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Message no. 1
From: chipeloi@***.nl (chipeloi@***.nl)
Subject: Cyberzombie + vampire virus MK2 =
Date: Sat, 21 Feb 2004 00:25:57 +0100
Ive got a cyberzombie who has been infected by the vampire virus MK2

Soooo what the frag would you get out of that? =)
Message no. 2
From: zebulingod@*******.net (zebulingod)
Subject: Cyberzombie + vampire virus MK2 =
Date: Fri, 20 Feb 2004 15:49:38 -0800
chipeloi@***.nl wrote on Friday, February 20, 2004 3:26 PM:

>
> Ive got a cyberzombie who has been infected by the vampire virus MK2
>
> Soooo what the frag would you get out of that? =)
>
>

Dead.

[:

"Per Ardua ad Astra"
Message no. 3
From: gurth@******.nl (Gurth)
Subject: Cyberzombie + vampire virus MK2 =
Date: Sat, 21 Feb 2004 11:14:07 +0100
According to zebulingod, on Saturday 21 February 2004 00:49 the word on the
street was...

> > Ive got a cyberzombie who has been infected by the vampire virus MK2
> >
> > Soooo what the frag would you get out of that? =)
>
> Dead.

She's already dead, being a cyberzombie... I think Chipeloi's question is:
"how do I mess with the player?" :)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Could it be more truth than fable?
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 4
From: loneeagle@********.co.uk (Lone Eagle)
Subject: Cyberzombie + vampire virus MK2 =
Date: Mon, 23 Feb 2004 18:31:21 +0000
At 10:14 AM 2/21/2004, Gurth wrote:
> > > Ive got a cyberzombie who has been infected by the vampire virus MK2
> > >
> > > Soooo what the frag would you get out of that? =)
> >
> > Dead.
>
>She's already dead, being a cyberzombie... I think Chipeloi's question is:
>"how do I mess with the player?" :)

I'd suggest treating them like anyone else who has cyberware and contracts
HMHVV, have it all grow out of their body, slowly and painfully (and ruined
by the process so they can't even sell it if you're feeling really nasty :) )
The Cybermancy rituals bond them to their body rather than their 'ware so
that's why they're still "alive"... If you then want to give them a break
you can say that the increased amounts of flesh mean that they don't need
the IMS or get "Lost in the Details" and see where they go from there.
What manner of critter they become obviously depends on their original species.


--
Lone Eagle
"Hold up lads, I got an idea."

www.wyrmtalk.co.uk - Please be patient, this site is under construction

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Message no. 5
From: The_Sarge@***.de (MatthÀus_Cebulla)
Subject: Cyberzombie + vampire virus MK2 =
Date: Mon, 23 Feb 2004 19:36:04 +0100
> I'd suggest treating them like anyone else who has cyberware and contracts
> HMHVV, have it all grow out of their body, slowly and painfully (and ruined
> by the process so they can't even sell it if you're feeling really nasty :) )
> The Cybermancy rituals bond them to their body rather than their 'ware so
> that's why they're still "alive"... If you then want to give them a break
> you can say that the increased amounts of flesh mean that they don't need
> the IMS or get "Lost in the Details" and see where they go from there.
> What manner of critter they become obviously depends on their original species.

Yeah. :-)
Basically, drive the point home real good, that by becoming a monster,
they've become more human than they were before. If possible with the
players, that would be a great roleplaying expirience.

> --
> Lone Eagle
> "Hold up lads, I got an idea."

Matthäus Cebulla
Message no. 6
From: maxnoel_fr@*****.fr (Max Noel)
Subject: Cyberzombie + vampire virus MK2 =
Date: Mon, 23 Feb 2004 19:47:54 +0100
> She's already dead, being a cyberzombie... I think Chipeloi's question
> is:
> "how do I mess with the player?" :)

The question is, what are her Essence's nominal parameters now that
she's been infected? Given that non-cybered vampires have an Essence
that varies between 0 and 12, I'd say that minEssence = 0 and
maxEssence = oldEssence*2 or maxEssence=oldEssence+6, and the character
dies when Essence reaches minEssence.
Problem: she's a cyberzombie. Her Essence was negative when she got
infected. So if we follow this formulae, she dies (meaning, her body
and mind cease to function). So let's assume minEssence = oldEssence
(with oldEssence being her -- negative -- Essence rating prior to
infection) in the second formula and say she lives, acquiring (at the
very least, cause if not she's going to die really fast) Essence Drain.
Suppose she feeds and her Essence reaches 0. As long as Essence > 0,
she's technically alive, as in "not a cyberzombie". Two questions
arise:
1) What are the effects of cybermantic rituals when they're performed
on positive-Essence people? More specifically, do they take hold?
2) (related) What happens then, when her Essence drops back into the
negatives?

