From: | Mongoose m0ng005e@*********.com |
---|---|
Subject: | Cyberzombies |
Date: | Thu, 29 Apr 1999 15:05:05 -0500 |
:and attacks using astral combat, and does not 'kill' the zombie on the
first
:strike, does this mean that the zombie's magical nature holding him
together
:lashes back out at the opponent at full throttle? Would it do Ward or
normal
:astral combat damage?
Cyberzombies are dual natured, but can't use astral perception. That
means they can't use astral combat, even to counter-attack (using astral
combat requires astral perception or projection; its just, most dual natured
creatures DO get astral perception). The TN to attack them would be raised
by twice the absolute value of thier essence, though, and they might very
well have impact armor as part of their cyber (or bio) enhancements.
Putting some sort of astral protection on you cyberzombie is a very good
idea; you'd probably end up using some sort of sustained spell, and either a
sustaining focus, an anchor, or a quickening. Good candidate spells include
"astral armor", a new spell in MiTS. Unfortunately, "astral static"
is not
listed, and may be one spell the new spell design system will not allow.
Warding individual people is not possible, afaik; the protection offered by
being a cyberzombie is already the next closest thing, I believe.
Hmm, if the guy had a full cyberbody, and you wanted to do "tattoo
magic", would you paint the "tattoo" on like a airbrushed van mural, or
pinstriping? :)
Mongoose