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Message no. 1
From: Wind Dancer <winddancer@***********.NET>
Subject: Cyberware question.
Date: Fri, 22 Aug 1997 19:27:56 -0400
I don't have access to all of the books as such, but I was wondering the
different Grades of cyberware and what they actually do.

I understand that alpha is .1x Essence cost and 3x Price and that Beta is
.2x Esence Cost and 7x price. This is what I have heard, and am looking for
clarification. Also, I have heard mention of Delta Grade and am wondering
where that is documented and what the modifyers are for that.

Thanks,
WD
Message no. 2
From: Tony Glinka <glinka@**.NETCOM.COM>
Subject: Re: Cyberware question.
Date: Fri, 22 Aug 1997 16:58:08 -0700
Wind Dancer wrote:

> I don't have access to all of the books as such, but I was wondering
> the
> different Grades of cyberware and what they actually do.
>
> I understand that alpha is .1x Essence cost and 3x Price and that Beta
> is
> .2x Esence Cost and 7x price. This is what I have heard, and am
> looking for
> clarification. Also, I have heard mention of Delta Grade and am
> wondering
> where that is documented and what the modifyers are for that.

From p 44 Cybertechnology book:

Alpha-grade -20% Essence Reduction (x0.8), x 3 Cost Multiplier
Beta-grade -40% Essence Reduction (x0.6), x 7 Cost Multiplier
Delta-grade -50% Essence Reduction (x0.5), x 10 Cost Multiplier

I think Cybertechnology is the only place where Delta-grade cyberware is
discussed.

Tony
Message no. 3
From: Gurth <gurth@******.NL>
Subject: Re: Cyberware question.
Date: Sat, 23 Aug 1997 11:40:59 +0100
Wind Dancer said on 19:27/22 Aug 97...

> I don't have access to all of the books as such, but I was wondering the
> different Grades of cyberware and what they actually do.
>
> I understand that alpha is .1x Essence cost and 3x Price and that Beta is
> .2x Esence Cost and 7x price. This is what I have heard, and am looking for
> clarification. Also, I have heard mention of Delta Grade and am wondering
> where that is documented and what the modifyers are for that.

Your figures are a bit off... .1x Essence cost would be welcomed by all
munchkins everywhere :) It's a 20% reduction (a .8 multiplier) for alpha
grade, and 40% for beta-grade; your price multipliers are right, though
you might want to read the Street Samurai Catalog or Cybertechnology
(which has the SSC's text) for more information. Delta grade is only in
Cybertech, BTW.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Looking over the edge...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
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Message no. 4
From: Fade <runefo@***.UIO.NO>
Subject: Re: Cyberware question.
Date: Sat, 23 Aug 1997 19:33:40 +0000
> I don't have access to all of the books as such, but I was wondering the
> different Grades of cyberware and what they actually do.
>
> I understand that alpha is .1x Essence cost and 3x Price and that Beta is
> .2x Esence Cost and 7x price. This is what I have heard, and am looking for
> clarification. Also, I have heard mention of Delta Grade and am wondering
> where that is documented and what the modifyers are for that.

Well, this is a two - part answer. The first part is fairly official.
The second part is my attempt at answering just what cyberlimbs is...
I'd like feedback on it.

Plain cyberware: Regular. Unless you specify anything, this is what
your street doc gets in the mail.

Alpha cyberware: More advanced. The street doc must go through a
series of tests on you, then gets the developer to send him a
customized version he can install. Essence cost *0.8, price tag *3.
This stuff, street docs can do.

Beta cyberware: Very advanced. As before you have to get scanned and
checked up, but with equipement and expertise seldom available to
street docs. You must be able to get into a major hospital or serious
clinic to do this kind of things. It's not outside the reach of a
samurai with a few good contacts. The customization includes all
sorts of neural interfacing, working a lot more on the body's
premises without compromising efficiency. Essence cost *0.6, cash *7.

Delta cyberware: The ultimate. Only six clinics do this, and they
are under strict controll. You won't ever get into one of these, even
less get cyber there, but for curiosity's sake the essence cost is
*0.5, cash *10. Cash is a minor detal; the medical bill for a major
surgery is 50000000, making the material costs for the cyber
immaterial.

