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Message no. 1
From: NightRain <nightrain@***.BRISNET.ORG.AU>
Subject: Damaging spells and unconsciousness - was Hellblasts
Date: Mon, 13 Apr 1998 16:12:45 +1000
-----Original Message-----
From: Gurth <gurth@******.NL>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Saturday, 11 April 1998 19:28
Subject: Hellblasts


>>>>>>Not here, since we finished Harlequin's Back recently: the GM
thought it
was a good idea for the big bad guy (no names for spoiler reasons --
and
hey, there's always a big bad guy at the end :) at the end to cast
Hellblast at our group. First of all the spell only hurt one of us
(out
of five PCs), and after that the guy passed out from its Drain so that
one
casualty wasn't hit after all...<<<<<


I have never heard that if the caster passes out, then the spell has
no effect. I know that if the caster is sustaining the spell and
passes out, then they can't sustain it, but there would still be a
flash of the spell going of. I always assumed that instant spells got
off their damage whether or not the caster passes out.

NightRain.

----------------------------------------------------------------------
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http://nightrain.home.ml.org

EMAIL : nightrain@***.brisnet.org.au
: macey@***.brisnet.org.au
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Message no. 2
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Damaging spells and unconsciousness - was Hellblasts
Date: Mon, 13 Apr 1998 07:08:06 -0600
NightRain wrote:
/
/
/ >>>>>>Not here, since we finished Harlequin's Back recently: the GM
/ thought it
/ was a good idea for the big bad guy (no names for spoiler reasons --
/ and
/ hey, there's always a big bad guy at the end :) at the end to cast
/ Hellblast at our group. First of all the spell only hurt one of us
/ (out
/ of five PCs), and after that the guy passed out from its Drain so that
/ one
/ casualty wasn't hit after all...<<<<<
/
/ I have never heard that if the caster passes out, then the spell has
/ no effect. I know that if the caster is sustaining the spell and
/ passes out, then they can't sustain it, but there would still be a
/ flash of the spell going of. I always assumed that instant spells got
/ off their damage whether or not the caster passes out.

Ditto. If the spell didn't go off then he wouldn't have to resist
the drain. The caster casts the spell and channels the energy.
Then, as a result of casting the spell, he resists the drain from the
energy he just channeled. Once that spell is cast its cast, whether
or not the caster passes out (or is killed) by the drain, because the
drain happens *after* the spell is cast.

-David
--
"Hold a true friend with both hands."
- Nigerian Proverb
--
ShadowRN GridSec
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 3
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Damaging spells and unconsciousness - was Hellblasts
Date: Mon, 13 Apr 1998 15:54:07 +0100
And verily, did NightRain hastily scribble thusly...
|I have never heard that if the caster passes out, then the spell has
|no effect. I know that if the caster is sustaining the spell and
|passes out, then they can't sustain it, but there would still be a
|flash of the spell going of. I always assumed that instant spells got
|off their damage whether or not the caster passes out.

They do in every game I've played in...
I was puzzled by that as well...

--
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| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
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Message no. 4
From: MC23 <mc23@**********.COM>
Subject: Re: Damaging spells and unconsciousness - was Hellblasts
Date: Mon, 13 Apr 1998 11:51:50 -0400
Once upon a time, NightRain wrote;

>I have never heard that if the caster passes out, then the spell has
>no effect. I know that if the caster is sustaining the spell and
>passes out, then they can't sustain it, but there would still be a
>flash of the spell going of. I always assumed that instant spells got
>off their damage whether or not the caster passes out.

Of course they do, and why else would a spirit go free if the
summoner passes out from drain? The GGD would have really been a big flop
then as well if it worked that way. Drain is after spell resolution
anyway and not before it to see if it happens.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"I will not be pushed, filed, stamped, indexed,
briefed, debriefed, or numbered "
-No. 6, The Prisoner

I am MC23
Message no. 5
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Damaging spells and unconsciousness - was Hellblasts
Date: Mon, 13 Apr 1998 12:27:22 +0000
> >flash of the spell going of. I always assumed that instant spells got
> >off their damage whether or not the caster passes out.
>
> Of course they do, and why else would a spirit go free if the
> summoner passes out from drain? The GGD would have really been a big flop
> then as well if it worked that way. Drain is after spell resolution
> anyway and not before it to see if it happens.

