From: | shadowrn@*********.com (Gurth) |
---|---|
Subject: | Damage modifiers |
Date: | Mon Jan 21 06:15:02 2002 |
the conclusion resulting from the experiment?
The reason I'm asking is because I'm thinking of doing just that for my
next SR campaign (whenever that may be), in order to make wounds hurt
instead of be an inconvenience. I'm thinking of either doubling the
existing modifiers (to +2/+4/+6) or making them +1/+3/+5. In either case,
doing stuff while wounded becomes a lot more difficult than it is with the
standard modifiers, so I figure it may be better to ask for other people's
experience before trying this myself :)
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
That's the way that I can't win.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-
GC3.12: GAT/! d- s:- !a>? C++@ UL+ P(+) L++ E W--(++) N o? K w(--) O
V? PS+ PE@ Y PGP- t@ 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998