I've considered assuming the following for cyberlimbs:

Plain: These cyberlimbs are mechanical devices, covered with a skin -
like substance. They function as a human limb but on mechanical
premises. If it's scratched, you must go to a metal workshop to fix
it. A human cannot be totally converted into a cyborg with this
technology; it would not be able to sustain the brain.
(And the essence loss would kill it.).

Alpha: These cyberlimbs are mechanical devices covered with living
flesh, but still operating purely mechanically. The purpose is
twofold; reduce the impact on the astral aura (essence loss) as well
as increasing disguiseability. Light wounds is considered damage to
the flesh and can repair itself normally.
(Alpha and up can sustain a brain and thus can become total
conversions.).

Beta: These cyberlimbs use biomechanics; mechanics crossing the limit
between biology and mechanics. (The body is a machine; biomech limbs
work exactly as the body, just using different materials. Kevlar,
amoniac, and so on rather than muscle fibers and blood.). The astral
aura is partially fooled, considering the mechanics partly of the
original aura. It is capable of minor self - repair through its
advanced chemistry. Moderate damage will heal itself through semi -
natural healing processes.


Delta cyberlimbs are similar to beta, but include nanotechnology and
more expensive materials better able to simulate human flesh. It can
self- heal severe and less damage.

Beta and delta cyborgs eat for energy supply, can operate as normal
humans in almost all aspects. (Their sweat do not grow sour, they can
shrug off bullets, the genitalia are responsive but sterile, they do
not get ill.). There is a few 'mechanical diseases' that can hurt
them, mostly a form of cancer. (Resulting from spontaneous errors
in the self - healing system.). Last, but not least, they do not age.
After nerve rejuvenation was discovered in 2003 (yup, it's just aroud
the corner, RL) brain and nerve deterioration was no longer a
problem, although the body's self - destruction sequence was still
triggered. But it doesn't work on metal bodies.

(For self - healing, roll on the hospitalization table; if the type
cannot fix that kind of damage, it automatically fails.).

--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
Message no. 5
From: Wind Dancer <winddancer@***********.NET>
Subject: Re: Cyberware question.
Date: Sun, 24 Aug 1997 00:24:43 -0400
>you might want to read the Street Samurai Catalog or Cybertechnology
>(which has the SSC's text) for more information. Delta grade is only in
>Cybertech, BTW.

Is the Cybertechnology Book redily available, cause I am not familare with it.
Message no. 6
From: Mike Bobroff <AirWisp@***.COM>
Subject: Re: Cyberware question.
Date: Sun, 24 Aug 1997 01:50:43 -0400
In a message dated 97-08-23 03:35:04 EDT, you write:

> From p 44 Cybertechnology book:
>
> Alpha-grade -20% Essence Reduction (x0.8), x 3 Cost Multiplier
> Beta-grade -40% Essence Reduction (x0.6), x 7 Cost Multiplier
> Delta-grade -50% Essence Reduction (x0.5), x 10 Cost Multiplier
>
> I think Cybertechnology is the only place where Delta-grade cyberware is
> discussed.
>
There is also another category entirely, but it is an enhancement of the
above categories, called Personalized Cyberware, take the above reductions,
then reduce the end cost by another 50%, the nuyen cost for this is also 4
times higher.

This comes from the Tir na Nog book, pp., can't find the book. Sorry

Mike
Message no. 7
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Cyberware question.
Date: Sat, 23 Aug 1997 08:14:59 -0700
> There is also another category entirely, but it is an enhancement of the
> above categories, called Personalized Cyberware, take the above reductions,
> then reduce the end cost by another 50%, the nuyen cost for this is also 4
> times higher.

> This comes from the Tir na Nog book, pp., can't find the book. Sorry

TnO, pp 152-3:

"....[T]he De Danaan elves have developed cutting edge organic
equivalents to cyberware implants. The most important breakthough,
boosted muscles, act exactly like standard muscle replacements. Instead
of replacing existing musculature, boosted muscles use viral RNA
carriers to modify DNA/RNA messenger systems and thereby alter the
generation and replacement of muscle cells and fibers. Essence loss for
such organic treatments is 50 percent of that for the standard-cyberware
equivalent. Such sophisticated organic cyberware can only be bought at
beta clinics.... Boosted mucles cost triple the usual shadowlinic costs
for standard muscle replacements."

