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Message no. 1
From: Jessica Grota <grota@*********.COM>
Subject: Re: Cyberware 2060/Jettware!
Date: Fri, 1 May 1998 15:22:20 -0400
Oliver McDonald wrote:
>
> On Thu, 30 Apr 1998 23:29:43 -0400, Jessica Grota wrote:
>
> >Personally, I'm a cyber fiend myself, but the epsilon stuff is best left
> >nearly unattainable. As it is, I have problems finding GMs who will
> >accept Jett, due to the fact that most of her cyber is Delta (circa
> >2057/58). Still, it's an interesting concept.
>
> Me too, but My GM won't let me get near a delta clinic. I am interested, though, in
what
> you have used for Jett. Care to share?
>

Sure. Jett's cyber is:

Cyberware:
Retractable Hand Razors (Dikote) .2
Muscle Replacement level 4 delta 2
Cybereyes .2
low-light enhancement
Wired reflexes level 2 delta 1.5
Headware Radio (comm set) delta .25
Smartlink 2 delta .25

Pretty standard by street sam standards, I think. Although in
starting-char runs, she gets passed up for being too powerful/being
packed full of deltaware. Luckily, she fits right in with the more
high-powered campaigns, or as power support on lower level stuff.
And, I think to my credit, believe it or not I RPed Jett's adjustment
to Muscle Rep and Wired 2, since she got those post char-gen. It was
really pretty funny: Jett stumbles around her apartment in hyper-drive,
knocking over things, breaking the shower handle...as my GM dubbed her,
Jett was temporarily a "Walking Urban Renewal spell". :)


--Jett
Message no. 2
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Cyberware 2060/Jettware!
Date: Sat, 2 May 1998 17:36:39 -0500
>
> (Jessica Grota , Fri 14:22)

> Sure. Jett's cyber is:
>
> Cyberware:
> Retractable Hand Razors (Dikote) .2
> Muscle Replacement level 4 delta 2
> Cybereyes .2
> low-light enhancement
> Wired reflexes level 2 delta 1.5
> Headware Radio (comm set) delta .25

What is this item? Is it a "group" of items? A 2-way radio for .25 is
very nice...

> Smartlink 2 delta .25
>
> Pretty standard by street sam standards, I think. Although in
> starting-char runs, she gets passed up for being too powerful/being
> packed full of deltaware. Luckily, she fits right in with the more
> high-powered campaigns, or as power support on lower level stuff.

The power level isn't outrageos in any game that allows bioware,
although her being a a mage does make things different and, well, odd.
Deltaware just usually requires a level of "connections" that most
characters do not have and most games / players can't quite handle.

> And, I think to my credit, believe it or not I RPed Jett's adjustment
> to Muscle Rep and Wired 2, since she got those post char-gen.

Then, given those essence costs, you were robbed. Any delta clinic
surgeon, given Jetts remaining essence, would have rolled enough
succeses on the surgery test to reduce the essence cost a further 10%,
or more likely, 20% (of its delta cost- IE, net x.45 or x.4 essence
cost). Se P53, Cybertechnology. In fact, those x.5 essence reductions
can be achieved as Betaware (x.6-20%=x.48), and had you gone for
betaware, that would be a likely result. Even characters with E<1 often
get -10%, as other doctoring mods lower the surgical success test TN.
Betaware with good surgery results might irk fewer GM's than deltaware.
Of course,going for delta ware avoids even the RISK of the essences of
being higher than x.5+15%, or x.575, so may havebeen a goodchice for a
magically active charcter, even "subconciously".
But, WOW, staying in the clinic while recovering would COST. I assume
the tab was some how mitigated, since delta clinics are essentially
invitation only anyhow.


> It was
> really pretty funny: Jett stumbles around her apartment in hyper-drive,
> knocking over things, breaking the shower handle...as my GM dubbed her,
> Jett was temporarily a "Walking Urban Renewal spell". :)
>

Good story, but I'd assume all that "adjustment" took place AT the
clinic, under the guidance of a physical therapist, possibly with the
aid of simsense training PREVIOUS to implantation. "You can't justdrop
by aclinic, and bop out with a full dermal implant".... Simsense is
also used to "testdrive" cyberware- not always honestly, so be sure to
kick the, um, whatevers. Also, I'd say ANY shadow clinic would notice
you are magically active (They should have "magical healing", as well as
the option for doing "low impact" surgery, with the +2TN for going easy
on a mage.)

