Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: "Boyd Stephen Smith, Jr." <gilmeth@*********.COM>
Subject: Cyberware <-> Tissue connection
Date: Sun, 25 Jan 1998 13:00:18 -0600
Back to the original post... I believe one of Gurth's player's wanted to
create a spell that caused cyberware not to work. I doubt I would let my
players do this (I'd just say no) but, even if you do allow it remember that
cyberware is paid for by essence so, it is considered part of the body in
question. This spell would simply be a Physical, Affect cyberware version of
"Stop selective body functions." When you look at it this way, you realize
that even IF possible, the drain would be so amazingly high that well...
maybe if the mage is suicidal... ya just have to stop and think.

As far as a non-magical solutions the aforementioned "EMP pulse" would work
and would probably be very painful as the feedback from the cyberware goes
through the nervous system of the victim. Hell, you could adapt this to a
magical solution but, it would be a physical manipulation spell that would
have all the effects of a natural EMP pulse. Oh nasty, and nasty drain too.

This is all IMVHO.
Message no. 2
From: Gurth <gurth@******.NL>
Subject: Re: Cyberware <-> Tissue connection
Date: Mon, 26 Jan 1998 12:58:45 +0100
Boyd Stephen Smith, Jr. said on 13:00/25 Jan 98...

> Back to the original post... I believe one of Gurth's player's wanted to
> create a spell that caused cyberware not to work.

Yes.

> I doubt I would let my players do this (I'd just say no) but, even if
> you do allow it remember that cyberware is paid for by essence so, it is
> considered part of the body in question. This spell would simply be a
> Physical, Affect cyberware version of "Stop selective body functions."

That's my take on it too, but before I allow him to design a spell that
does that, I want _him_ to realize that -- without giving obvious hints
about it. OTOH, maybe I shouldn't allow him to think for himself, seeing
where it usually takes him ;)

> When you look at it this way, you realize that even IF possible, the
> drain would be so amazingly high that well... maybe if the mage is
> suicidal... ya just have to stop and think.

"Can it be done with Moderate drain?" he asked me at one point...

It will probably end up much like the Hellblast spell another player took
-- never cast it unless _absolutely_ necessary. That hasn't happened yet.

> As far as a non-magical solutions the aforementioned "EMP pulse" would
> work and would probably be very painful as the feedback from the
> cyberware goes through the nervous system of the victim. Hell, you could
> adapt this to a magical solution but, it would be a physical
> manipulation spell that would have all the effects of a natural EMP
> pulse. Oh nasty, and nasty drain too.

I'd probably allow it if it's a physical spell designed with the Lightning
elemental effect. Hmm... *pulls out Grimoire*

DT
DL
Damage Level D
Physical spell +1
Restricted target (cyberware) -1
Area-effect spell +1
Elemental effect (lightning) +1
Bonus Game Effect (discretionary involved) +1
Total: [(F/2)+6]D

Of course, that's assuming he wants to do Deadly damage to cyberware. For
Light damage drain would "simply" be (F/2)D.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Nothing is empty.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 3
From: "Boyd Stephen Smith, Jr." <gilmeth@*********.COM>
Subject: Re: Cyberware <-> Tissue connection
Date: Mon, 26 Jan 1998 09:33:08 -0600
-----Original Message-----
From: Gurth <gurth@******.NL>
> "Can it be done with Moderate drain?" he asked me at one point...

One Question: How long have you been playing SR with players in a Mental
Institute?

> It will probably end up much like the Hellblast spell another player took
> -- never cast it unless _absolutely_ necessary. That hasn't happened yet.

>> As far as a non-magical solutions the aforementioned "EMP pulse" would
>> work and would probably be very painful as the feedback from the
>> cyberware goes through the nervous system of the victim. Hell, you could
>> adapt this to a magical solution but, it would be a physical
>> manipulation spell that would have all the effects of a natural EMP
>> pulse. Oh nasty, and nasty drain too.

>I'd probably allow it if it's a physical spell designed with the Lightning
>elemental effect. Hmm... *pulls out Grimoire*

>
DT DL
>Damage Level
D
>Physical spell +1
>Restricted target (cyberware) -1
>Area-effect spell
+1
>Elemental effect (lightning) +1
>Bonus Game Effect (discretionary involved) +1
>Total:
[(F/2)+6]D

>Of course, that's assuming he wants to do Deadly damage to cyberware. For
>Light damage drain would "simply" be (F/2)D.

Target Number for all this by ORT right? 8+? And does the cyberware get to
resist? I'm gonna right this one down and surprise my local street sammie
with it. (gr6 initiate, centering still: standing still: 45 casts...
destroys all cyberware on the block, takes no drain... TMEGMLOL (TM =
Totally Munchie).) Nah, I'd never to that to my players... *G*

The Twinkmeister
gilmeth@*********.com
SBN: 531896
ICQ UIN: 514984
http://www.geocities.com/SiliconValley/Pines/3759/
Message no. 4
From: Gurth <gurth@******.NL>
Subject: Re: Cyberware <-> Tissue connection
Date: Mon, 26 Jan 1998 20:14:24 +0100
Boyd Stephen Smith, Jr. said on 9:33/26 Jan 98...

> > "Can it be done with Moderate drain?" he asked me at one point...
>
> One Question: How long have you been playing SR with players in a Mental
> Institute?

Since about early last summer :)

[snip anti-cyberware spell]
> >Total: [(F/2)+6]D
>
> >Of course, that's assuming he wants to do Deadly damage to cyberware. For
> >Light damage drain would "simply" be (F/2)D.
>
> Target Number for all this by ORT right? 8+?

I forgot about that, but yes, that'd be the most logical TN for a combat
or DM spell.

