Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: caseless@*****.com (Stephen Allee)
Subject: Cyberware and Social Target Modifiers
Date: Thu, 7 Oct 2004 08:52:46 -0700
I had a quick question about cyberware and social interactions. The
rough rule is that for every two points of cyber that a player has,
they receive a +/-1 to all social tests. Now, there are, of course,
exceptions. My question relates to two pieces of cyber:

A character has Wired Reflexes 3 with a Stepped Reflex Trigger. The
modifier is (IIRC) +/-3. Now, if the character turns the Wired
Reflexes down to 0, do they still have the modifier?

Along similar lines, does a VCR 3 have the same penalty (+/-3)? Would
it be a matter of testing to see if the NPCs notice the ports, and if
so the modifier applies, or would it be applicable because the
character is less "in tune" with the meat puppets around her?

As an addendum, would it be appropriate to develop a skillset to use
to reduce / improve the target number? Maybe a psychology or sociology
concentration (Meatshield Social Interaction) or some sort of
skillwire chip (Luddite Empathy Version 2.4))? Possibly use the skill
rating in d6's against a target number of 4, with every two successes
either reducing or increasing the modifier. Modify the target number
by (NPC Intelligence - Player Charisma)?

Regards,
Caseless

Further Reading

If you enjoyed reading about Cyberware and Social Target Modifiers, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.