Oh, and may I ask how a cyberzombie (not the most likely target for an
Essence Drain, you'll admit) got infected with HMHVV?
(and what strain, BTW?)

-- Wild_Cat
maxnoel_fr@*****.fr -- ICQ #85274019
"Look at you hacker... A pathetic creature of meat and bone, panting
and sweating as you run through my corridors... How can you challenge a
perfect, immortal machine?"
Message no. 7
From: rothgefa@*******.com (Robert Fanning)
Subject: Cyberzombie + vampire virus MK2
Date: Tue, 24 Feb 2004 18:05:36 +1000
My understanding is that vampires with cyberware, who have that cyberware
destroyed (from one of the novels) - DIE!.

If you take a serious or deadly wound, you must roll a 1d6 versus essence to
see whether or not cyberware is damaged.

If you have more than 6 points (or excessive negative surgery options), you
take a hit and must roll again versus the ammount greater than 6.

Should by some miracle your first piece of cyberware survives, either due to
a positive surgery options or the implant not being subject to that damage
(such as bone lacing when you recieve a fatal dose of BTL or IC), you are
probably not going to survive the second.

<@^@> put "Hey Robert!" (without quotes) in the subject line to bypass my
junk mail filter and do not mention any sort of word associated with
commercial transactions.

_________________________________________________________________
SEEK: Now with over 50,000 dream jobs! Click here
http://ninemsn.seek.com.au/
Message no. 8
From: chipeloi@***.nl (chipeloi@***.nl)
Subject: Cyberzombie + vampire virus MK2 =
Date: Tue, 24 Feb 2004 13:52:19 +0100
On 23 Feb 2004 at 19:47, Max Noel wrote:

> > She's already dead, being a cyberzombie... I think Chipeloi's question
> > is:
> > "how do I mess with the player?" :)
>
> The question is, what are her Essence's nominal parameters now that
> she's been infected? Given that non-cybered vampires have an Essence
> that varies between 0 and 12, I'd say that minEssence = 0 and
> maxEssence = oldEssence*2 or maxEssence=oldEssence+6, and the character
> dies when Essence reaches minEssence.
> Problem: she's a cyberzombie. Her Essence was negative when she got
> infected. So if we follow this formulae, she dies (meaning, her body
> and mind cease to function). So let's assume minEssence = oldEssence
> (with oldEssence being her -- negative -- Essence rating prior to
> infection) in the second formula and say she lives, acquiring (at the
> very least, cause if not she's going to die really fast) Essence Drain.
> Suppose she feeds and her Essence reaches 0. As long as Essence > 0,
> she's technically alive, as in "not a cyberzombie". Two questions
> arise:
> 1) What are the effects of cybermantic rituals when they're performed
> on positive-Essence people? More specifically, do they take hold?
> 2) (related) What happens then, when her Essence drops back into the
> negatives?

That way i asked the question here, i have no idea what might happen =)

> Oh, and may I ask how a cyberzombie (not the most likely target for an
> Essence Drain, you'll admit) got infected with HMHVV?
> (and what strain, BTW?)

She got infected by a wendigo who almost took her arm of, she staged the damage down
and got a light wound rolled for infection and didn't make the TN (9)
Its the VMHW 2 strain.
there are all sorts of VMHW-strain creatures that only have to wound you to infect you
(might be a good way to screw with your players =).
And don't forget she is already dead, she can't die, does a vampire need to die to become
one, or am i thinink about book/film vampiers?.
Message no. 9
From: tjlanza@************.com (Timothy J. Lanza)
Subject: Cyberzombie + vampire virus MK2 =
Date: Tue, 24 Feb 2004 08:06:10 -0500
At 07:52 AM 2/24/2004, chipeloi@***.nl wrote:
>And don't forget she is already dead, she can't die, does a vampire need
>to die to become one, or am i thinink about book/film vampiers?.

There are no "undead" in Shadowrun. Vampires are most definitely alive,
just infected with a disease.

--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman
Message no. 10
From: gurth@******.nl (Gurth)
Subject: Cyberzombie + vampire virus MK2 =
Date: Tue, 24 Feb 2004 15:11:49 +0100
According to Timothy J. Lanza, on Tuesday 24 February 2004 14:06 the word
on the street was...

> There are no "undead" in Shadowrun. Vampires are most definitely alive,
> just infected with a disease.

That's debatable -- it can be argued that the virus kills its victims, and
then resurrects them...

