From: | Jessica Grota <grota@*********.COM> |
---|---|
Subject: | Re: Cyberware 2060/Jettware! |
Date: | Fri, 1 May 1998 15:22:20 -0400 |
>
> On Thu, 30 Apr 1998 23:29:43 -0400, Jessica Grota wrote:
>
> >Personally, I'm a cyber fiend myself, but the epsilon stuff is best left
> >nearly unattainable. As it is, I have problems finding GMs who will
> >accept Jett, due to the fact that most of her cyber is Delta (circa
> >2057/58). Still, it's an interesting concept.
>
> Me too, but My GM won't let me get near a delta clinic. I am interested, though, in
what
> you have used for Jett. Care to share?
>
Sure. Jett's cyber is:
Cyberware:
Retractable Hand Razors (Dikote) .2
Muscle Replacement level 4 delta 2
Cybereyes .2
low-light enhancement
Wired reflexes level 2 delta 1.5
Headware Radio (comm set) delta .25
Smartlink 2 delta .25
Pretty standard by street sam standards, I think. Although in
starting-char runs, she gets passed up for being too powerful/being
packed full of deltaware. Luckily, she fits right in with the more
high-powered campaigns, or as power support on lower level stuff.
And, I think to my credit, believe it or not I RPed Jett's adjustment
to Muscle Rep and Wired 2, since she got those post char-gen. It was
really pretty funny: Jett stumbles around her apartment in hyper-drive,
knocking over things, breaking the shower handle...as my GM dubbed her,
Jett was temporarily a "Walking Urban Renewal spell". :)
--Jett