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Message no. 1
From: "Jason Carter, Nightstalker" <CARTER@***.EDU>
Subject: Deadly Plus
Date: Sun, 4 Apr 93 22:59:40 CET
Hoi chummers,
I've been following this Deadly Plus discussion rather lightly, but I've
noticed what appear to be misconceptions about doing and resisting damage in
Shadowrun, be it I or II.
In SRI, you calculate how many times you stage your damage by your successes.
You then stage the damage up to deadly, and for every staging after that you
negate one point of the targets armor from their damage resistance test.
In SRII, you get your total number of success using skill and combat pool.
Then the target gets his total number of successes using body and combat pool.
Subtract defender success from attacker success. If the attack got more
successes then stage up the damage one level per two successes. If the defender
got more success (but not by combat pool alone) then stage down one level per
two success. You now have the level of damage the target takes.
Now as I see it, both systems cover rather clearly what happens if you get
more successes than necessary to initially raise the damage code above deadly.
In SRI it removes the armor making much harder to reduce the damage the weapon
does. In SRII it keeps the damage at deadly longer by requiring the target to
to roll a bunch of successes just to get the damage down to deadly.

See Ya in Shadows,
Jason J Carter
The Nightstalker

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