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Message no. 1
From: ZAC PARSONS <STU000047174@*******.EDU>
Subject: Cyberware-free decking
Date: Sun, 13 Aug 1995 21:11:19 -0600
In SRII it is stated in the beginning of the decking section that there
is a net that goes over the head that can be used instead of a
data-jack. Later in the matrix combat section it does not explain about
what initiative the net goes on and such. So I don't know If this would
make someone a turtle or what. I'm asking because I have a mage
character who wants to get into decking but doesn't want any cyberware.
If you have any other suggestions please tell me.

Thanks,
True Blue
Message no. 2
From: MENARD Steve <menars@***.UMONTREAL.CA>
Subject: Re: Cyberware-free decking
Date: Mon, 14 Aug 1995 01:12:39 -0400
On Sun, 13 Aug 1995, ZAC PARSONS wrote:

> In SRII it is stated in the beginning of the decking section that there
> is a net that goes over the head that can be used instead of a
> data-jack. Later in the matrix combat section it does not explain about
> what initiative the net goes on and such. So I don't know If this would
> make someone a turtle or what. I'm asking because I have a mage
> character who wants to get into decking but doesn't want any cyberware.
> If you have any other suggestions please tell me.
>

The way I see this, it would qualify as keyboard-only decking(not
quite as bad as tortoise, but bad enough). The 4 states(full-cyber,
normal, keyboard and tortoise) are explained, albeit very superficially,
in the decking section od SR2.

----------------------------------------------------------------------------
--- |\_/| Still The One and Only Wolfbane! ---
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a ---
--- \ / decker witha horn ?" --- Scy, Troll decker with a CC ---
--- 0 Steve Menard menars@***.UMontreal.Ca ---
----------------------------------------------------------------------------
Message no. 3
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Cyberware-free decking
Date: Mon, 14 Aug 1995 17:30:44 +0930
MENARD Steve wrote:
>
[ Is a mage with no cyber turtling? ]

> The way I see this, it would qualify as keyboard-only decking(not
> quite as bad as tortoise, but bad enough). The 4 states(full-cyber,
> normal, keyboard and tortoise) are explained, albeit very superficially,
> in the decking section od SR2.

No... there's full cybernetic interface, which allows you to react faster,
but puts you at more risk. Normal is a mixture of cybernetic and keyboard
interface. Full keyboard interface means all your commands are typed. This
slows you down, but the extra filter helps protect your brain. However, it
still goes through a jack, and is a VR environment, etc, etc.

Tortoising is using a terminal to "deck". This is the only way you can deck
without "jacking in".

--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
*** Finger me for my geek code ***
Message no. 4
From: Dave Stone <dstone@******.DREAMSCAPE.COM>
Subject: Re: Cyberware-free decking
Date: Mon, 14 Aug 1995 11:31:51 -0400
On Mon, 14 Aug 1995, MENARD Steve wrote:
> On Sun, 13 Aug 1995, ZAC PARSONS wrote:
> > In SRII it is stated in the beginning of the decking section that there
> > is a net that goes over the head that can be used instead of a
> > data-jack. Later in the matrix combat section it does not explain about
> > what initiative the net goes on and such. So I don't know If this would
> > make someone a turtle or what. I'm asking because I have a mage
> > character who wants to get into decking but doesn't want any cyberware.
> > If you have any other suggestions please tell me.
> The way I see this, it would qualify as keyboard-only decking(not
> quite as bad as tortoise, but bad enough). The 4 states(full-cyber,

I think it'd be normal, personally. It's based on Gibson's
stuff, and his deckers weren't tortoises...;)

Dave

| David Stone -- dstone@******.dreamscape.com |
| "Five ride forth, and four return. Above the watchers shall he |
| proclaim himself, bannered across the sky in fire..." |
Message no. 5
From: James Dempsey <jamesd@******.COM.AU>
Subject: Re: Cyberware-free decking
Date: Tue, 15 Aug 1995 12:44:24 +0200
Hi, on Aug 14 Robert (bob@**.NTU.EDU.AU) wrote:

> No... there's full cybernetic interface, which allows you to react faster,
> but puts you at more risk.

What is the extra risk associated with full cybernetic decking? I couldn't
find any disadvantages when I had a look through VR & SR2.

Thanks,
James Dempsey
-------------------------------------
jamesd@******.com.au
j.dempsey@*******.anu.edu.au
Message no. 6
From: Magnus 'Gizmo' Bergqvist <NDB123@***.SHV.HB.SE>
Subject: Re: Cyberware-free decking
Date: Tue, 15 Aug 1995 13:07:07 MET-1MEST
> > No... there's full cybernetic interface, which allows you to react faster,
> > but puts you at more risk.
>
> What is the extra risk associated with full cybernetic decking? I couldn't
> find any disadvantages when I had a look through VR & SR2.
I think the rules are in the first edition of Shadowrun, before the
VR-supplement came out.

Not sure if I remember correctly, but (at least before they came out
with the cranium cyberdeck and hardening..), you didn't have anything
that deflected damage. So all damage, that would normally be negated
by hardening and shieldprograms, and/or directed towards your persona,
would now be directed towards you, in the same way as black ice
does....