>
> --Jett

Sorry if I sound like a sourpuss- Jett sounds like a fine person to
invite over for an evening of mirth and mayhem. I'm just obssessed with
SR's medical rules, and thought maybe I could help out, although it
seems a little late.
I'd actually LOVE it if our GM could role play some of Mongoose's sim
tharapy (he's been in a gene vat for over 4 months, trying not to die of
Bruckner-Langer strain HMHVV and; he's an elf, and" partially"
infected). I figure he'll be pretty nuts when he gets out, maybe
totally lost in a some big fantasy sim series- a good reason to get a
reflex trigger for his wired 3, which need to be re-built from serious
any how... Obviously, SR medical rules leave a lot to be desired in
such cases.

-Mongoose
Message no. 3
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Cyberware 2060/Jettware!
Date: Sun, 3 May 1998 00:10:16 EDT
In a message dated 5/2/98 5:13:50 PM US Eastern Standard Time,
evamarie@**********.net writes:

> I'd actually LOVE it if our GM could role play some of Mongoose's
sim
> tharapy (he's been in a gene vat for over 4 months, trying not to die of
> Bruckner-Langer strain HMHVV and; he's an elf, and" partially"
> infected). I figure he'll be pretty nuts when he gets out, maybe
> totally lost in a some big fantasy sim series- a good reason to get a
> reflex trigger for his wired 3, which need to be re-built from serious
> any how... Obviously, SR medical rules leave a lot to be desired in
> such cases.
>
YOu raise a really good point actually here Mongoose. We've had character's
who go into the Vat/under the laser-knife more than once. Not all that long
ago, two of the parties main characters both went in at the same time. After
a short while (first third of the work), they were both able to function
inside of a "Matrix" environment. Kind of fun when the samurai types suddenly
got to be the decker types.

(yes, it was a twisting of rules, but it had it's moments)

-K
Message no. 4
From: Jessica Grota <grota@*********.COM>
Subject: Re: Cyberware 2060/Jettware!
Date: Sun, 3 May 1998 00:59:17 -0400
Jett's cyberware is <snip>


> > Headware Radio (comm set) delta .25
>
> What is this item? Is it a "group" of items? A 2-way radio for .25 is
> very nice...

It's the CyberComm link unit out of I THINK Cybertechnology...the one
that boils down to being roughly electronic telepathy?

>
> Then, given those essence costs, you were robbed. Any delta clinic
> surgeon, given Jetts remaining essence, would have rolled enough
> succeses on the surgery test to reduce the essence cost a further 10%,
> or more likely, 20% (of its delta cost- IE, net x.45 or x.4 essence
> cost). Se P53, Cybertechnology. In fact, those x.5 essence reductions
> can be achieved as Betaware (x.6-20%=x.48), and had you gone for
> betaware, that would be a likely result. Even characters with E<1 often
> get -10%, as other doctoring mods lower the surgical success test TN.
> Betaware with good surgery results might irk fewer GM's than deltaware.
> Of course,going for delta ware avoids even the RISK of the essences of
> being higher than x.5+15%, or x.575, so may havebeen a goodchice for a
> magically active charcter, even "subconciously".
> But, WOW, staying in the clinic while recovering would COST. I assume
> the tab was some how mitigated, since delta clinics are essentially
> invitation only anyhow.


Jett didn't have to stick around long: there was a mage on standby to
heal her after surgery. :) More on that below. I didn't mess too much
with the "additional reduction" rules, mostly because I didn't
understand them at the time. I still don't have any of the real good
cyber books, ie cybertechnology or Shadowtech. Ah, well. Maybe for
Christmas...


