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Message no. 1
From: rencheple@*******.net (Tim Martin)
Subject: Cyberware and critters
Date: Tue, 10 Jan 2006 08:29:24 -0500
I seem to remember a canonical reference to experiments installing
cyberware in critters going horribly wrong and never working quite
right, but I can't recall from where. Is there any published material
on it?

Thanks

Tim


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Message no. 2
From: u.alberton@*****.com (Bira)
Subject: Cyberware and critters
Date: Tue, 10 Jan 2006 14:30:52 -0200
On 1/10/06, Tim Martin <rencheple@*******.net> wrote:
> I seem to remember a canonical reference to experiments installing
> cyberware in critters going horribly wrong and never working quite
> right, but I can't recall from where. Is there any published material
> on it?

IIRC, it was just an offhand mention in the cyberware section,
intended to discourage GM and players from doing it.

--
Bira
http://compexplicita.blogspot.com
http://sinfoniaferida.blogspot.com
Message no. 3
From: anders@**********.com (Anders Swenson)
Subject: Cyberware and critters
Date: Tue, 10 Jan 2006 08:33:26 -0800
On Tue, 10 Jan 2006 08:29:24 -0500
Tim Martin <rencheple@*******.net> wrote:
> I seem to remember a canonical reference to experiments installing
> cyberware in critters going horribly wrong and never working quite right,
> but I can't recall from where. Is there any published material on it?
>
> Thanks
>
> Tim
Electrocurs were discussed in one of the old collections, NERPS or Paranoid
Animals, one of those.
--Anders
Message no. 4
From: tjlanza@************.com (Timothy J. Lanza)
Subject: Cyberware and critters
Date: Tue, 10 Jan 2006 11:38:11 -0500
At 11:30 AM 1/10/2006, Bira wrote:
>On 1/10/06, Tim Martin <rencheple@*******.net> wrote:
> > I seem to remember a canonical reference to experiments installing
> > cyberware in critters going horribly wrong and never working quite
> > right, but I can't recall from where. Is there any published material
> > on it?
>
>IIRC, it was just an offhand mention in the cyberware section,
>intended to discourage GM and players from doing it.

I can't for the life of me remember where, but there are rules for it in a
completely canon sourcebook. The rules even cover an implant designed to
curb the problem, but you're installing more cyberware in an effort to
reduce the effects of cyberware. That particular implant does more good
than bad (otherwise you wouldn't use it), but it does contribute to the
problem.


--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman
Message no. 5
From: graht1@*****.com (Graht)
Subject: Cyberware and critters
Date: Tue, 10 Jan 2006 09:43:41 -0700
On 1/10/06, Timothy J. Lanza <tjlanza@************.com> wrote:
> At 11:30 AM 1/10/2006, Bira wrote:
> >On 1/10/06, Tim Martin <rencheple@*******.net> wrote:
> > > I seem to remember a canonical reference to experiments installing
> > > cyberware in critters going horribly wrong and never working quite
> > > right, but I can't recall from where. Is there any published material
> > > on it?
> >
> >IIRC, it was just an offhand mention in the cyberware section,
> >intended to discourage GM and players from doing it.
>
> I can't for the life of me remember where, but there are rules for it in a
> completely canon sourcebook. The rules even cover an implant designed to
> curb the problem, but you're installing more cyberware in an effort to
> reduce the effects of cyberware. That particular implant does more good
> than bad (otherwise you wouldn't use it), but it does contribute to the
> problem.

I want to say that it was in 2nd Ed. In either the cybeware book (the
name escapes me) or the Street Sam Catalog.

--
-Graht
Message no. 6
From: The_Sarge@***.de (MatthÀus_Cebulla)
Subject: Cyberware and critters
Date: Tue, 10 Jan 2006 17:49:43 +0100
> I can't for the life of me remember where, but there are rules for it in a
> completely canon sourcebook. The rules even cover an implant designed to
> curb the problem, but you're installing more cyberware in an effort to
> reduce the effects of cyberware. That particular implant does more good
> than bad (otherwise you wouldn't use it), but it does contribute to the
> problem.

This would bet he SR3 "Critters" booklet included with the GM-screen, IIRC.

> --
> Timothy J. Lanza

Matthäus
Message no. 7
From: carltondavis@*****.com (carltondavis@*****.com)
Subject: Cyberware and critters
Date: Tue, 10 Jan 2006 11:06:00 -0600
I don't have my books with me, but I'm pretty sure the rules for cyber watch-critters are
in The Neo-Anarchist Guide to Real Life.
Message no. 8
From: weberm@*******.net (Michael Weber)
Subject: Cyberware and critters
Date: Tue, 10 Jan 2006 12:56:46 -0500
<carltondavis@*****.com> wrote:

>I don't have my books with me, but I'm pretty sure the rules for cyber
>watch-critters are in The Neo-Anarchist Guide to Real Life.

They were in the begining of the Critter section in at least the first
and 2nd edition.
Message no. 9
From: gurth@******.nl (Gurth)
Subject: Cyberware and critters
Date: Tue, 10 Jan 2006 19:15:25 +0100
According to Tim Martin, on 10-01-2006 14:29 the word on the street was...

> I seem to remember a canonical reference to experiments installing
> cyberware in critters going horribly wrong and never working quite
> right, but I can't recall from where. Is there any published material
> on it?

The rules in SR1 through SR3 were basically the same: if you install
cyberware in an animal, it will turn on its handler if a 1D6 roll equals
or exceeds the critter's Essence. Implants to counter this apply a -2
modifier to the roll, but cost 1 Essence each and reduce the critter's
mental attributes by 1. (This from the SRII rulebook because that was
the closest one at hand; the rules in SR3 didn't differ much as I recall.)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Years come three for the price of one.
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 10
From: zealey@****.net.au (James Zealey)
Subject: Cyberware and critters
Date: Wed, 11 Jan 2006 13:47:33 +1100
> Graht <graht1@*****.com>
>
>
> I want to say that it was in 2nd Ed. In either the cybeware book (the
> name escapes me) or the Street Sam Catalog.
>
> --
> -Graht
It wouldn't be in the corporate security handbook, would it? Either
there or the critters book that came with the 3.0 gm screen.
Message no. 11
From: weberm@*******.net (Ubiquitous)
Subject: Cyberware and critters
Date: Tue, 10 Jan 2006 22:18:59 -0500
At 01:47 PM 1/11/2006 +1100, you wrote:
>> Graht <graht1@*****.com>

>> I want to say that it was in 2nd Ed. In either the cybeware book (the
>> name escapes me) or the Street Sam Catalog.
>>
>It wouldn't be in the corporate security handbook, would it? Either
>there or the critters book that came with the 3.0 gm screen.

The main rulebook.
--
"Ted, sweetheart...somebody's left a wicker basket with a little baby in it
on our front doorstep."
"Just leave it out there on the stoop, honey. The cats'll get it."
- Red Meat http://www.redmeat.com/redmeat/

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.