Which leads us to the classic: If I pass out from my hugely
successful Mind Probe, will I have any information when I awaken.
I usually say "No", or allow only ONE piece of information, but I've
been with GM's that will let me have it.

-=SwiftOne=-

Brett Borger
SwiftOne@***.edu
AAP Techie
Message no. 6
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Damaging spells and unconsciousness - was Hellblasts
Date: Mon, 13 Apr 1998 11:48:15 -0600
Brett Borger wrote:
/
/ > >flash of the spell going of. I always assumed that instant spells got
/ > >off their damage whether or not the caster passes out.
/ >
/ > Of course they do, and why else would a spirit go free if the
/ > summoner passes out from drain? The GGD would have really been a big flop
/ > then as well if it worked that way. Drain is after spell resolution
/ > anyway and not before it to see if it happens.
/
/ Which leads us to the classic: If I pass out from my hugely
/ successful Mind Probe, will I have any information when I awaken.
/ I usually say "No", or allow only ONE piece of information, but I've
/ been with GM's that will let me have it.

Um..er..ah..bleurg!

Okay, let me think... casts the spell, target resists, outcome is
successful, passes out from drain...Mind Probe is instant...drain takes
place immediately after casting the spell... ... ... .. .

I would rule that, while the spell was successful, the caster didn't
have enough time to assimilate the data. Unless, it was a quick one
word answer. Example, caster wants to know if the target killed
someone. He would have just enough time to get a "yes" or "no"
answer before he (the caster) blacked out. However, if the caster
wanted to know where a kidnaped victim was hidden (Seattle, UCAS,
3281 California St, in the basement, in a secret room behind a false
wall next to the boiler) I'd tell the player that the only thing the
caster got before he blacked out was "Seattle, California", an image
of the victim in darkness, the smell of earth, and the sound of
muffled hissing.

-David
--
"Hold a true friend with both hands."
- Nigerian Proverb
--
ShadowRN GridSec
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 7
From: Gurth <gurth@******.NL>
Subject: Re: Damaging spells and unconsciousness - was Hellblasts
Date: Tue, 14 Apr 1998 10:52:07 +0100
Not David Buehrer said on 7:08/13 Apr 98...

> / I have never heard that if the caster passes out, then the spell has
> / no effect. I know that if the caster is sustaining the spell and
> / passes out, then they can't sustain it, but there would still be a
> / flash of the spell going of. I always assumed that instant spells got
> / off their damage whether or not the caster passes out.

Yes, I know. I inadvertently mentioned a house rule...

--
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International Man of Mystery
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
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Message no. 8
From: NightRain <nightrain@***.BRISNET.ORG.AU>
Subject: Re: Damaging spells and unconsciousness - was Hellblasts
Date: Tue, 14 Apr 1998 10:20:16 +1000
-----Original Message-----
From: MC23 <mc23@**********.COM>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Tuesday, 14 April 1998 1:54
Subject: Re: Damaging spells and unconsciousness - was Hellblasts
> Of course they do, and why else would a spirit go free if the
>summoner passes out from drain? The GGD would have really been a big
flop
>then as well if it worked that way. Drain is after spell resolution
>anyway and not before it to see if it happens.


Does this mean that Gurth got something wrong then? How did that
happen?

NightRain.

----------------------------------------------------------------------
| The universe is a big place, |
| and whatever happens, you will not be missed |
----------------------------------------------------------------------

http://nightrain.home.ml.org

EMAIL : nightrain@***.brisnet.org.au
: macey@***.brisnet.org.au
ICQ : 2587947

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