> > It was
> > really pretty funny: Jett stumbles around her apartment in hyper-drive,
> > knocking over things, breaking the shower handle...as my GM dubbed her,
> > Jett was temporarily a "Walking Urban Renewal spell". :)
> >
>
> Good story, but I'd assume all that "adjustment" took place AT the
> clinic, under the guidance of a physical therapist, possibly with the
> aid of simsense training PREVIOUS to implantation. "You can't justdrop
> by aclinic, and bop out with a full dermal implant".... Simsense is
> also used to "testdrive" cyberware- not always honestly, so be sure to
> kick the, um, whatevers. Also, I'd say ANY shadow clinic would notice
> you are magically active (They should have "magical healing", as well as
> the option for doing "low impact" surgery, with the +2TN for going easy
> on a mage.)


Jett was in fact healed right after surgery by another PC and went home
soon after. Her magical powers, FWIW, Awakened well after she got all
her cyber, which I neglected to mention. I just did the "adjustment"
routine for kicks, really, since my GM needed Jett back in action ASAP.
:) After all, if you can RP it, it isn't munchie! ;)



> Sorry if I sound like a sourpuss- Jett sounds like a fine person to
> invite over for an evening of mirth and mayhem.


Thanks!
Message no. 5
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Cyberware 2060/Jettware!
Date: Mon, 4 May 1998 00:25:33 -0300
Jessica Grota escreveu:
>
>
> > Sorry if I sound like a sourpuss- Jett sounds like a fine person to
> > invite over for an evening of mirth and mayhem.
>
> Thanks!


There was a character in my group of which I remembered after reading
Jett's description... :) It was never actually played, but it was
interesting...
A female samurai who is a heroin addict, and got her cyber being
"rebuilt" from a
failed prision escape :) , The crimelord who rebuilt her and gave her
the cyber
wants payment with missions, and maintains control by suplying her the
drug...
She's quite a rebel, witch put her in a difficult situation. Te
compensation
for startign out as a sort of "slave" was that the also started with
AlphaWare and
an Ares Combat Gun (Wasn't using Companion rules at the time).

Ubiratan
Message no. 6
From: Jessica Grota <grota@*********.COM>
Subject: Re: Cyberware 2060/Jettware!
Date: Mon, 4 May 1998 03:10:39 -0400
> There was a character in my group of which I remembered after reading
> Jett's description... :) It was never actually played, but it was
> interesting...
> A female samurai who is a heroin addict, and got her cyber being
> "rebuilt" from a
> failed prision escape :)


Heh...ironic. Jett was a morphine addict for a while after she got her
scars. She was horribly traumatized both physically and mentally. She
proved just how strong she could be, though, and kicked that nasty
habit. Although she nearly relapsed once under heavy stress, which made
for great RP...

--Jett
Message no. 7
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Cyberware 2060/Jettware!
Date: Mon, 4 May 1998 17:25:36 -0500
>
> Re: Cyberware 2060/Jettware! (Jessica Grota , Sat 23:59)

> > > Headware Radio (comm set) delta .25
> >
> > What is this item? Is it a "group" of items? A 2-way radio for .25 is
> > very nice...
>
> It's the CyberComm link unit out of I THINK Cybertechnology...the one
> that boils down to being roughly electronic telepathy?
>

Thats the "cybercomm link", which has a base essence cost of .4E. Also,
it's description contradicts the later rules, which say ALL it does is
translate thoughts, still requiring a radio (internal or datajack / DNI
linked) for transmission. That can get to be a real essence hog, but
otherwiase its LESS essence than a ordinary radio (which until this came
out, we assumed had at least subvocal / subaudibal function) which is
also odd.
GRRRR.... Its not just flimsy constuction that makes my books wear
out... flight related wall impact plays a part.


> Jett didn't have to stick around long: there was a mage on standby to
> heal her after surgery. :) More on that below. I didn't mess too much
> with the "additional reduction" rules, mostly because I didn't
> understand them at the time. I still don't have any of the real good
> cyber books, ie cybertechnology or Shadowtech. Ah, well. Maybe for
> Christmas...
>

They are complex, badly organized, un-colated, and a major impediment,
cost wise, to getting any big essence (E .5 +) cyber. You can do well
without. Shadowtech is worth it for the bioware and descriptions of
fairly common cyber. Cybertechnology is not as good, but still pretty
neat, just purely cyber oriented. You need to dig in it, SSC, AND
shadowtech to figure out how to do /charge for implant surgery.
Despite magic healing, I think you at least still require the normal
healing time be spent in a clinic to allow "cyber adjustment". Then
again, people check out of real hospitals against doctor advice all the
time.


