Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Wafflemiesters <evamarie@**********.NET>
Subject: Cyberzombie (was Re: Milspec hardened armor)
Date: Fri, 27 Mar 1998 06:47:04 -0600
> (Craig J Wilhelm Jr , Thu 4:30)
>
> >Note that you will have a penalty to your TN for casting a spell at a
> >cyberzombie, equal to twice the absolute Essence value... As the shaman in
> >my campaign found out when he tried to heal one -- an Essence of -2.6
> >gives a Treat spell a very nice TN :)

Especially if he had bioware. Heck, 13 TN's can be seen on heal spells
for NORMAL samurai. A bit more bioware would get treat up there, too....

>
> Ayup, yup, I like them cyberzombies, yup, yup. :)

Gah, with all thier penalties on perception, rection, and (eventually)
karma, a zombie is lucky to fight his way out of a (big, thick) paper
bag before he dies a patheic death from drug loss, overflow damage, CDS,
or cancer. They have thier place, maybe, but are weak when unsupported
and no fun to be around.

>
> >OTOH, attacking the zombie from astral space shouldn't be too much of a
> >problem.
>
> Hold on a minute... CZ's are active enough to be attacked from the Astral?
> Did I miss something? (Probably, considering my tendancy as a GM to read only what I
want to see...)
>

Sure as shootin. It takes some mighty wishful thinking to make a deep
essence zombie a good soldier or runner. On the other hand, the TN
modifier affect ALL MAGIC TESTS- that would include critter powers and
astral combat. Quicken astral static on that badboy, and he's pretty
damn safe. Heck, you can cast area-effect spells thorugh him from
a-space and not even hurt him! (joke- I'm pretty sure that to ground,
you have to affect the target- but an area version of control actions
could work nicely)

IMO, the point of going to a delta clinic would be to get low impact
cyber so you DON'T become a zombie. But it MIGHT be worth it, if you
want to trade brains for brawn. I think I'd avoid the delta's
completely, and stick with the beta's- even they have a reputation I
don't like.


Mongoose

random big rock: "So, like, make a zombie-vampire. With its "essence
loss", would the cybermancy keep it alive without feeding? Major
negative essence posibility!"
Message no. 2
From: Gurth <gurth@******.NL>
Subject: Re: Cyberzombie (was Re: Milspec hardened armor)
Date: Sat, 28 Mar 1998 12:56:05 +0100
Wafflemiesters said on 6:47/27 Mar 98...

> Especially if he had bioware. Heck, 13 TN's can be seen on heal spells
> for NORMAL samurai. A bit more bioware would get treat up there, too....

*pulls up character sheet* Essence -2.6, Body Index 2.8. That gives Treat
a TN of 17, and Heal a 19...

> > Ayup, yup, I like them cyberzombies, yup, yup. :)
>
> Gah, with all thier penalties on perception, rection, and (eventually)
> karma, a zombie is lucky to fight his way out of a (big, thick) paper
> bag before he dies a patheic death from drug loss, overflow damage, CDS,
> or cancer. They have thier place, maybe, but are weak when unsupported
> and no fun to be around.

We're having good fun with the current one... The eagle shaman doesn't
like her, and keeps making remarks about being dead :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Oost west, asbest.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 3
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Cyberzombie (was Re: Milspec hardened armor)
Date: Sun, 30 Mar 1997 03:08:13 -0500
At 12:56 PM 3/28/98 +0100, Gurth wrote:
>Wafflemiesters said on 6:47/27 Mar 98...
>
>> Especially if he had bioware. Heck, 13 TN's can be seen on heal spells
>> for NORMAL samurai. A bit more bioware would get treat up there, too....
>
>*pulls up character sheet* Essence -2.6, Body Index 2.8. That gives Treat
>a TN of 17, and Heal a 19...

Um, I'm pretty sure that the TN's should be 12 and 14 (+/- 1 depending on
rounding). Cool, I caught Gurth in a rules error. The mistake being that
you add half of the Body Index to Treat/Heal Target numbers, not twice the
body index.

--DT
Message no. 4
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Cyberzombie (was Re: Milspec hardened armor)
Date: Sun, 29 Mar 1998 13:42:36 +0100
And verily, did David Thompson hastily scribble thusly...
|>*pulls up character sheet* Essence -2.6, Body Index 2.8. That gives Treat
|>a TN of 17, and Heal a 19...
|
|Um, I'm pretty sure that the TN's should be 12 and 14 (+/- 1 depending on
|rounding). Cool, I caught Gurth in a rules error. The mistake being that
|you add half of the Body Index to Treat/Heal Target numbers, not twice the
|body index.

