From: | Richard Gaywood r.gaywood@**********.com |
---|---|
Subject: | Damage levels revisted [was Re: Regeneration rules] |
Date: | Tue, 28 Mar 2000 14:53:25 -0000 |
> >Are you saying your neghbour's a vampire? :o)
>
> They certainly are everywhere. :P
Yikes! Better start paying more attention :o)
> >> So hacking off any major body part (generally anything bigger than a
> >> finger IMO) should be treated as a deadly wound for regeneration
> >> purposes.
>
> >Yup. I'd say that was sensible.
>
> I disagree with that. Given the incredible amount of abuse the human body
can
> withstand before breaking down, I would say that a finger could easily be
> considered a light wound, whole hand moderate, about elbow serious, and
> lopping it off at the shoulder would qualify as deadly. Depending on how
> much realism the GM is using with injuries, a light wound wouldn't always
> cost you a finger, but losing a finger could easily be considered one.
There
> are even a couple documented cases of a person being stabbed in the head,
and
> being fully functional, even going so far as to walk to a hospital
emergency
> room and ask for help.
I'm going to defend my original post. In SR, anything less than a Deadly
wound is inherently stable - only Deadly wounds and above result in
death-or-medical-attention time. Now, if I lop off Joe Schmoe's hand,
chances are he'll bleed to death unless someone bandages the stump, although
he may not fall unconcious. So I reckon it should count as a Deadly, cause
it'll eventually kill him.
What I reckon we want are rules to allow a player to remain concious & (just
barely) functioning at deadly wound level and above, say by making a Body
test with target number = number of boxes damage taken. I once had this come
up in a session and allowed a PC to narrowly avert disaster by remaining
concious like this, at the cost of taking overflow damage loads quicker (I
forget how much). He survived, but just barely, and mostly because he got
lucky with the medical rolls :o)
This allows for exceptional cases of people who can take massive amounts of
damage but walk to hospital, without meaning that Joe Schmoe is going to
suffer damage equivalent to losing a hand everytime he gets shot.
Drifting slightly from the point: descriptive damage is good, but you don't
want to weigh it down with an insane amount to bookkeeping. Having lots of
wound levels for various amputations is more than my poor brain can cope
with.
> Anyway, thats my opinion
Fair enough. This is mine :o)
-=R=-
http://www.clmconsulting.co.uk
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UT ngStats: RichBeard