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Could it be more truth than fable?
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 11
From: gurth@******.nl (Gurth)
Subject: Cyberzombie + vampire virus MK2 =
Date: Tue, 24 Feb 2004 15:12:28 +0100
According to chipeloi@***.nl, on Tuesday 24 February 2004 13:52 the word on
the street was...

> She got infected by a wendigo who almost took her arm of, she staged the
> damage down and got a light wound rolled for infection and didn't make
> the TN (9) Its the VMHW 2 strain.

HMHVV-2, you mean :) And don't forget to mention that the character is an
ork.

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Could it be more truth than fable?
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 12
From: maxnoel_fr@*****.fr (Max Noel)
Subject: Cyberzombie + vampire virus MK2 =
Date: Tue, 24 Feb 2004 15:16:39 +0100
> And don't forget she is already dead, she can't die, does a vampire
> need to die to become [...]

Well no, technically she is not dead. She is a cyberzombie. That's a
wholly different thing. Proof of that being that she can die just like
anyone else (only it's a bit harder), given enough boxes of damage.

-- Wild_Cat
maxnoel_fr@*****.fr -- ICQ #85274019
"Look at you hacker... A pathetic creature of meat and bone, panting
and sweating as you run through my corridors... How can you challenge a
perfect, immortal machine?"
Message no. 13
From: gurth@******.nl (Gurth)
Subject: Cyberzombie + vampire virus MK2 =
Date: Tue, 24 Feb 2004 19:29:19 +0100
According to Max Noel, on Tuesday 24 February 2004 15:16 the word on the
street was...

> Well no, technically she is not dead. She is a cyberzombie. That's a
> wholly different thing. Proof of that being that she can die just like
> anyone else (only it's a bit harder), given enough boxes of damage.

Actually, it's easier due to the loss of overflow boxes :)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Could it be more truth than fable?
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 14
From: loneeagle@********.co.uk (Lone Eagle)
Subject: Cyberzombie + vampire virus MK2 =
Date: Tue, 24 Feb 2004 19:07:44 +0000
At 06:47 PM 2/23/2004, Wild_Cat wrote:
> The question is, what are her Essence's nominal parameters now
> that she's been infected? Given that non-cybered vampires have an Essence
> that varies between 0 and 12, I'd say that minEssence = 0 and maxEssence
> = oldEssence*2 or maxEssence=oldEssence+6, and the character dies when
> Essence reaches minEssence.

Or just between 0 and 12 depending on what they've drained. It's never come
up in our games but I would take the view that when the character has
"changed" their essence is 0.000001 (just enough to be alive but damn are
they going to need to feed!)

> Problem: she's a cyberzombie. Her Essence was negative when she
> got infected. So if we follow this formulae, she dies (meaning, her body
> and mind cease to function). So let's assume minEssence = oldEssence
> (with oldEssence being her -- negative -- Essence rating prior to
> infection) in the second formula and say she lives, acquiring (at the
> very least, cause if not she's going to die really fast) Essence Drain.
> Suppose she feeds and her Essence reaches 0. As long as Essence > 0,
> she's technically alive, as in "not a cyberzombie".

Except that they're already dead, HMHVV can't bring them back from there...
instead they become a simulcrum as it were...
So they become more human as it were - but at the same time the contrasts
become so much more marked.

>1) What are the effects of cybermantic rituals when they're performed on
>positive-Essence people? More specifically, do they take hold?

I would say not, however in this situation they're already in place and
will continue to hold the spirit in place IMO

>2) (related) What happens then, when her Essence drops back into the
>negatives?

The rituals continue to effect but they go crazy with hunger...


--
Lone Eagle
"Hold up lads, I got an idea."

www.wyrmtalk.co.uk - Please be patient, this site is under construction

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Y PGP? t+@ 5++ X- R+>+++$>* tv b+++ DI++++ D+ G++ e+ h r* y+>+++++
-----END GEEK CODE BLOCK-----

GCC0.2: y75>?.uk[NN] G87 S@:@@[SR] B+++ f+ RM(RR) rm++ rr++ l++(--) m- w
s+(+++) GM+++(-) A GS+(-) h++ LA+++ CG--- F c+
Message no. 15
From: gurth@******.nl (Gurth)
Subject: Cyberzombie + vampire virus MK2 =
Date: Wed, 25 Feb 2004 11:00:50 +0100
According to Lone Eagle, on Tuesday 24 February 2004 20:07 the word on the
street was...

> >1) What are the effects of cybermantic rituals when they're performed
> > on positive-Essence people? More specifically, do they take hold?
>
> I would say not, however in this situation they're already in place and
> will continue to hold the spirit in place IMO

Perhaps cybermancy is performed on people with positive Essence _before_
the surgery that implants enough cyberware to drop them below 0?

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Could it be more truth than fable?
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

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