Can we say ouch....

(If I had had my books availible, I would've looked in them, for the
answer, but for now, this will have to do.)


*************************
* Wake up, time to die! *
*************************
Message no. 7
From: MENARD Steve <menars@***.UMONTREAL.CA>
Subject: Re: Cyberware-free decking
Date: Tue, 15 Aug 1995 11:38:39 -0400
On Tue, 15 Aug 1995, James Dempsey wrote:

> Hi, on Aug 14 Robert (bob@**.NTU.EDU.AU) wrote:
>
> > No... there's full cybernetic interface, which allows you to react faster,
> > but puts you at more risk.
>
> What is the extra risk associated with full cybernetic decking? I couldn't
> find any disadvantages when I had a look through VR & SR2.

well, I'd say there's to deck buffer between you and the ice? Can you
say major brain damage!

----------------------------------------------------------------------------
--- |\_/| Still The One and Only Wolfbane! ---
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a ---
--- \ / decker witha horn ?" --- Scy, Troll decker with a CC ---
--- 0 Steve Menard menars@***.UMontreal.Ca ---
----------------------------------------------------------------------------
Message no. 8
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: Cyberware-free decking
Date: Tue, 15 Aug 1995 12:25:31 -0500
>
> > > No... there's full cybernetic interface, which allows you to react faster,
> > > but puts you at more risk.
> >
> > What is the extra risk associated with full cybernetic decking? I couldn't
> > find any disadvantages when I had a look through VR & SR2.
> I think the rules are in the first edition of Shadowrun, before the
> VR-supplement came out.
>
> Not sure if I remember correctly, but (at least before they came out
> with the cranium cyberdeck and hardening..), you didn't have anything
> that deflected damage. So all damage, that would normally be negated
> by hardening and shieldprograms, and/or directed towards your persona,
> would now be directed towards you, in the same way as black ice
> does....
>
> Can we say ouch....
>
> (If I had had my books availible, I would've looked in them, for the
> answer, but for now, this will have to do.)

Maybe full cybernetic aplies to the old "program carier", which was dropped
for SRII. I think it used Willpower as the mpcp. Anybody got the first ed?
I'd love to hear the full rules.
seb@***.ripco.com
Message no. 9
From: John IV <John.Moeller@*.CC.UTAH.EDU>
Subject: Re: Cyberware-free decking
Date: Tue, 15 Aug 1995 13:09:49 -0600
On Tue, 15 Aug 1995, James Dempsey wrote:

> > No... there's full cybernetic interface, which allows you to react faster,
> > but puts you at more risk.
>
> What is the extra risk associated with full cybernetic decking? I couldn't
> find any disadvantages when I had a look through VR & SR2.

The problem with full cybernetic decking (allowed by a cranial cyberdeck
from Shadowtech _or_ hardwired persona modules from SR 1st ed.) is that you
take physical damage not only from black IC but also from _gray_ IC.
They took out cybernetic persona modules when they did SRII.

John IV <John.Moeller@*.cc.utah.edu>
------------------------------------------------------------------------------
"Sometimes after an electrical storm I see in 5 dimensions. Why are the
sixty of you looking at me like that?"

--Cornfed, from _Duckman_
Message no. 10
From: Magnus 'Gizmo' Bergqvist <NDB123@***.SHV.HB.SE>
Subject: Re: Cyberware-free decking
Date: Thu, 17 Aug 1995 15:42:35 MET-1MEST
> Maybe full cybernetic aplies to the old "program carier", which was dropped
> for SRII. I think it used Willpower as the mpcp. Anybody got the first ed?
> I'd love to hear the full rules.
> seb@***.ripco.com

Ok. digging through a dusty old library, finds an old copy of
Sr (in softback). Carefully blows away the dust and opens the old
pages...
Aah, there.... Let me just finish my "circle of protection: lawyers"
first. There..... (quoting directly from the book. page 111)

Naked in the Matrix:
This feat requires a Program Carrier to let you slot Persona chips
loaded for Sensor, Masking and Evasion into a suitable port. You have
to jack into a dataport at the nsame point. To get in, you need an
Input/Output port or Slave Module (see Nodes And Their Functions).
"Wait a minute," you say, "what about the Bod program? Where's the
MCPC?" Well, chummers, your Willpower is the MCPC when you do this
electron dance. Any damage the MCPC would take, you take personally:
It's marked off on your Mental Condition Monitor. If you get knocked
out, you're dumped. Black IC still kills you, just like always.
You can use headware memory space for downloading data, and you
have an I/O rating equal to your Intelligence. Utilities? No, you
can't carry those. You have to write all your programs on the fly,
using your Hacking Pool.
On the upside, if you have wired reflexes or a vehicle control rig,
you do get the dice bonus to your Iniative Roll, but if you run into
anything nasty, that may only mean you get to die faster.

Cybercombat:
Deckers roll 1D6 and add it to their reaction Attribute. Remember
that wired reflexes or a vehicle control rig do not add dice to the
Iniative Roll while you are in cyberspace unless you are going naked
into the Matrix.

Quouting page 138: Equipment
Essence Loss Cost
Program Carrier .2 25,000



*************************
* Wake up, time to die! *
*************************

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