> Jett was in fact healed right after surgery by another PC and went home
> soon after. Her magical powers, FWIW, Awakened well after she got all
> her cyber, which I neglected to mention. I just did the "adjustment"
> routine for kicks, really, since my GM needed Jett back in action ASAP.
> :) After all, if you can RP it, it isn't munchie! ;)
>

I just meant, there is a test for magic POTENTIAL. They might not have
done it, but in a clinic that (delta) good, they likely would. Coulda
been a cute scene: Doctor-"Miss, your SURE you want these procedures?
Your Gassenberg-Whitefeather test is not conclusively negative." Jett;
" Is that <whatever the frag it is> gonna stop the stuff from working?
No? Then just do it, already!"


-Mongoose
Message no. 8
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Cyberware 2060/Jettware!
Date: Mon, 4 May 1998 17:25:49 -0500
> Re: Cyberware 2060/Jettware! (Ereskanti , Sat 23:10)

> YOu raise a really good point actually here Mongoose. We've had character's
> who go into the Vat/under the laser-knife more than once. Not all that long
> ago, two of the parties main characters both went in at the same time. After
> a short while (first third of the work), they were both able to function
> inside of a "Matrix" environment. Kind of fun when the samurai types
suddenly
> got to be the decker types.
>
> (yes, it was a twisting of rules, but it had it's moments)
>
> -K

Actually, I plowed 20 karma into "biotech" as a general skill, under
the assumption that he was A) paying a lot of attention to his
treatment B) bored silly with sims C) unable to learn / unintersted in
decking (no datajack), D) allowed to acsess the clinics "help" files.
As a typycal runner with half ased medical knowledge, I'm sure he's the
biggest pain in the ass patient, and they probaly want him out post
haste. On the other hand, once ambulatory, he'll make a helacious
nurses aid. :)

-Mongoose
Message no. 9
From: Jessica Grota <grota@*********.COM>
Subject: Re: Cyberware 2060/Jettware!
Date: Mon, 4 May 1998 21:12:43 -0400
Wafflemeisters wrote:
<snip>

> Despite magic healing, I think you at least still require the normal
> healing time be spent in a clinic to allow "cyber adjustment". Then
> again, people check out of real hospitals against doctor advice all the
> time.

Jett was in some pretty dire straits at the time she got her cyberware.
Sticking around the hospital unfortunately wasn't an option. And Jett
didn't do TOO badly, all things considered, because she alread had Wired
'flexes 1 and muscle rep 2, so the jump wasn't quite as big.


> I just meant, there is a test for magic POTENTIAL. They might not have
> done it, but in a clinic that (delta) good, they likely would. Coulda
> been a cute scene: Doctor-"Miss, your SURE you want these procedures?
> Your Gassenberg-Whitefeather test is not conclusively negative." Jett;
> " Is that <whatever the frag it is> gonna stop the stuff from working?
> No? Then just do it, already!"
>
> -Mongoose


hehe. There's the tricky part. Jett WAS negative on her magic test at
the time.
Message no. 10
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Cyberware 2060/Jettware!
Date: Tue, 5 May 1998 15:13:06 -0300
Jessica Grota escreveu:
>
>
> Heh...ironic. Jett was a morphine addict for a while after she got her
> scars. She was horribly traumatized both physically and mentally. She
> proved just how strong she could be, though, and kicked that nasty
> habit. Although she nearly relapsed once under heavy stress, which made
> for great RP...
>
> --Jett


This one (named Kim) had the "habit" as a -6 points flaw ( I was
thinking
long term when I built her for the player...). Her player quit the group
before starting, and I reused the stats with some changing to another
guy who wanted in,
giving the numbers another name/background... :)

Ubiratan

Further Reading

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