Whether or not "beta personalized" is allowable is debatable, as well as
the type of cyberware. Something like a Smartgun link, obviously, is
going to require more than simple genetic overwrites.

> Mike
Message no. 8
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Cyberware question.
Date: Sun, 24 Aug 1997 04:44:41 -0400
In a message dated 97-08-24 01:51:28 EDT, AirWisp@***.COM writes:

> > I think Cybertechnology is the only place where Delta-grade cyberware is
> > discussed.
> >
> There is also another category entirely, but it is an enhancement of the
> above categories, called Personalized Cyberware, take the above
reductions,
> then reduce the end cost by another 50%, the nuyen cost for this is also 4
> times higher.
>
> This comes from the Tir na Nog book, pp., can't find the book. Sorry
>
It's all the players fault guys, they moved all the Tir books into the dining
room and living room, and of course left them there....on that topic, is it
just me or are RPGers just about the messiest people in existence???

-K
Message no. 9
From: Gurth <gurth@******.NL>
Subject: Re: Cyberware question.
Date: Sun, 24 Aug 1997 11:18:20 +0100
Wind Dancer said on 0:24/24 Aug 97...

> Is the Cybertechnology Book redily available, cause I am not familare with it.

AFAIK it's still in print, so you should be able to get a copy from a game
store. It has an explanation of Hatchetman how he became a street samurai
(interesting), new cyberware (mostly good stuff, though some isn't),
expanded rules for cyberware (different grades, damage rules,
cyber-/bioware compatibility, and more), and stuff about cybermancy --
hot to get more than 6 Essence points worth of cyberware and still not be
dead.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Looking over the edge...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 10
From: Barbie <barbie@**********.COM>
Subject: Re: Cyberware question.
Date: Sun, 24 Aug 1997 19:27:02 -0500
At 24-Aug-97 wrote Mike Bobroff:


>There is also another category entirely, but it is an enhancement of the
>above categories, called Personalized Cyberware, take the above reductions,
>then reduce the end cost by another 50%, the nuyen cost for this is also 4
>times higher.

>This comes from the Tir na Nog book, pp., can't find the book. Sorry

I alwasys thought that these special cyber from the Tir was the first mention
of deltagrade stuff, fuelled by the not in the cybertech book, that
Tit na nOg has an deltagrade clinic.

------Spoiler for mercurial---------































The other choice for personalized cyber was from the mercurial run.
The Sorayama cyberware had up to 50% essence reduction and was not
considdered of any grade above standart AFAIK.
And the cost was only up to x4.


--
Barbie


One lived hour is still living.
Message no. 11
From: Tobias Berghoff <Zixx@*****.TEUTO.DE>
Subject: Re: Cyberware question.
Date: Tue, 26 Aug 1997 15:55:00 GMT
on 22.08.97 winddancer@***********.NET wrote:

w> I don't have access to all of the books as such, but I was wondering the
w> different Grades of cyberware and what they actually do.
w>
w> I understand that alpha is .1x Essence cost and 3x Price and that Beta is
w> .2x Esence Cost and 7x price. This is what I have heard, and am looking
w> for clarification. Also, I have heard mention of Delta Grade and am
w> wondering where that is documented and what the modifyers are for that.

type | price | essence
--------------------------
alpha | x3 | x0.8
beta | x7 | x0.6
delta | x10 | x0.5

alpha and beta are in the SSC, delta was intoduced in Cybertech, which
also lists the other types. Oddly nobody know about gamma-ware.

Tobias
Message no. 12
From: George Metz <W0lfstar@***.COM>
Subject: Re: Cyberware question.
Date: Mon, 1 Sep 1997 06:10:54 -0400
In a message dated 97-08-28 05:16:28 EDT, you write:

> alpha and beta are in the SSC, delta was intoduced in Cybertech, which
> also lists the other types. Oddly nobody know about gamma-ware.

Probably because Gamma grade 'ware recieves a one-word hint in the fiction
sections of Cybertechnology, in that Hatchetman is probably in a Delta or
Gamma clinic somewhere.

Wolfstar

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