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Message no. 1
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Deadly Damage: a misnomer [was: How do you kill them?]
Date: Mon, 11 Jan 1999 21:32:09 -0500
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At 04:26 PM 1/11/99 -0600, Mongoose wrote:
>:I know a group where a troll with a very high body rating survived a
>nuclear
>:blast. The gamemaster said that it would do 50D Damage, the troll
had a
>huge
>:karma pool and managed to get two successes - bingo.
>
> <voice irony•%>Aw, shoot, he had to ROLL? ANYBODY can survive
50D
>damage (if previously un-injured)- there's no overflow. Heck, if you
have
>a trauma damper and / or platelet factory, you can walk away on your
own
>two feet (after standing up- the knockdown will get yah).

Here's a one of several good cases for having some sort of houserule
that allows for damage levels past "Deadly". This fixes the break in
the rules system that happens with very high levels of damage. The
number of condition monitor boxes to be filled in by a higher level of
damage is rather straightforward to figure out, too. A Moderate Wound
fills in 2 more boxes than a Light Wound, a Serious Wound fills in 3
more boxes than a Moderate Wound, and a Deadly Wound fills in 4 more
boxes than a Serious. Following that progression, why shouldn't there
be a "Deadly Plus" wound level that causes 15 boxes (5 more than a
Deadly Wound) to be filled in?

Here's the chart I use:
Damage Level Number of Condition Monitor Boxes
Light 1
Moderate 3
Serious 6
Deadly 10
Deadly Plus 15
D++ 21
D+++ 28
D+(4) 36
D+(5) 45

... and so on. This should be enough to definitively terminate even a
troll physad with a maxed out Body stat, but you don't have to stop
there. The progression can be taken out as far as needed; I've got the
chart on a bookmark that goes out to D+(20), which is 300 boxes.


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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
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