From: | shadowrn@*********.com (Gurth) |
---|---|
Subject: | D100 (was Re: Contradictions) |
Date: | Sat Dec 1 06:40:04 2001 |
> I've actually just ran into that issue....the way I'm handling it is
> that each "1" on the TN I'm making equal to 10 percent, so the average
> task by someone with a skill of 6 in something is next to impossible to
> screw up as the book labels a level 6 skill as being innate then I'm
> varying it from there. You have a base percentage for each attribute
> and then you add on about 15% per level of skill (a level 6 skill at 15%
> per skill would be 90% plus the basic percentage for the attribute BUT
> I'm charging 10% per TN
That way, someone will skill 6 and a TN of 4 will have a 50% chance of
success (plus whatever modifier the attribute gives).
> The only thing I'm really hanging up on is how to handle the pool dice
> cause you're not going to add extra rolls of the percentile dice you're
> just going to add a little to the chance of success
You could have each pool die add 15% as well -- because that's basically
what they do under normal rules: each die gives you one extra die that may
succeed, so with your numbers that means it should increase the chance by
15%.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"I know you're expecting me to take that as good news," Randy says.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-
GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998