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Message no. 1
From: Steadfast <laughingman@*******.DE>
Subject: Damage and Armor
Date: Wed, 14 Oct 1998 22:37:22 +0200
I always missed one point in SR.
When you get shot by a weapon IRL and you are wearing Armor like a Kevlar
Vest, most of the time the damage you get is not penetration damage, it is
bruise damage. So in SR it is always like having physical damage, aka
penetration damage. There is null chance that a Weapon causes Damage other
than Physical or Stun. Yes, of course there is the posibility of having
Stun Damage conversed to physical, but not the opposit. So here are two
sugestions how to do it as I had not yet time to propose this to my group.
Please fire at will with your oppinions.

A:
If the doubled Balisticarmor rating is equal to or greater than the
Powerlevel of
the attack treat damage as Stun damage (BF/FA figured into the
powerlevel of
the attack). After verifying wether the damage is Pysical or Stun,
subtract the
Balistic rating of the armor according to SR3rd. rules when resisting
damge.

B:
Use the Impactarmor rating as a measurmeant for how much of the original

damage translates into Stun damage. If you have armor with stats like
4/2
and you take a Serious wound after damagresistance, you take 2 boxes
into the Stun Condition Monitor and the leftover 4 boxes into the
Physical
Condition Monitor as a Serious Wound inflicts 6 boxes of Damage. A
Medium
Wound would translate in the above example into 2 Stun and 1 Physical.

I personally favor the B one, as that would seem more balanced as it would
give the attacker an advantage in delivering more iratibilty to the target
(aka the poor perp not only gets the Physical Damage penalties, he also
gets the Stun penalties). Of course there is armor that has no Impact
rating, but than that armor looks to me like not made very rigid and is
most likely a bit more lightweight aka has a higher conceilability than the
usual overdress worn Flakvest. So it seems fair to me.
And yes, the above statements are based on the believing that Stun damage
is more than simple fatigue, it IS (IMO) damage like scratches, blue points
on the skin and sprains of the bone (sorry, my dictionary is rather old,
printed in 1929).

--->Steadfast
to be "human" is not a state of living
I want to achieve.
Message no. 2
From: Mongoose <evamarie@**********.NET>
Subject: Re: Damage and Armor
Date: Thu, 15 Oct 1998 04:48:38 -0700
:B:
: Use the Impactarmor rating as a measurmeant for how much of the
original
:
: damage translates into Stun damage. If you have armor with stats like
:4/2
: and you take a Serious wound after damagresistance, you take 2 boxes
: into the Stun Condition Monitor and the leftover 4 boxes into the
:Physical
: Condition Monitor as a Serious Wound inflicts 6 boxes of Damage. A
:Medium
: Wound would translate in the above example into 2 Stun and 1 Physical.


This does not make sense for armors that have a good impact but little
ballistic protection; leather is the only one in the book (0/2).
Obviously, heavy leather isn't going to turn any ballistic damage into
impact. We also sometimes use a set of athletic gear tha's 2/6 in our
game. I'd allow that might change 2 boxes. So maybe use the lesser of
impact or ballistic, eh? If you want to use a rule like this.

Mongoose

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