."
-Mike Fontaine

"CRACK! SMASH! SHATTER!"
-Helen Stunkard
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