Ahhh, but is he wrong.
I don't have the sourcebook, but I heard somewhere that cyberzombies are
magically resistant due to their negative essence.

Maybe that'll account for the discrepancy.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 5
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Cyberzombie (was Re: Milspec hardened armor)
Date: Sun, 30 Mar 1997 23:41:04 -0500
At 01:42 PM 3/29/98 +0100, Spike wrote:
>And verily, did David Thompson hastily scribble thusly...
>|>*pulls up character sheet* Essence -2.6, Body Index 2.8. That gives Treat
>|>a TN of 17, and Heal a 19...
>|
>|Um, I'm pretty sure that the TN's should be 12 and 14 (+/- 1 depending on
>|rounding). Cool, I caught Gurth in a rules error. The mistake being that
>|you add half of the Body Index to Treat/Heal Target numbers, not twice the
>|body index.
>
>Ahhh, but is he wrong.
>I don't have the sourcebook, but I heard somewhere that cyberzombies are
>magically resistant due to their negative essence.
>
>Maybe that'll account for the discrepancy.

Damn, you're right. Oh well, guess I was overeager. You also have to add
the absolute value of essence as a penalty to all magical tests. That
would make the numbers 15 and 17. Still not quite 17 and 19 though...?

--DT
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Cyberzombie (was Re: Milspec hardened armor)
Date: Sun, 29 Mar 1998 20:54:24 +0100
Spike said on 13:42/29 Mar 98...

> And verily, did David Thompson hastily scribble thusly...
> |>*pulls up character sheet* Essence -2.6, Body Index 2.8. That gives Treat
> |>a TN of 17, and Heal a 19...
> |
> |Um, I'm pretty sure that the TN's should be 12 and 14 (+/- 1 depending on
> |rounding). Cool, I caught Gurth in a rules error. The mistake being that
> |you add half of the Body Index to Treat/Heal Target numbers, not twice the
> |body index.
>
> Ahhh, but is he wrong.
> I don't have the sourcebook, but I heard somewhere that cyberzombies are
> magically resistant due to their negative essence.

I'm not wrong.

Bold statement, I know, but check Cybertechnology page 81 for the
complete rules for this. I'll say here that cyberzombies add twice their
absolute Essence rating to TNs for ANY magic used against them (like
Spike said, they're magic-resistant). That gives Treat a TN of 8 - -2.6 +
2.8/2 + 2x2.6 = 17.2, which rounds to 17. Heal is of course 2 points
higher, at 19.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Worried that I just might win.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 7
From: Gurth <gurth@******.NL>
Subject: Re: Cyberzombie (was Re: Milspec hardened armor)
Date: Sun, 29 Mar 1998 20:54:25 +0100
David Thompson said on 23:41/30 Mar 97...

> Damn, you're right. Oh well, guess I was overeager. You also have to add
> the absolute value of essence as a penalty to all magical tests. That
> would make the numbers 15 and 17. Still not quite 17 and 19 though...?

Subtracting a negative number results in an addition. That means that the
base TN of 8 - Essence results in a TN of 10.6, to which the other mods
(Body Index and magical resistance) are added. Trust me, for this
particular cyberzombie the TNs are 17 and 19.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Worried that I just might win.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 8
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Cyberzombie (was Re: Milspec hardened armor)
Date: Mon, 31 Mar 1997 02:41:28 -0500
At 08:54 PM 3/29/98 +0100, Gurth wrote:

>I'm not wrong.
>
>Bold statement, I know, but check Cybertechnology page 81 for the
>complete rules for this. I'll say here that cyberzombies add twice their
>absolute Essence rating to TNs for ANY magic used against them (like
>Spike said, they're magic-resistant). That gives Treat a TN of 8 - -2.6 +
>2.8/2 + 2x2.6 = 17.2, which rounds to 17. Heal is of course 2 points
>higher, at 19.

<flip, flip, flip>

Damn, I'm wrong again, I missed that twice in the fold of the pages. I
give up, won't try to dispute Gurth again. But, can I borrow your stairs?

--DT

Further Reading

If you enjoyed reading about Cyberzombie (was Re: Milspec hardened armor), you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.