From: | Strago strago@***.com |
---|---|
Subject: | Damage Description (was Re: Condition Monitoring (was Re: Ironic)) |
Date: | Wed, 22 Mar 2000 13:30:53 -0500 |
> ----- Original Message -----
> From: "Strago" <strago@***.com>
> > Of course, they can also tell what kind of damage I've done to them, since
> I
> > serious wound for me means you lose a limb. And that brings up another
> question,
> > do you GMs out there use fantastic descriptions of damage for your PCs, or
> just
> > your NPCs? Does the "Blood messily splatters on the wall behind him"
> happen just
> > when your PC fires a three round burst to the head? Or would it also
> happen with
> > an NPC?
>
> I use graphic damage descriptions for PCs as well as NPCs. I haven't had a
> problem with people determining what their damage is from the description.
> <SNIP>
The other problem, that I just saw when I re-read my post, is that a serious
wound for a PC is actually quite problematic for the character in general.
Listed below are common examples of damages:
Light: Bullet in the arm, or leg, or in the torso in a non-vital area (like a
shoulder); the bullet is embedded in the muscle and is a deeper and more painful
wound, with a full open entry wound.
Moderate: This gives you much more opening for description. The bullet hits
around the limbs and causes some serious damage. Bones are broken, there's
probably an exit wound as well as an entry wound. The use of that limb for much
of anything is nothing.
Serious: A torso wound, most likely, though maybe the total annihilation of a
limb. The bullet again goes through the body and this time causes some major
damage along the way, ricocheting a few times before exiting. The PC is bleeding
severely. If a limb is hit with a serious wound, medical personell are forced to
amputate, the wound is so grievous.
Deadly: A sucking chest wound, a head shot, maybe even the slicing of a major
vein or artery so blood spurts out of the PC with each heartbeat. In this case,
the PC IS LITERALLY BLEEDING TO DEATH. In my campaign, overdamage is the amount
of time it takes for the heart to pump out enough of the blood that the person
goes into cardiac arrest and the brain to not get enough oxygen.
I don't know, are these too grievous? Should I move each up one level, ie. make
Serious into Deadly, or should I keep it the way it is?
>
> YMMV, of course.
>
> ---Dave ('s not here man)