> And does the cyberware get to resist?

For ease, I think I'd let the user resist, with his or her Body attribute.
Figuring out the number of dice the cyberware gets to resist by itself
would be a bit difficult, I think.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
People who live in glass houses ...
... should turn out the lights before they undress.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 5
From: "Boyd Stephen Smith, Jr." <gilmeth@*********.COM>
Subject: Re: Cyberware <-> Tissue connection
Date: Mon, 26 Jan 1998 13:41:32 -0600
-----Original Message-----
From: Gurth <gurth@******.NL>
>> And does the cyberware get to resist?

>For ease, I think I'd let the user resist, with his or her Body attribute.


Cybered or non-cybered attrib?

>Figuring out the number of dice the cyberware gets to resist by itself
>would be a bit difficult, I think.


Agreed,although you could probably do some jugleing with the dam. resist
target number on cyberware (esp. if you use the custom cyberware rules in
NERPS.)


The Twinkmeister
gilmeth@*********.com
SBN: 531896
ICQ UIN: 514984
http://www.geocities.com/SiliconValley/Pines/3759/
Or, try my New page: http://170.211.45.132/~twinkie/
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Cyberware <-> Tissue connection
Date: Tue, 27 Jan 1998 12:00:58 +0100
Boyd Stephen Smith, Jr. said on 13:41/26 Jan 98...

> >> And does the cyberware get to resist?
>
> >For ease, I think I'd let the user resist, with his or her Body attribute.
>
> Cybered or non-cybered attrib?

Non-cybered, I think. It doesn't make much sense to me to use dermal armor
to resist a spell that attacks from the inside.

> >Figuring out the number of dice the cyberware gets to resist by itself
> >would be a bit difficult, I think.
>
> Agreed,although you could probably do some jugleing with the dam. resist
> target number on cyberware (esp. if you use the custom cyberware rules in
> NERPS.)

True, but since I don't feel like the bookkeeping involved with that, I
don't use those. If you do, then the cyberware could resist all by itself
quite easily.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
People who live in glass houses ...
... should turn out the lights before they undress.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 7
From: Zixx <t_berghoff@*********.NETSURF.DE>
Subject: Re: Cyberware <-> Tissue connection
Date: Tue, 27 Jan 1998 18:10:51 +0000
On 26 Jan 98 at 12:58, Gurth wrote:

> > I doubt I would let my players do this (I'd just say no) but, even if
> > you do allow it remember that cyberware is paid for by essence so, it is
> > considered part of the body in question. This spell would simply be a
> > Physical, Affect cyberware version of "Stop selective body functions."
>
> That's my take on it too, but before I allow him to design a spell that
> does that, I want _him_ to realize that -- without giving obvious hints
> about it. OTOH, maybe I shouldn't allow him to think for himself, seeing
> where it usually takes him ;)

Hmmm...if he wants such balance-breakers, be evil. Let him design the
spell and tell you how it works. If you don't like the explanation, he can
spend the karma to learn it, the time to make it up, but at the end it
won't work. He just burned a whole lot of time on a spell-design that's
flawed. Too bad.
(If oyu are really evil, don't let it work, even if the explanation is
OK. :))

> "Can it be done with Moderate drain?" he asked me at one point...

ROTLMAO!

> It will probably end up much like the Hellblast spell another player took
> -- never cast it unless _absolutely_ necessary. That hasn't happened yet.

That would be acceptable, but people tend to want to try their self-made
spells a lot, you you might end up with a whole Fuchi-lab full of
cyberzombies desintegrating.



Tobias Berghoff a.k.a Zixx a.k.a. Charon, your friendly werepanther physad.

-----BEGIN GEEK CODE BLOCK------------
GAT/CS/S/IT d--- s+:- !a>? C++(++++)
UL++(++++) P+ L++ E W+ N+(+++) o? K?(-)
w---() O- M-- V- PS+ PE- Y+>++ PGP-
t+(++) 5+ X++ R* tv b++ DI(+) D++ G>++
e>+++++(*) h! r-- z?
------END GEEK CODE BLOCK-------------
Message no. 8
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Cyberware --- Tissue connection
Date: Wed, 28 Jan 1998 04:27:20 PST
> Boyd Stephen Smith, Jr. wrote
>-----Original Message-----
>From: Gurth <gurth@******.NL>
>>> And does the cyberware get to resist?
>
>>For ease, I think I'd let the user resist, with his or her Body
attribute.
>
>
>Cybered or non-cybered attrib?
>
>>Figuring out the number of dice the cyberware gets to resist by itself
>>would be a bit difficult, I think.
>
>
>Agreed,although you could probably do some jugleing with the dam.
resist
>target number on cyberware (esp. if you use the custom cyberware rules
in
>NERPS.)
>

Are'nt there rules in ShadowTech for CyberWare takeing damage?
I hav'nt got it with me so I can't find out.

Matthew Waddilove

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 9
From: Gurth <gurth@******.NL>
Subject: Re: Cyberware --- Tissue connection
Date: Thu, 29 Jan 1998 11:13:32 +0100
Matthew Waddilove said on 4:27/28 Jan 98...

> Are'nt there rules in ShadowTech for CyberWare takeing damage?
> I hav'nt got it with me so I can't find out.

Yes, and they form the basis of the spell I posted: the spell's damage is
done to the cyberware, using the scale in Shadowtech (Light damage means
functioning at 50% capacity, Moderate at 0%, more damage causes feedback,
etc.). The person using the cyberware doesn't take any damage at all.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
People who live in glass houses ...
... should turn out the lights before they undress.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------

Further Reading

If you enjoyed reading about Cyberware <-> Tissue connection, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.